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#157
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Re: Nightcrawler - Design Thread
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For one thing, I think the reason Nightcrawler is getting the most love here is because everybody just really loves the sound of BAMF! The problem with moving 10 if he doesn't attack is that he is getting to move 12 or 16 if he does (move, [attack, move], [attack, move], [attack, move]). In firm agreement that BAMF! should not be linked to flying, as we already have a glyph and one or more figures now and down the road which will prevent flying. Nightcrawler's power is definitely a teleportation power. Thematic question because I don't know -- Is it the distance of his BAMF!s that take it out of him, or the number of them in succession? Because if it is the latter, perhaps a reduction in the attack dice after consecutive BAMF!s would be in order. I know that I do not know. C3G INDEX - XTINCTION AGENDA " . . . experience the pure enjoyment that is the C3G universe." - Tornado, recent C3G convert
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#158
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Re: Nightcrawler - Design Thread
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Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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#159
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Re: Nightcrawler - Design Thread
Don't you people have lives?
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I would like to see something in there that allows him to move further than 5 when he is not attacking on a turn. I'm OK with the use of a Special Ability. Finally, what's with the hate for the TNT Nightcrawler? That figure is a tonne of fun to play. |
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#160
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Re: Nightcrawler - Design Thread
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I forgot earlier that perhaps he should have attack reduced but not in each turn but as the round progresses. 3x 4 first turn, 3 x 2 for second turn and 3x2 for third turn. This way would make him get more tired if he had 3 om's on him. I guess a concern with him as he is, is that conceivably he could get 9 special attacks of 4 in a round vs. Superman and that could be scary. I agree with the special attack, but perhaps let it get weaker after each om he uses for it. Just some random thoughts. Ignore if it's not a good idea. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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#161
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Re: Nightcrawler - Design Thread
Another swing at it:
BAMF! Instead of moving normally, choose an empty space with 5 clear sight spaces of Nightcrawler. Place him in the chosen space. SURPRISE SPECIAL ATTACK Range: 1 Attack: 3 Anytime Nightcrawler uses his BAMF! Special Ability he may immediately attack with Surprise Special Attack. After attacking with Surprise Special Attack, if the defending figure receives at least 1 wound, you may immediately use the BAMF! Special Ability one additional time. TELEPORT EVADE / SMELL OF SULFUR / SULFUROUS HAZE / CLOUD OF SMOKE ? If Nightcrawler is attacked by a normal attack and at least 1 skull is rolled, you may roll the 20-sided die. If you roll a 13 or higher, Nightcrawler takes no damage and may immediately use his BAMF! Special Ability. || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/center] |
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#162
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Re: Nightcrawler - Design Thread
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And just to clarify: N V V V V H V V V V V H V V V where N is Nightcrawler's initial position, V is for vacant hexes, V is where he could end up during BAMF!ing, and H are opponent's heroes. As long as he didn't destroy the left H on his first attack, he could end up at the rightmost V at the end of his turn, correct? (For those visual folks out there.) I know that I do not know. C3G INDEX - XTINCTION AGENDA " . . . experience the pure enjoyment that is the C3G universe." - Tornado, recent C3G convert
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#163
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Re: Nightcrawler - Design Thread
If the 1st BAMF! SA rolled 4 attack dice, the 2nd BAMF! SA rolled 3 attack dice, and the 3rd BAMF! SA rolled 2 attack dice, would that alleviate some trepidation over his potentially lengthy move?
I know that I do not know. C3G INDEX - XTINCTION AGENDA " . . . experience the pure enjoyment that is the C3G universe." - Tornado, recent C3G convert
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#164
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Re: Nightcrawler - Design Thread
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I've been thinking on this - maybe just don't let him use the special attack when he Bamfs! for 10 spaces (6 extra)? That way he gets some utility out of his normal attack still. TNT Nightcrawler is definitely cool - but I think we're trying for something different here. C3G can be played with official Heroscape, but it's not recommended.
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#165
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Re: Nightcrawler - Design Thread
I actually made a couple changes to the first post this morning. Very similar to what you suggested.
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#166
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Re: Nightcrawler - Design Thread
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#167
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Re: Nightcrawler - Design Thread
I like it! I do think (like Hahma) that the three attacks of 4 at his cost level is a bit dangerous ... sure you're not willing to lower it to 3? Other than that, I'd vote this to playtesting right now.
C3G can be played with official Heroscape, but it's not recommended.
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#168
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Re: Nightcrawler - Design Thread
I would do this or just reduce his attack to 3. He shouldn't be a particularly hard hitter.
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