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#1
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Confred's Workshop: Spider-Man
* Newest
Spider-Man ![]() and Sticky Web Glyph ![]() DC Anti-Monitor Aquaman Batman Granny Goodness Parademon Superman Wonder Woman Marvel Black Panther Black Widow Captain America Galactus (Ibechief edit) Ground Assault Drone Hawkeye Incredible Hulk Iron Man Iron Man (Mark V) Loki (Bonus Edits) Moonknight Nick Fury Puppet Master (hi1hi1hi1hi1 edit) Spider-Man (Web) (Discussion) Thor Wakandan Royal Guard Other
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Last edited by Confred : February 3rd, 2013 at 09:24 PM. Reason: New figure entries C3G / HoF Ally My Customs: RPG / Fiction / Supers / Space Hulk Let's take your vision to pristine together. |
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#2
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TMNT
My first customs will be from the childhood Classic: Teenage Mutant Ninja Turtles and inspired by B&K's thread, using his cards as base. I worked with him in his original TMNT thread but had creative differences and I split. Kudos to his designs. With each character I have commentary touching on their development and interactions with B&K's blueprints.
His original post can be found here: http://www.heroscapers.com/community...ad.php?t=28924 With the turtles I had the mantra "Think Ninja". They each had to be tricky in their own particular ways. Also, they are to be a hero squad so I want synergies and quirky interactions. Finally, I wanted some way of having them not get mowed down by range. This final part never really materialized, but is dealt with by their small hit zones and fast movement. I don't have cards mocked up yet and names of special powers are not final. Leonardo
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Leonardo Commentary
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Michelangelo
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Michelangelo Commentary
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Raphael
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Raphael Commentary
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Donatello
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Donatello Commentary
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April O’Neil
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April O'Neil Commentary
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Casey Jones
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Casey Jones Commentary
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Master Splinter
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Master Splinter Commentary
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4 Turtles = 430pts + Casey = 500pts 4 Turtles + Splinter = 600pts 4 Turtles + Splinter + Casey + April = 700pts Last edited by Confred : August 3rd, 2010 at 03:11 AM. Reason: Added Commentary C3G / HoF Ally My Customs: RPG / Fiction / Supers / Space Hulk Let's take your vision to pristine together. |
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#3
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Re: Confred's Customs 3/1- TMNT
I love what you can get in a 700 point army there!
I'd argue that Michaelangelo's "Taunt 14" power is more than just "inspired" by B&K though. That seems like a borderline rip off, so you might consider swapping it out for something more original ... Also, looking at his card, 100 points seems a bit low for what he brings to the table. 140 maybe? 6 defense and counter strike and whirlwind special attack is pretty fierce. C3G can be played with official Heroscape, but it's not recommended.
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#4
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Re: Confred's Customs 3/1- TMNT
Quote:
Master Splinter has a life of 3 and a defense of 3, and he costs 170 points???? I am certain that he is grossly overpriced. I wouldn't draft him at 70 points, when I could pay 10 more and get Raelin. I think with his card the way it is, he is probably worth like 15 or 20 points at the most. |
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#5
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Re: Confred's Customs 3/1- TMNT
20 points? Did you read "Ninja Master"? I know he's glass jawed, but that's a pretty nice power ... I mean, it's not 170 points on its own with how glass jawed he is, but he's more than 20!
C3G can be played with official Heroscape, but it's not recommended.
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#6
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Re: Confred's Customs 3/1- TMNT
Spoiler Alert!
Last edited by Boromir_and_kermit : March 2nd, 2010 at 05:25 AM. "Hi Ho, what new devilry is this?" - this may have been said if Kermit the Frog and Boromir were combined and set loose upon the world... probably not though. |
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#7
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Re: Confred's Customs 3/1- TMNT
Agreed. That's pretty lame.
C3G can be played with official Heroscape, but it's not recommended.
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#8
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Michelangelo Tuning
Before PlayTest Commentary:
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Michelangelo Mutant Unique Hero Ninja Tricky Medium 4 Life 4 Move 5 Attack 3 Defense 6 (4) Points 100 (110) Taunt 14 After moving and before attacking, choose one opponent’s figure within 3 clear sight spaces of Michelangelo and roll the 20-sided die. If you roll a 14 or higher, move that figure adjacent to Michelangelo and force it to attack Michelangelo with one less attack die. Figures moved with Taunt 14 are never attacked for leaving an engagement. Whirlwind Special Attack Range 1. Attack 3. Michelangelo may attack any or all figures adjacent to him with Whirlwind Special Attack. Roll each attack separately. Counter Strike When rolling defense dice against a normal attack from adjacent figures, all excess shields count as unblockable hits on the attacking figure. - The Play Test (at Defense 4): 1-4 Michelangelo vs. Kumiko (-20)
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Michelangelo vs. Ne-Gok-Sa (-10)
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Michelangelo vs. Atlaga (-10)
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Michelangelo vs. Agent Carr (-0)
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Michelangelo vs. Sgt. Drake Alexander <RotV> (+10)
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Results: Defense drops from 6 to 4, Points drop pending. On Second thought, Michelangelo should be imposing and intimidating to approach with his twirling display of Nunchaku. - The Second Play Test (at Defense 5): Michelangelo vs. Kumiko (-20)
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Michelangelo vs. Atlaga (-10)
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Result: Keep Defense at 4. - Splinter Commentary
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Responses to Criticism
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Last edited by Confred : March 6th, 2010 at 02:05 AM. C3G / HoF Ally My Customs: RPG / Fiction / Supers / Space Hulk Let's take your vision to pristine together. |
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#9
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Re: Confred's Customs 3/1- TMNT
Spoiler Alert!
Last edited by Boromir_and_kermit : March 2nd, 2010 at 05:25 AM. "Hi Ho, what new devilry is this?" - this may have been said if Kermit the Frog and Boromir were combined and set loose upon the world... probably not though. |
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#10
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Re: Confred's Customs 3/1- TMNT
And our Michelangelo's are different. Your version of Mikey had him jumping from buildings and ambushes and the like.
Mine has him break-dancing area affecting and invoking challenges as in the movies, regardless of height advantage. Similar but at the same time different. Responses to Criticism
Spoiler Alert!
Last edited by Confred : March 2nd, 2010 at 05:16 AM. Reason: Added Response to Criticism C3G / HoF Ally My Customs: RPG / Fiction / Supers / Space Hulk Let's take your vision to pristine together. |
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#11
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Re: Confred's Customs 3/1- TMNT
I felt it was more the concept of Taunt and the fact it had been around a long time - but all water under the bridge mate.
I like your thoughts on each character. Thanks for uploading them Confred. I also really like your cartoon version of April - very fitting. I can just see her in her Yellow jumpsuit. In the comic, April actually helped to create the Mouser at Baxter Stockman's business. Baxter attempted to kill her with his Mousers which had been used to rob banks (as she found out about it). Hense the reprogramming ability. I do like your cartoon version of both April and Don actually. They both fit the cartoon well. Cheers, Ben. PS. My wave 2/3 releases have some comic/cartoon characters which I have laid out already (Rocksteady, Beebop, Leatherhead and Baxter Stockman as a fly, Metalhead and Slash) When I get to them, I would be interested to hear your thoughts on them. "Hi Ho, what new devilry is this?" - this may have been said if Kermit the Frog and Boromir were combined and set loose upon the world... probably not though. |
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#12
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Re: Confred's Customs 3/1- TMNT
Yeah I ended up reading the comics throughout this project and I liked your programming ability for that reason.
- I thought about continuing with Rocksteady and Beebop Perhaps a charge attack for one and a rapid fire attack for the other, both with a chance to bumble and fail, friendly fire on miss for the rapid fire for example. But to be honest, not having figures is disheartening. For the ones I made, I think I will sculpt them. But there are obvious flaws in that route. Oh, and your Foot are perfect. I might redo Shredder (although I never cared for him as a kid, so meh) but the Foot don't need anything. C3G / HoF Ally My Customs: RPG / Fiction / Supers / Space Hulk Let's take your vision to pristine together. |
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| Comic Hero Custom Creations: Any comic book customs and the discussions surrounding them | |||||||
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