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  #49  
Old February 11th, 2010, 04:48 PM
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Re: What Makes a C3G Hero (or Sidekick)?

Well if we don't have the guts to enforce it, then anything we define won't matter anyway.

But I'm okay with a list of taks. Here are some off the top of my head:
  • Playtesting figures
  • Playtesting maps/scenarios
  • Card layout
  • Photography
  • Building maps for photography
  • Artwork (hitzones, comic, editing photos)
  • Proofreading
  • Rulebook layouts
  • Print testing (printing out cards and rulebooks, making sure they're the right size, front/backs align)
  • Organizing/Project Management (tracking what's left, to-do lists, etc.)
  • Writing release/PR info


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  #50  
Old February 11th, 2010, 04:51 PM
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Re: What Makes a C3G Hero (or Sidekick)?

Quote:
Originally Posted by GreyOwl View Post
Well if we don't have the guts to enforce it, then anything we define won't matter anyway.

But I'm okay with a list of taks. Here are some off the top of my head:
  • Playtesting figures
  • Playtesting maps/scenarios
  • Card layout
  • Photography
  • Building maps for photography
  • Artwork (hitzones, comic, editing photos)
  • Proofreading
  • Rulebook layouts
  • Print testing (printing out cards and rulebooks, making sure they're the right size, front/backs align)
  • Organizing/Project Management (tracking what's left, to-do lists, etc.)
  • Writing release/PR info
Can I be an ADMIN????


(oops sorry ...force of habit)


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  #51  
Old February 11th, 2010, 04:59 PM
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Re: What Makes a C3G Hero (or Sidekick)?

Quote:
Originally Posted by GreyOwl View Post
Well if we don't have the guts to enforce it, then anything we define won't matter anyway.
True. I guess I'm afraid if I try, Mr. Helm will go all noir on me.
That said, with no standards in place at this point, there's really no grounds to enforce anything. If we all agreed to put standards in place, though (something this thread is all about), that's a different matter entirely.

Quote:
Originally Posted by GreyOwl View Post
But I'm okay with a list of taks. Here are some off the top of my head:
  • Playtesting figures
  • Playtesting maps/scenarios
I think those can be combined into a general "playtest" category. As far as I'm concerned, a filled out playtest sheet is a filled out playtest sheet. One might take more time than another, but any single one is an equal contribution when it comes to the forward momentum of the group.

Quote:
Originally Posted by GreyOwl View Post
  • Card layout
As the official card guy, you pretty much have the monopoly on this, right?


Quote:
Originally Posted by GreyOwl View Post
  • Photography
  • Building maps for photography
It seems like these go hand in hand, unless you're meaning different categories for photographing units versus photographing maps?


Quote:
Originally Posted by GreyOwl View Post
  • Artwork (hitzones, comic, editing photos)
So you're pretty much talking about what A3n does at this point? If so, I'm totally on board with a certain amount of that (a card's worth?) counting as a monthly contribution.


Quote:
Originally Posted by GreyOwl View Post
  • Proofreading
This one seems a bit hard to define in terms of tangible contribution.


Quote:
Originally Posted by GreyOwl View Post
  • Rulebook layouts
  • Print testing (printing out cards and rulebooks, making sure they're the right size, front/backs align)
These are a bit tenuous as they'd only be relevant when we were actually working on a rule set in ala cart, but if you're putting together a PDF for a rulebook, then I absolutely agree that should count as a monthly contribution. This is one that you'd have a monopoly on as well at this point.
I could see print testing working as well. However, that's not something someone's going to be doing every month, I wouldn't think - or not something they'd need to do every month to make the project go.


Quote:
Originally Posted by GreyOwl View Post
  • Organizing/Project Management (tracking what's left, to-do lists, etc.)
I always kind of assumed this was just my job as the self-proclaimed CEO of this mess. Though I think it'd be a difficult one to put a tangible standard on for a monthly contribution since it's such an "as needed" category ... What makes a fair month's worth of organization?

Quote:
Originally Posted by GreyOwl
  • Writing release/PR info
I guess we'd have to define what exactly we meant by that, what level or frequency we needed this type of thing at, and what would qualify as a month's worth of contribution in this area ...
Some of these are clearly going to be a lot easier to map out in a concrete way than others.


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  #52  
Old February 11th, 2010, 05:04 PM
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Re: What Makes a C3G Hero (or Sidekick)?

A lot of these are group efforts, too. When I put the rulebook together, some people sent me text to paste in, others gave me graphics to use, others found images for me to include, and so on.

I don't think we're going to be able to measure most of these. We'll just have to ask ourselves, "Is XYZ doing anyting on this list? And if so, do we think it's to an acceptable level?" If we have doubts, it will have to go up to a vote.


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  #53  
Old February 11th, 2010, 05:06 PM
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Re: What Makes a C3G Hero (or Sidekick)?

Yeah ... that seems pretty dangerous ground to tread ... honestly I think we'd just end up going the free and easy route because something like that would be too open to interpretation to ever call anyone out on.


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  #54  
Old February 11th, 2010, 05:09 PM
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Re: What Makes a C3G Hero (or Sidekick)?

Quote:
Originally Posted by IAmBatman View Post
I guess it was the realization that some community members who have zero voting rights have been far outshining some full voting members in that regard as of late ...
And that's what I was talking about. Taking nothing away from those newer folks rocking it hard, they haven't survived a full war campaign yet. Remember my boy Garada was just as gung-ho as the rest of you... then something wiggled past his eye and he was gone in a flash. Luckily, I had the opportunity to befriend him and never expect to lose that, but as a C3G hero, he just wouldn't cut it right now. We don't know how committed those newer folks will be.

Your 7 current heroes (and Whitestuff if he had the time) have shown the community what they are made of. Barring anything bad in their futures, they will be here. I'm just suggesting that you don't scare them into thinking that they have to out perform the new crowd at every moment.

As for the new folks themselves, I'm sure some of them will pan out to be great sidekicks and maybe even heroes. Nobody said that at some point you can't have 9 heroes. It's still an odd number and if after the test of time, two new folks are as committed as the big 7, you may want to let it happen.

Hopefully, Griff, Hahma and Bats won't be pulling the entire playtest workload this time. The new folks seem to have the time and energy to help out. Hopefully, 2 of them will shine through and be worthy of voting powers and you'll have the 9 I just talked about (cause the big 7 will likely be doing their part in all other aspects).

I myself... you know my deal. I'm not looking to be hero and could easily give up sidekick status to someone more deserving. But what I never will do is stifle myself from giving opinions.

P.S. Hey Griff, I noticed the compliment back there on my customs . I didn't think anybody felt that way except my Mom... and she has no idea what Heroscape is. I'll try not to let you down on my stuff, but thankfully between A3n, Garada, Sherman Davies, IamBatman and a few others, I kind of have a collaborative effort of great minds helping me out all the time. Those guys make my stuff playable, not me.

P.S.S. - You guys are all great here in C3G and I'm glad that this thread won't really bruise any egos. Keep it up fellas, passion is what gets you the prize.


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  #55  
Old February 11th, 2010, 05:09 PM
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Re: What Makes a C3G Hero (or Sidekick)?

Well, we'd at least have a list of things to look at and go "you should be doing at least something from this list". As to whether they're doing enough or not, it would have to go up to a vote, I think.


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  #56  
Old February 11th, 2010, 05:11 PM
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Re: What Makes a C3G Hero (or Sidekick)?

Quote:
Originally Posted by Matt Helm View Post
I'm not looking to be hero and could easily give up sidekick status to someone more deserving. But what I never will do is stiffle myself from giving opinions.
I don't think there are any more deserving, and you know I'd nominate you to be a Hero if I thought you were intersted...


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  #57  
Old February 11th, 2010, 05:17 PM
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Re: What Makes a C3G Hero (or Sidekick)?

Matt, you know I think you're awesome. It's not just anyone I'd bother mooning all the time.
That said, am I right in reading your last post as saying "once you're in, you're in" and "you only have to prove yourself once"? If so, and if that's going to be our standard, that's fine, but I think we need to make sure that's something we're all in agreement on.


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  #58  
Old February 11th, 2010, 05:20 PM
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Re: What Makes a C3G Hero (or Sidekick)?

Quote:
Originally Posted by IAmBatman View Post
That said, am I right in reading your last post as saying "once you're in, you're in" and "you only have to prove yourself once"? If so, and if that's going to be our standard, that's fine, but I think we need to make sure that's something we're all in agreement on.
That's not how I took it. I took it as the newbies have to prove themselves not just for a few weeks or a couple of months after the excitement of a release, but over the long-term like we did for 9 months even after the excitement of making the new figures had died down and only the tedious work remained. I think he's saying that the passion and excitement for anything is highest right at the beginning, so experienced heroes shouldn't be compared to that newbie-passion. They should be compared to other existing heroes.

No offense to the new people, by the way!


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  #59  
Old February 11th, 2010, 05:25 PM
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Re: What Makes a C3G Hero (or Sidekick)?

Quote:
Originally Posted by GreyOwl View Post
They should be compared to other existing heroes.
Well, as I said before, I think if I started using Hahma as a measuring stick for playtesting, for instance, we're all in trouble ...
I guess what I'm learning from this is there's probably no good way to have any sort of standard requirements for participation in the group without having hurt feelings, bruised egos, disagreement, Civil War, and making this feel like a job instead of a hobby.
So I'm willing to accept that my passion and motivation got ahead of my understanding for other people's situations, and I'm willing to drop it.
I do hope that anyone who might have taken a look at themselves after reading the first few posts in this thread and wondered if they were doing enough might take it as a kick in the butt to up their game a bit - especially if they've done a lot of promising for things like playtesting yet haven't had too much in the way of results yet.


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  #60  
Old February 11th, 2010, 05:27 PM
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Re: What Makes a C3G Hero (or Sidekick)?

No that's not what I'm saying but I could see that interpretation. I'm saying that I'm confident that the current 7 will pull their weight more often than not. So they shouldn't have to worry about objective tests of loyalty.

I'm hoping that any 6 could police the other one as need be. MArkB lost his spot, Garada lost his spot, hey even Griff lost his spot temporarily. The core 7 are so committed that it won't be hard to notice when one needs to be replaced. The Alternate Hero Sidekicks would then be ripe to take someone's place if decided by the other 6.

But the other thing is, this shouldn't be the Grey Counsel (B5 reference) where the ultimate membership number is set in stone. In fact the Grey Counsel had 9 members. The point is, as the team grows, like a law firm, you might have to consider promoting new "partners".

I just fear that the minimum requirements of playtesting time could put strains on family life for some people who are very proud to have hero status and I don't want to see them stressing out at home or work trying to meet deadlines and workload requirements. Nobody's getting paid for this... um, but if they are, I'd like to apply for that hero status you just mentioned.

Seriously though, I don't want to sound like the laid back slacker of the group. I know my commitments vary by month and I can't give you guys what is needed. Therefore, my opinion should never hold as much wight as anybody who is continually pouring their efforts into this. I just offer my "objective" view as to what I'm seeing form the outside.

That's why I'm Quality Control... part time... no salary... intern... sidekick... mail room janitor... (by day, at night I'm the Amazing Captain Underpants!)

EDIT: Ninja'd by Grey Owl who apparently speaks the language of Helm.


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