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#49
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Re: What Makes a C3G Hero (or Sidekick)?
Well if we don't have the guts to enforce it, then anything we define won't matter anyway.
But I'm okay with a list of taks. Here are some off the top of my head:
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#50
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Re: What Makes a C3G Hero (or Sidekick)?
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(oops sorry ...force of habit) |
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#51
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Re: What Makes a C3G Hero (or Sidekick)?
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That said, with no standards in place at this point, there's really no grounds to enforce anything. If we all agreed to put standards in place, though (something this thread is all about), that's a different matter entirely. Quote:
As the official card guy, you pretty much have the monopoly on this, right? It seems like these go hand in hand, unless you're meaning different categories for photographing units versus photographing maps? So you're pretty much talking about what A3n does at this point? If so, I'm totally on board with a certain amount of that (a card's worth?) counting as a monthly contribution. This one seems a bit hard to define in terms of tangible contribution. Quote:
I could see print testing working as well. However, that's not something someone's going to be doing every month, I wouldn't think - or not something they'd need to do every month to make the project go. Quote:
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Some of these are clearly going to be a lot easier to map out in a concrete way than others. C3G can be played with official Heroscape, but it's not recommended.
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#52
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Re: What Makes a C3G Hero (or Sidekick)?
A lot of these are group efforts, too. When I put the rulebook together, some people sent me text to paste in, others gave me graphics to use, others found images for me to include, and so on.
I don't think we're going to be able to measure most of these. We'll just have to ask ourselves, "Is XYZ doing anyting on this list? And if so, do we think it's to an acceptable level?" If we have doubts, it will have to go up to a vote. |
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#53
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Re: What Makes a C3G Hero (or Sidekick)?
Yeah ... that seems pretty dangerous ground to tread ... honestly I think we'd just end up going the free and easy route because something like that would be too open to interpretation to ever call anyone out on.
C3G can be played with official Heroscape, but it's not recommended.
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#54
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Re: What Makes a C3G Hero (or Sidekick)?
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Your 7 current heroes (and Whitestuff if he had the time) have shown the community what they are made of. Barring anything bad in their futures, they will be here. I'm just suggesting that you don't scare them into thinking that they have to out perform the new crowd at every moment. As for the new folks themselves, I'm sure some of them will pan out to be great sidekicks and maybe even heroes. Nobody said that at some point you can't have 9 heroes. It's still an odd number and if after the test of time, two new folks are as committed as the big 7, you may want to let it happen. Hopefully, Griff, Hahma and Bats won't be pulling the entire playtest workload this time. The new folks seem to have the time and energy to help out. Hopefully, 2 of them will shine through and be worthy of voting powers and you'll have the 9 I just talked about (cause the big 7 will likely be doing their part in all other aspects). I myself... you know my deal. I'm not looking to be hero and could easily give up sidekick status to someone more deserving. But what I never will do is stifle myself from giving opinions. P.S. Hey Griff, I noticed the compliment back there on my customs P.S.S. - You guys are all great here in C3G and I'm glad that this thread won't really bruise any egos. Keep it up fellas, passion is what gets you the prize. |
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#55
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Re: What Makes a C3G Hero (or Sidekick)?
Well, we'd at least have a list of things to look at and go "you should be doing at least something from this list". As to whether they're doing enough or not, it would have to go up to a vote, I think.
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#56
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Re: What Makes a C3G Hero (or Sidekick)?
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#57
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Re: What Makes a C3G Hero (or Sidekick)?
Matt, you know I think you're awesome.
That said, am I right in reading your last post as saying "once you're in, you're in" and "you only have to prove yourself once"? If so, and if that's going to be our standard, that's fine, but I think we need to make sure that's something we're all in agreement on. C3G can be played with official Heroscape, but it's not recommended.
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#58
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Re: What Makes a C3G Hero (or Sidekick)?
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No offense to the new people, by the way! |
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#59
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Re: What Makes a C3G Hero (or Sidekick)?
Well, as I said before, I think if I started using Hahma as a measuring stick for playtesting, for instance, we're all in trouble ...
I guess what I'm learning from this is there's probably no good way to have any sort of standard requirements for participation in the group without having hurt feelings, bruised egos, disagreement, Civil War, and making this feel like a job instead of a hobby. So I'm willing to accept that my passion and motivation got ahead of my understanding for other people's situations, and I'm willing to drop it. I do hope that anyone who might have taken a look at themselves after reading the first few posts in this thread and wondered if they were doing enough might take it as a kick in the butt to up their game a bit - especially if they've done a lot of promising for things like playtesting yet haven't had too much in the way of results yet. C3G can be played with official Heroscape, but it's not recommended.
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#60
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Re: What Makes a C3G Hero (or Sidekick)?
No that's not what I'm saying but I could see that interpretation. I'm saying that I'm confident that the current 7 will pull their weight more often than not. So they shouldn't have to worry about objective tests of loyalty.
I'm hoping that any 6 could police the other one as need be. MArkB lost his spot, Garada lost his spot, hey even Griff lost his spot temporarily. The core 7 are so committed that it won't be hard to notice when one needs to be replaced. The Alternate Hero Sidekicks would then be ripe to take someone's place if decided by the other 6. But the other thing is, this shouldn't be the Grey Counsel (B5 reference) where the ultimate membership number is set in stone. In fact the Grey Counsel had 9 members. The point is, as the team grows, like a law firm, you might have to consider promoting new "partners". I just fear that the minimum requirements of playtesting time could put strains on family life for some people who are very proud to have hero status and I don't want to see them stressing out at home or work trying to meet deadlines and workload requirements. Nobody's getting paid for this... um, but if they are, I'd like to apply for that hero status you just mentioned. Seriously though, I don't want to sound like the laid back slacker of the group. I know my commitments vary by month and I can't give you guys what is needed. Therefore, my opinion should never hold as much wight as anybody who is continually pouring their efforts into this. I just offer my "objective" view as to what I'm seeing form the outside. That's why I'm Quality Control... part time... no salary... intern... sidekick... mail room janitor... (by day, at night I'm the Amazing Captain Underpants!) EDIT: Ninja'd by Grey Owl who apparently speaks the language of Helm. |
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