| Home | Forums | Gallery | Downloads | Blogs | Events Calendar | Register | |||||||
|
|||||||||||||
| C3G Project: A Place to gather C3G threads without interfering with other Marvel Customs creation | |||||||||||||
![]() |
|
|
Thread Tools | Display Modes |
|
#25
|
||||
|
||||
|
Re: What Makes a C3G Hero (or Sidekick)?
Quote:
C3G can be played with official Heroscape, but it's not recommended.
|
|
#26
|
||||
|
||||
|
Re: What Makes a C3G Hero (or Sidekick)?
Quote:
Since Sidekicks can design cards, I feel very strongly about not wanting C3G to be a "training ground" for how to design customs. I would suggest that anyone made a Sidekick should:
|
|
#27
|
||||
|
||||
|
Re: What Makes a C3G Hero (or Sidekick)?
Quote:
|
|
#28
|
||||
|
||||
|
Re: What Makes a C3G Hero (or Sidekick)?
Quote:
I guess when it comes to things like editing and researching and designing - I feel that's something all of us should be doing and all of us have done. I think art design is something that clearly takes a commitment above and beyond that. For instance, I'd say you, Whitestuff, A3n, Hahma (photos), and myself (photos) all went above and beyond in that manner for the World's Finest set. I also feel playtesting is something that clearly takes a commitment above and beyond. I don't honestly see many other things tangibly on that list. I don't think that research or editing or hashing out rules for instance do so. Especially with the move to ala cart, we'll be researching or hashing out what we're interested in during the design phase. There might be some onus on a designer who chooses to do a design that requires a little bit more research or hashing to do a little bit more there - but it's really hard to require and it's really hard for me to say that because they've made a design that calls for a little bit more of that and they've done a little bit more of that, they're going above and beyond for the group as a whole. I think there may be exceptions for extensive research projects of sorts like Griffin's C3G Tutorial or the figure inventory that Griffin and Spidey are currently working on. But I don't think there will be that many projects that ambitious in the future, and that would still only cover you for a month, IMO. So I could see putting special occasions on the list for that, but you shouldn't be living off of that forever. C3G can be played with official Heroscape, but it's not recommended.
|
|
#29
|
||||
|
||||
|
Re: What Makes a C3G Hero (or Sidekick)?
Quote:
Well those things, like playtesting and taking photos, would count for something in addition to making a custom figure. What I want to avoid are Heroes that only make custom cards and don't contribute in any other way. That's okay for Sidekicks, but not Heroes. It wouldn't be all that different from making customs in your own thread, except you get to design it collaboratively. If you also playtest, take photos, work on rules, make tutorials, do "project management", perform PR for the group, or do artwork - those all count in my book. You don't necessarily have to submit something through the process besides a figure. |
|
#30
|
||||
|
||||
|
Re: What Makes a C3G Hero (or Sidekick)?
Quote:
Heck, if we open it up to this many options, I think we ought to think about holding sidekicks to a more than just design standard as well. We might make the requirements a bit higher than a hero, but sidekicks are, after all, able to create customs that get collaborative treatment and are playtested for them by the group. I guess what I'd be interested in doing is breaking down that list you just put up: "playtest, take photos, work on rules, make tutorials, do "project management", perform PR for the group, or do artwork" and saying just what would be required from each area to make it fairly qualify for someone's monthly quota - and then maybe establish standards for each for a sidekick or for a hero (have a list of what either could do to fulfill their monthly quota). C3G can be played with official Heroscape, but it's not recommended.
|
|
#31
|
||||
|
||||
|
Re: What Makes a C3G Hero (or Sidekick)?
Let's just be careful we don't go overboard. What might seem reasonable to one "Hero", might not for another. The last thing I want is for my favorite hobby to feel like is work. Whatever we decide will need to be put up for a vote.
|
|
#32
|
||||
|
||||
|
Re: What Makes a C3G Hero (or Sidekick)?
Quote:
I feel like I contributed beyond just the playtesting by doing research, contributed online, building and tearing down scenario maps to test and take pictures of. Build them again to check how they worked in in the rulesbook, proofread and edited first few pages of rulebook amonst other things. Did a nice tutorial for re-basing figures. I think that while there is more to do than just playtesting, the main playtesters have done more than just playtesting. With the exception of artwork, we've done everything you listed and more. I'm not going to push anything, it's not worth it really. But I can say that I will be cutting down on my playtesting. If no one else wants to do it, it's on hair off my ass. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
|
#33
|
|||
|
|||
|
Re: What Makes a C3G Hero (or Sidekick)?
I updated the front post with all of GO's suggestions. We don't have to agree right now on what our standards are, but I think that we can stay in the brainstorm mode for now, collect our thoughts there, and then decide on our direction as we get closer to Ala Cart.
|
|
#34
|
|||
|
|||
|
Re: What Makes a C3G Hero (or Sidekick)?
I really don't see why anyone of us would ever argue against Playtesting as a requirement (unless you can't or are lazy, sorry, but I am gonna be honest). I don't think that it is unreasonable to expect our Heroes (lead designers, spokesmen, voters (senators really), and directors) to spend 2 hours a month playtesting the customs that we are creating for the game that we all claim to love.
In the future, there is not going to be as much work to do as there was in the World's Finest, but the one thing that there will be a butt ton of is Playtesting. In all honesty, I really don't think that during Ala Cart, anyone of us could find enough work outside of playtesting to compare to what the playtesters have gone through... and to compare research, proof reading, PR, etc. (something that all the playtesters also do) to playtesting is kinda insulting to those of us who are determined to get it done and pull some of the slack... I don't wanna make this grudge match, but I need to be honest. Please don't disregard my ramblings or think ill of me, I love all of you guys, but if we want to maintain a high standard of customs, we need more involvement in the playtesting before some people get frustrated and walk. I am only asking for 2 hours a month for playtesting.... just 2 hours. |
|
#35
|
||||
|
||||
|
Re: What Makes a C3G Hero (or Sidekick)?
I'm hard pressed to disagree with anything you wrote there, Griffin.
But in the spirit of not wanting to turn this into a Civil War or anything, I'm certainly willing and open to listening from the perspective from the other side. I guess, to me, I'd have to see that the standards for something like research or PR or whatever were as high a commitment and provided as high a value as playtesting - on a monthly basis - for them to cover the same requirement for me. I know that, especially when we get to ala cart, this project is going nowhere without dedicated playtesters. I sure can't say the same thing for dedicated PR guys ... (and I'm not sure even what qualifies as PR for this conversation exactly ...). C3G can be played with official Heroscape, but it's not recommended.
|
|
#36
|
||||
|
||||
|
Re: What Makes a C3G Hero (or Sidekick)?
Just my 2 cents...I think you guys are doing a GREAT job and agree with the requirements Griffin has on the first post. I plan on helping playtest sometime in the near future, but really don't expect to design any cards / units, etc...
I want to be labeled as a 'fan'...I will be willing to help out where ever and whenever I can, but don't need a vote, and have the freedom to come and go if life has other things that need to be done... Thanks again for all the hard work all of you guys have put into this! It is definitely something that my son and I have been enjoying the last few weeks and plan to enjoy for years to come! If scenarios or maps need playtesting at anytime let me know! I have at least one of every set / release and in some cases two or three of some sets, so I should be able to reconstruct any simple standard map...and I really enjoy scenarios! Tim |
![]() |
|
|||||||
| C3G Project: A Place to gather C3G threads without interfering with other Marvel Customs creation | |||||||
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post / Vote |
| This guy makes me sick | dragonfire | General | 65 | October 26th, 2007 12:02 PM |
| Stephen Baker the inventor of Hero Quest and Hero Scape | legolasbaker | HeroScape General Discussion | 167 | September 7th, 2007 07:28 PM |
| Hero Games - Champions, Fantasy Hero, etc. | Carnival Man | Other Games | 5 | February 14th, 2007 12:07 AM |
| This makes me really mad. | Jotun | General | 95 | November 17th, 2006 04:12 PM |
| Thread Tools | |
| Display Modes | |
|
|