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  #25  
Old April 13th, 2010, 08:02 PM
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Re: Creationists Dungeons (Dungeon #1 Complete)

With the "head" of the beast, you can move the spikes during its turn.


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  #26  
Old April 21st, 2010, 06:10 AM
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Re: Creationists Dungeons (Dungeon #1 Complete)

Hi. For the first scenario, the 'evil' player needs some Venoc Vipers. I don't have Venoc Vipers, is it possible to use Marrden Nagrubs in place of the Vipers?

EDIT: After looking through the next few maps, there's a LOT of Venocs. is there any good Marro to substitute for each?


Last edited by Zexion : April 21st, 2010 at 06:15 AM.

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  #27  
Old April 21st, 2010, 05:28 PM
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Re: Creationists Dungeons (Dungeon #1 Complete)

Quote:
Originally Posted by Zexion View Post
Hi. For the first scenario, the 'evil' player needs some Venoc Vipers. I don't have Venoc Vipers, is it possible to use Marrden Nagrubs in place of the Vipers?

EDIT: After looking through the next few maps, there's a LOT of Venocs. is there any good Marro to substitute for each?
If you don't have Venocs, proxying is always an option. I've never tested it with anything but Venocs, so I really cant think of a good substitute. If you do find anything that works, then please share. It could be a good option for those who don't have Venocs.


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  #28  
Old April 21st, 2010, 06:43 PM
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Re: Creationists Dungeons (Dungeon #1 Complete)

I'll try using the Marro then. I'll keep watch on the Points and I'll try my best to keep the points as close as possible between the proxy and the real thing.


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  #29  
Old April 30th, 2010, 04:32 PM
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Re: Creationists Dungeons (Dungeon #1 Complete)

You could always try Arubien Archers. They also have frenzy. (Remember to have less, though...)

In the meantime, nice idea! Who else is sick of fighting Utgar figures all the time?


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  #30  
Old May 12th, 2010, 10:28 AM
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Re: Creationists Dungeons (Dungeon #1 Complete)

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Originally Posted by TheAverageFan View Post
In the meantime, nice idea! Who else is sick of fighting Utgar figures all the time?
Probably my opponent, since I always draft Utgar (Pre-made I try to make a Jandar army, but drafting is easiest with my overabundance of Utgar miniatures)


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  #31  
Old July 20th, 2010, 12:33 AM
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Re: Creationists Dungeons (Dungeon #1 Complete)

I played Ullar's Vengeance the other day and my friend lost on the Onyx Arm room because we forgot to draft the extra 120 point figure.

Anyway, Creationist these dungeons are really good and I strongly encourage you to finish your next dungeon, I am collecting some figures just so I can play it.


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  #32  
Old July 21st, 2010, 09:20 AM
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Re: Creationists Dungeons (Dungeon #1 Complete)

Thanks for the feedback. I haven't played in a long while. Other things have gotten in the way. Hopefully soon I can get a game going and finish the Barrows of Craal. I have something really good cooked up for it.


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  #33  
Old August 2nd, 2010, 07:09 PM
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Re: Creationists Dungeons (Dungeon #1 Complete)

Perhaps you didn't lose because you forgot to draft the 120-pt. Me and my 10-year old brother each assailed this fun dungeon with power and cunning, and had absolutely no trouble until level 4. Then we died.

The End.


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Dungeons and Dragons Scenarios: This is the place to put all of our D&D adventure type scenarios. Come here when you want to browse user submitted adventures.


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