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  #13  
Old January 2nd, 2010, 07:37 PM
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Re: Winona Vampire's Customs *Sabbat Vampires Added!*

I think I have to do something with Fang. I just rolled out a few fights between Hulk and Fang, and Fang won every time. 2 Attacks of 6 is brutal. Automatic shield every defense and healing a wound every turn got a bit ridiculous. I think his attack needs to be around 4. I will try that out next.


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  #14  
Old January 2nd, 2010, 07:58 PM
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Re: Winona Vampire's Customs *Sabbat Vampires Added!*

Four attack for a melee hero with Double Attack is fair- compared to the Einar Imperium (the only other melee figures with Double Attack, IIRC) you're getting more of a punch per attack, but only a fraction of the total attacks. You don't fly, but you have healing/teleportation and automatic shield. 150, perhaps?

In regards to the auto-shields, I might change it to only 1 shield against squads, and none against heroes. I mean, with 4 defense, how many squad figures are going to breach 2 automatic shields? Compare that to the castle door. I might adjust it to all small/medium figures, or one automatic shield against squads. Your call.


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  #15  
Old January 2nd, 2010, 08:14 PM
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Re: Winona Vampire's Customs *Sabbat Vampires Added!*

Krug also has Double Attack, but he is a little different. His wounder smash can get sick, but, he is much more fragile then Fang.

As for the 2 automatic shields against squads, that is kind of the point... It is supposed to take a hero to take Fang down. But, 2 auto shields and a defense of 4 pretty much makes him impervious to squads, eh? MAybe just a straight 1 auto shield against all attacks?

So, what I am looking at now is:

Life: 5
Move: 6
Range: 1
Attack: 4
Defense: 4
Points: 160

Powered by vitae
Double Attack
Flesh of the Marble (1 automatic shield against all attacks)

(With these stats, Migol was 50/50 win ratio against Fang. I costed Fang higher though due to his survivability against other things)


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  #16  
Old January 3rd, 2010, 07:59 PM
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Re: Winona Vampire's Customs *Sabbat Vampires Added!*

Nice stuff! I like the paint job on Gorak. I don't have the touch to do detail painting like that.

The Constriction ability on the Black Steel Minions is a nice ability - takes engagement up a notch - and it fits the character of the squad.


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  #17  
Old January 4th, 2010, 06:14 PM
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Re: Winona Vampire's Customs *Sabbat Vampires Added!*

Fang's card is updated.

There are alot of custom unit creators here, any more feedback?


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  #18  
Old January 6th, 2010, 02:13 PM
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Re: Winona Vampire's Customs *Sabbat Vampires Added!*

Quote:
Originally Posted by winonavampire View Post
Fang's card is updated.
There are alot of custom unit creators here, any more feedback?
I love Jonothan, he looks like a living shadow, reminds me of castlevania. Him and the black steels are very clever. Unique squad of 3 with bonding is normally pretty risky, but not when there leader can make more each turn! That is probably the best way to solve the Unique/bonding problem, Great Work !
And fang is a force to be reckoned with, but still point appropriate. But I had a question about his fueled by vitae power, If he uses his Vitae to move, can he still move normally?Or does he choose between healing or moving? Again, great work.


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  #19  
Old January 6th, 2010, 02:38 PM
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Re: Winona Vampire's Customs *Sabbat Vampires Added!*

Quote:
Originally Posted by Killz View Post
Quote:
Originally Posted by winonavampire View Post
Fang's card is updated.
There are alot of custom unit creators here, any more feedback?
I love Jonothan, he looks like a living shadow, reminds me of castlevania. Him and the black steels are very clever. Unique squad of 3 with bonding is normally pretty risky, but not when there leader can make more each turn! That is probably the best way to solve the Unique/bonding problem, Great Work !
And fang is a force to be reckoned with, but still point appropriate. But I had a question about his fueled by vitae power, If he uses his Vitae to move, can he still move normally?Or does he choose between healing or moving? Again, great work.
Thanks for the comments!

The "Fueled by Vitae" power is activated and resolved prior to taking the actual turn. So, Fang could either move or heal, and then take the regular turn.

It is based off vampires in the World of Darkness being able to spend vitae (blood) in order to use their powers. All vampires can use vitae to heal wounds, and then the individual vampires have special powers.

Fang is a super fast vampire with the power of Celerity, so I wanted a way for him to get some extra movement in addition to the extra attack.

Worst case scenario I think he Fang is engaged with his target, no wounds, and not able to get onto higher ground with his movement. In that scenerio, he won't be using "Fueled by Vitae".

Jonathon was more fun to make due to him not being as straight forward as Fang. Fang is the kind of unit that you wind up, point in a direction and let him go and watch the slaughter. Jonathon is a much for finesse unit. He almost wants to be a cheerleader and just sit on a shadow tile and let his Black Steel do all the work, but his stats are pretty solid, so he wants to mix it up.


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  #20  
Old July 23rd, 2010, 06:56 PM
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Re: Winona Vampire's Customs *Sabbat Vampires Added!*

Added MTG Plainswalkers to the first post.

ENJOY!


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  #21  
Old July 23rd, 2010, 08:07 PM
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Re: Winona Vampire's Customs *Sabbat Vampires Added!*

Good job, really cool. I really like the Magic the Gathering plainswalkers


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  #22  
Old July 25th, 2010, 11:54 PM
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Re: Winona Vampire's Customs 7/22/10 *MTG Plainswalkers Adde

Thanks! Does anyone one else play MtG? Those that do, how do you feel the flavor of the army card matches with the themes of the Plainswalker and the Color?

Even those who don't play MtG, what do you think of the unit, in a vacuum? Are powers and stats balanced? What about the cost?


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  #23  
Old July 26th, 2010, 12:48 PM
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Lamaclown Lamaclown is offline
 
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Re: Winona Vampire's Customs 7/22/10 *MTG Plainswalkers Adde

I haven't ever played Magic but as far as HS figs go these are very intriguing!

The Loyalty ability is a great way to utilize Order Markers and from your description of Magic's use of it, it is very thematic as well. The only thing that kind of doesn't feel quite right is that each ability is different but they are all called the same thing- this could get confusing. I have no alternatives to offer, just that observation.

And I think you are right when you state that they are undercosted. The Loyalty abilities on some of them are real killers. I would say some of them would start around 180 (take that with a grain of salt- I'm not real good at costing figures myself).

Anyhow, I really like them. The Loyalty ability(ies) seems very unique to me.


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  #24  
Old July 26th, 2010, 01:24 PM
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Re: Winona Vampire's Customs 7/22/10 *MTG Plainswalkers Adde

Quote:
Originally Posted by Lamaclown View Post
I haven't ever played Magic but as far as HS figs go these are very intriguing!

The Loyalty ability is a great way to utilize Order Markers and from your description of Magic's use of it, it is very thematic as well. The only thing that kind of doesn't feel quite right is that each ability is different but they are all called the same thing- this could get confusing. I have no alternatives to offer, just that observation.

And I think you are right when you state that they are undercosted. The Loyalty abilities on some of them are real killers. I would say some of them would start around 180 (take that with a grain of salt- I'm not real good at costing figures myself).

Anyhow, I really like them. The Loyalty ability(ies) seems very unique to me.
I had that very same thought on the name "Loyalty". I was thinking of changing it to:

JACE'S LOYALTY
GARRUK'S LOYALTY
CHANDRA'S LOYALTY
AJANI'S LOYALTY
LILIANA'S LOYALTY

To distinguish the different versions of loyalty. The new name isn't all that creative, but would be enough to separate the powers.

I am pretty horrible with costs. Of the 5, which would rank as most powerful? How would rank them all actually?


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