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#877
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Re: Competitive Unit Congress
I will say that the Sacred Band's Defy Death 15 NEVER seems to work for me...
Especially frustrating when you figure in how hard you work to get adjacency Last edited by LilMoochie : five minutes ago. Reason: You think it's mindless drivel now? You should have seen it before. LilMoochie's Maps, LilMoochie's trades |
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#878
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Re: Competitive Unit Congress
Alright, it looks like there is some serious support for the defensive stealth leap adjustment (including my own). I'll work on the wording of it tomorrow and get it posted for this months proposal.
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Let me know if you have any questions about the process (or you could read the bylaws). P.S. I'm just giving rym a hard time. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
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#879
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Re: Competitive Unit Congress
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If a Wolf of Badru pounced a Monk and he defensive stealth leaped to another space, would the wolf still be destroyed? From disbeleif maybe? |
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#880
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Re: Competitive Unit Congress
Personally, I think a 3 figure squad should have a 1 in 3 chance of their D20 power working, so I'd pick 14 as the number for their defensive stealth leap. If they were a ranged squad, maybe it'd be a higher number, but for melee 14 sounds about right.
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#881
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Re: Competitive Unit Congress
d20 powers are the hardest to balance out.
Only leaping in response to an attack is going to make the monks play a lot different. I'd rather go with the original proposal at 60 points, or up their attack and keep them at 80. Just not a fan of trying to hit a d20. (Unless its frenzy.) Doopa is Polish for awesome. |
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#882
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Re: Competitive Unit Congress
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#883
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Re: Competitive Unit Congress
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#884
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Re: Competitive Unit Congress
Yeah, that's bothering me, too. The Monks have limited Flying and the proposed change takes that away.
Good traders: Scapergal, ZBeeblebrox, orgsbane, saywhat, boromir96, OrcElfArmyOne, Garenex, Eirikr,
Deroche, TheSparkleInYourWater, Ace Histoli, Syvaris & more on my trade list updated 03/16 |
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#885
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Re: Competitive Unit Congress
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Kung Fu Mastery 15: If a Shaolin Monk is attacked by an opponent's figure and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-14, roll defense dice normally. If you roll 15-20, the Monk takes no damage and may immediately move using his Stealth Leap Special Power. Verbage on the card might be a problem but it's certainly no worse than Master Woo's. Playtesting will determine the D20 sweet spot but it seems like 15 is a good starting point. Last edited by LilMoochie : June 12th, 2011 at 12:33 PM. Last edited by LilMoochie : five minutes ago. Reason: You think it's mindless drivel now? You should have seen it before. LilMoochie's Maps, LilMoochie's trades |
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#886
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Re: Competitive Unit Congress
Just a side note, you guys may want to look at an old Tweek:
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#887
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Re: Competitive Unit Congress
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![]() ~Rednax My Maps Community Playtesting Thread What does neg-rep accomplish that a kindly-worded PM can't, besides possibly angering the recipient? |
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#888
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Re: Competitive Unit Congress
For the monks, what if we modified Shaolin Assault to involve stealth leap:
Shaolin Assault -A Shaolin Monk may attack any or all figures adjacent to him. Roll each attack separately. If no Shaolin Monk attacks this turn, you may choose to Stealth Leap with any 3 Shaolin Monks you control. That wouldn't take up much more space and would allow Monks to have essentially a move of 9 if they don't attack. It doesn't completely solve their fragility problem, but it would be easier to advance them on the opponent's army, and make them into effective glyph grabbers, too. |
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