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Old September 19th, 2009, 12:54 PM
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MegaSilver MegaSilver is offline
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Arrow HABM v3 and Shadow Sink Added -- Maps By MegaSilver

Hail and Brimstone Morazz Requires 1 SotM, 1 TT, 1 VW



Shadow Sink Requires 1 DnD Master set


Spoiler Alert!


Spoiler Alert!

Any questions or comments are welcome!

MegaSilver


Last edited by MegaSilver : January 22nd, 2012 at 03:43 PM. Reason: HABM v3 and Shadow Sink Added


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Old September 19th, 2009, 02:17 PM
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MegaSilver MegaSilver is offline
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Re: Mega Maps By MegaSilver!

Everything is in working order now. If it doesn't work for you let me know!

MegaSilver



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Old September 19th, 2009, 04:25 PM
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Re: Mega Maps By MegaSilver!

Thanks for posting my map!

Duckman


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  #4  
Old September 19th, 2009, 04:58 PM
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Piherculis Piherculis is offline
 
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Re: Mega Maps By MegaSilver!

I like the look of your map Duckman! I am wondering in your scenario though, what would keep3 squads of protectors on the green side from just flying over (with Atlaga's help) and dominating right off? Especially with the Astrid glyph up there.


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Old September 19th, 2009, 09:04 PM
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Re: Mega Maps By MegaSilver!

Quote:
Originally Posted by Piherculis View Post
I like the look of your map Duckman! I am wondering in your scenario though, what would keep3 squads of protectors on the green side from just flying over (with Atlaga's help) and dominating right off? Especially with the Astrid glyph up there.
I am still working out the kinks of the gameplay, so it would be nice if you help me solve this problem. But I don't want to limit flight since it would make the game interesting.


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Old September 19th, 2009, 09:13 PM
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Re: Mega Maps By MegaSilver!

Try just adding a zone equal to the Reds to the other side. Then just make is symmetrical. Symmetrical always works better.



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Old September 20th, 2009, 01:58 AM
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Re: Mega Maps By MegaSilver!

I'd say that you don't need to make it symmetrical, just find a way that the green zone starts further away from the goal Ruin, or build the map a little wider to separate the two perches.


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Old September 20th, 2009, 09:01 PM
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Re: Mega Maps By MegaSilver!

I think that I will move the red side off to the side a little away from the original ruin and far from the ruin that you are supposed to conquer. So the red team will be motivated to take the aloted castle. Before you take the other one.


Last edited by Duckman : September 20th, 2009 at 09:02 PM. Reason: forgot sentence

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Old September 21st, 2009, 08:04 PM
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MegaSilver MegaSilver is offline
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Re: Mega Maps By MegaSilver!

New Map!

The Approaching Storm



Comments are welcome!

MegaSilver



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Old September 21st, 2009, 08:14 PM
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Re: Mega Maps By MegaSilver! Check Post #9!

Looks good.


My map thread.
Spoiler Alert!

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  #11  
Old September 21st, 2009, 10:17 PM
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Re: Mega Maps By MegaSilver! Check Post #9!

Quote:
Originally Posted by MegaSilver View Post
New Map on Post #9!

The Approaching Storm




Sizzling Snowfield




This next map was created by my brother and member Duckman. It's his first VS map, ever.

Skull Castle Ruins



Again, if there are any problems just bare with me.

Any questions or comments are welcome!

Pics will be added for the pdfs when I can get the chance!

MegaSilver
I really like the map duckman made! Plus rep for you and for him!


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Old September 29th, 2009, 08:51 AM
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MegaSilver MegaSilver is offline
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Re: Mega Maps By MegaSilver!

Quote:
Originally Posted by MegaSilver View Post
New Map!

The Approaching Storm



Comments are welcome!

MegaSilver

I just forgot to add the type of snow and ice!

It's normal ice and heavy snow.

MegaSilver



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