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#1
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Warhammer: Invasion LCG
Anyone pick this up at GenCon this year?? (From the FFG booth.)
A friendly Heroscaper very graciously acquired this for me and it's fantastic in every way. Just wondering if anyone else had nabbed it and if you're having fun with it, too. We can also just use this thread to discuss the game in general. |
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#2
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Re: Warhammer: Invasion LCG
After hearing a lot of good things about it, I now have my eye on this one.
Any information would be greatly appreciated. Boston Marathon 4/15/13 3:39:41 Last Race: Old Sandwich Road Race 6/2/13 - Half Marathon 1:46:33 Next Race: Ruckus Boston 6/15/13 - 4MI Mud Run |
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#3
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Re: Warhammer: Invasion LCG
I'll post pictures in here and go over everything - just give me a bit of time to do so. For now, brief review/overview from me. One comment - this is NOT a Collectible Card game, where you do not know for certain which cards you may get in a Booster Pack, instead, this is a Living Card Game, which means that you will see every card you are buying, there is no randomness to your purchases. How FFG handles this is by releasing a Main or "Core" Set of cards and then expanding that with smaller packs that come out fairly regularly to add to the game.
PROs - Beautiful artwork on cards - simply awesome - Warhammer theme well-matched to gameplay - Interesting tactical choices during the game - Wide variety of card combos and strategies available per faction - An inexpensive CCG-style game in the new FFG Living Card Game (LCG) format - Easy-to-learn, challenging-to-master - There hasn't been a ton of Rules issues - the game appears to be well thought out CONs - You may need 2-3 copies of the Core Set ($27 at Thoughthammer.com) to really get enough cards to make powerful decks - Expansion packs, called "Battle Packs" only provide a small amount of new cards per Battle Pack but they are inexpensive ($7) - The game components also include a Capital Card which is a larger (about the size of 4 normal cards in a square) cardboard illustration of your Capital. This makes the game a bit less portable, though players could do without it, in theory. - No FAQ out yet for the few rules questions that have popped up - Mainly a 2-player game though the cards have been written to include the eventual possibility of multi-player --------------------------------------------------------------- Card Types: Units, Support (usually buildings that enhance a zone), Tactics (think of Instants or Interrupts or Events), or Quest cards. Turn Structure: Kingdom Phase: Acquire Resources from cards that have been played to the Kingdom Zone Quest Phase: Draw cards from cards that have been played to your Quest Area Capital Phase: Put cards into play (Unit, Support, or Quest cards) in one of your 3 Zones: Kingdom, Battlefield, or Quest Battlefield Phase: Attack enemy zones with the units in your Battlefield Zone (the only zone you can attack from). Combat involves adding up the power of all your units (represented by a symbol) and matching it up against your opponent's defending units first THEN putting the spillover onto the Zone you were attacking of their Capital. First player to Burn 2 Capital Zones wins the game OR you can win if your opponent runs out of cards. You Burn a Zone by doing 8 hit points of damage to it. -------------------------------------------------------- The Core set isn't actually due until October sometime (some are saying late October). |
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#4
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Re: Warhammer: Invasion LCG
Dangnabbit you got me all interested in the game now. I didn't get the chance to demo it at Gencon but I love the Warhammer universe. Now I'm gonna have to go out and get this game and try it out. Curse you and your convincing words.
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#5
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Re: Warhammer: Invasion LCG
Just wait until I post my even more thorough with awesome pictures Review on BGG (which I will link to here, once it's up sometime later today).
:P |
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#6
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Re: Warhammer: Invasion LCG
Quote:
FYI, I've never played a CCG (or LCG for that matter) before (Summoner Wars will be my first) so bare with me. What is it that you were able to aquire now? Boston Marathon 4/15/13 3:39:41 Last Race: Old Sandwich Road Race 6/2/13 - Half Marathon 1:46:33 Next Race: Ruckus Boston 6/15/13 - 4MI Mud Run |
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#7
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Re: Warhammer: Invasion LCG
I would say that you may get some extra cards that you might not need or use but you are going to want at least 2-3 sets, imho.
What I was able to acquire via a kind soul here at HS.com, is the Core Set. |
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#8
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Re: Warhammer: Invasion LCG
I keep going back and forth on weather I should just pre-order this now or hold out until the holidays.
Here's an easy way for me to decide. The pre-order price of $25-27 I'm seeing around the internet, will that most likely go away after the release and straight to MSRP? Boston Marathon 4/15/13 3:39:41 Last Race: Old Sandwich Road Race 6/2/13 - Half Marathon 1:46:33 Next Race: Ruckus Boston 6/15/13 - 4MI Mud Run |
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#9
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Re: Warhammer: Invasion LCG
Nope, not with Thoughthammer. Usually the price they list stays the same unless it's a special promotion or something.
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#10
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Re: Warhammer: Invasion LCG
Quote:
Jim Don't think of it as being outnumbered. Think of it as having a wide shot selection! How to get to Skyknight's house: Drive to the red light, then call him. |
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#11
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Re: Warhammer: Invasion LCG
Quote:
Quote:
Boston Marathon 4/15/13 3:39:41 Last Race: Old Sandwich Road Race 6/2/13 - Half Marathon 1:46:33 Next Race: Ruckus Boston 6/15/13 - 4MI Mud Run |
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#12
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Re: Warhammer: Invasion LCG
I believe TCG is correct.
~Aldin, switching tradeable for tactical |
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