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Old August 30th, 2009, 05:12 PM
MarroCloner164's Avatar
MarroCloner164 MarroCloner164 is offline
 
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Omnicron Assistant Custom

I've been thinking about making a custom to help the Omnicron Repulsors in their war on soulborgs. This is a figure that I made from Sculpy II clay that I planned to use as the figure.





I was thinking

Life 3
Move 5
Range 6
Attack 2
Defense 4

Repulsor Movement Bonding
Before you take a turn with ______, you may first move three Omnicron Repulsors you control 5 spaces each.

Omnicron Armor Aura
All friendly soulborgs who follow Jandar and are adjacent to _____ add 1 to their defense.

EMP Special Attack
Range 1. Attack 3.
When attacking a soulborg figure with EMP Special Attack, if you roll a skull on all three dice, then the figure takes three unblockable wounds.


The movement bonding (and I know that it is typically squad-squad) is to get the repulsors in position to circutry overload. The armor aura gives all the Omnicrons much-needed survivability, and the EMP (through the stinger) gives it a fairly good but unreliable way to take out high-defense soulborgs.

I hoped to keep the price under 100, and I hope the somewhat bad stats make that possible.

Do you think that this is good or bad?
Any other figures that you think might work better?


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Old August 30th, 2009, 05:38 PM
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'Scaper94 'Scaper94 is offline
 
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Re: Omnicron Assistant Custom

Very nice! I can tell you spent a lot of time on the details. I like the stats, too!


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Old August 31st, 2009, 10:18 AM
MarroCloner164's Avatar
MarroCloner164 MarroCloner164 is offline
 
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Re: Omnicron Assistant Custom

Thanks Scaper'94 for the positive feedback.

Another similarly designed figure that I made...


Stats

Life 3
Move 7
Range 1
Attack 1
Defense 7

Scrap Field
When a friendly soulborg figure is destroyed, place a wound marker on its base and leave it on the board where it was destroyed. Scrap Fielded soulborgs may not attack or move. They may defend regularly against attacks. If a scrap fielded soulborg recieves enough wounds to be destroyed, it is removed from the board.

Salvage
Before moving with _____, you may choose a scrap fielded soulborg figure adjacent to ______. After moving, place the chosen soulborg adjacent to ______. If the chosen figure is small or medium, move 6 spaces for the Salvage special power. If the chosen figure is large or huge, move 4 spaces for the Salvage special power.

Repair
After moving and instead of attacking with ______, you may choose to repair. To repair, choose a soulborg figure adjacent to ______ and roll the 20-sided die. If you roll a 12 or higher, remove one wound marker from the chosen soulborg.


And yes, it can repair dead soulborgs.

I made him as help for low-life soulborgs, and I have played with him around 190 points with slightly better stats.

What do you think about him?


Come check out my Custom Units!
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http://www.heroscapers.com/community...ad.php?t=28733
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