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#1
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New FAQs are up!
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#2
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Re: New FAQs are up!
SICK!
ZAX |
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#3
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Re: New FAQs are up!
Thanks Sir Dupuis!!!!
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#4
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Re: New FAQs are up!
Hmm, under "Locked Movement Special Powers" on p. 8, there is an ability listed called "Gain High Ground"... very interesting. Wave 10?
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#5
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Re: New FAQs are up!
Quote:
That didn't take long. |
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#6
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Re: New FAQs are up!
Well, in 8.4, there was something about One Shield Defence and Migol Ironwill, so there's been leaks before.
But yeah, that was fast. |
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#7
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Re: New FAQs are up!
Great! I guess I'll have something to read on the train. Any glaring new rulings been noticed yet?
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#8
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Re: New FAQs are up!
Maybe Quasatch Hunters next to a tree are automatically considered to have a height advantage? Very interesting indeed! Good catch.
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#9
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Re: New FAQs are up!
Quote:
Gain High Ground Instead of moving normally a Quasatch Hunter may move up to 4 spaces ignoring elevation, provided the final space is at least 3 levels higher than the one on which the Quasatch Hunter started. |
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#10
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Re: New FAQs are up!
Thanks, Guru!
Man, that was a quick find! Maybe something like... GAIN HIGH GROUND [Unit] may move up to 3 spaces, ignoring elevations, as long as it ends this movement on a higher level and adjacent to a figure with which it is already engaged. |
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#11
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Re: New FAQs are up!
Quote:
If any opponent's figures tries to leap over [unit], that figure has it's arms and legs cut off, and is turned into a evil cyborg. |
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#12
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Re: New FAQs are up!
Quote:
![]() CLEARLY this FAQ entry is a Star Wars 'scape hint!!! ![]() (Too bad you posted this while I'm out of rep. I'lll get you later. |
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