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  #73  
Old October 12th, 2009, 06:46 PM
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Heroscape Elffy Heroscape Elffy is offline
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Re: Tree Town Open V

Quote:
Originally Posted by Codeman View Post
If you leave early .... you take a loss ( 1 point ) for evey game you miss. That what makes playing Swiss style so easy and fair to score. Last year we had a player leave early as well as one or two missed the first round but were able to join right in at the second round ( even though they had to start with a loss 1 point and zero pd . The scoreing system works well for this and allows flexability when people come late or leave early. It's just numbers and the score cards are arranged everyround strickly by the numbers - works fair for everyone.
Alright, Ben may have to leave early. His main question was "Do I still get a squad?"


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  #74  
Old October 12th, 2009, 06:51 PM
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Re: Tree Town Open V

Quote:
Originally Posted by Heroscape Elffy View Post
Quote:
Originally Posted by Codeman View Post
If you leave early .... you take a loss ( 1 point ) for evey game you miss. That what makes playing Swiss style so easy and fair to score. Last year we had a player leave early as well as one or two missed the first round but were able to join right in at the second round ( even though they had to start with a loss 1 point and zero pd . The scoreing system works well for this and allows flexability when people come late or leave early. It's just numbers and the score cards are arranged everyround strickly by the numbers - works fair for everyone.
Alright, Ben may have to leave early. His main question was "Do I still get a squad?"
As long as "Ben" arranges for someone who is still at the tourney to go up during his placement turn to pick out prizes for him. I would hope someone not only would pick out a squad from the lower table but at least one prize (maybe more) from the top table for him as well.


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Saturday - February 16 , 2013

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  #75  
Old October 12th, 2009, 07:08 PM
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Codeman Codeman is offline
 
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Re: Tree Town Open V

The maps are all built and in the Heroscape Van. Here is the layout and this year instead of putting the map initials on the score sheet .... with so many different maps we will be using the numbers instead.




TREE TOWN OPEN V

Table Map Name/
Number Description
-------- ------------------------------
11 --- Annihilation Alley
12 --- Just Passing Through
13 --- Water Under the Bridge
14 --- Killer Crossings
15 --- Jungle Swamp Road
16 --- Twin Towers
17 --- Just Passing Through
18 --- Annihilation Alley

21 --- Hot Heights
22 --- Fire Isles
23 --- Radiator Springs
24 --- Searing Pass
25 --- Jormi Lava creation 1 ?
26 --- Jormi Lava creation 2 ?
27 --- Jormi Lava creation 3 ?
28 --- Hot Heights

31 --- Slash N Burn
32 --- Ticalla Sunrise
33 --- Swamped
34 --- Toxic
35 --- Tropical Thunder
36 --- Slash N Burn
37 --- Ticalla Sunrise
38 ---

41 --- Winter Holdout
42 --- Thawing Tundra
43 --- Artic Divide
44 --- Sidewinder
45 --- Melt-Down
46 --- Beyond the Grave
47 --- Sniper Streams
48 --- Sniper Streams

Most likely (depending on attendence) the last couple rows may not even be used - but we are setting up for 64 and hope to have 50.



Last edited by Codeman : October 12th, 2009 at 07:37 PM.

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  #76  
Old October 12th, 2009, 07:09 PM
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Re: Tree Town Open V

Quote:
Originally Posted by Codeman View Post
Quote:
Originally Posted by Heroscape Elffy View Post
Quote:
Originally Posted by Codeman View Post
If you leave early .... you take a loss ( 1 point ) for evey game you miss. That what makes playing Swiss style so easy and fair to score. Last year we had a player leave early as well as one or two missed the first round but were able to join right in at the second round ( even though they had to start with a loss 1 point and zero pd . The scoreing system works well for this and allows flexability when people come late or leave early. It's just numbers and the score cards are arranged everyround strickly by the numbers - works fair for everyone.
Alright, Ben may have to leave early. His main question was "Do I still get a squad?"
As long as "Ben" arranges for someone who is still at the tourney to go up during his placement turn to pick out prizes for him. I would hope someone not only would pick out a squad from the lower table but at least one prize (maybe more) from the top table for him as well.
That'd be me, I guess. :P Thanks Codeman.


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  #77  
Old October 12th, 2009, 07:59 PM
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Re: Tree Town Open V

Looked back and could not find the post -
However, someone wrote and pointed out that the Super 8 was booked full, and they would have to stay in Clear Lake.

I would like to point out " The Lodge " has some nice suites avaliable this weekend for $86.95 if anyone is interested in coming down early or staying late. These are easily $200 plus dollar suites if the were located in the city. The living area offers a couch that folds out into a bed and seperate bed room has either queen or king size bed. A bath room and kitchenette are located between these rooms. Last I remembered the dinning was very good as well. The phone number to "The Lodge" is: 641-585-5060

I also know there are some bed & breakfasts located in and around Forest City. We also have a couple other motels but I would not recomend either of those.


Last edited by Codeman : October 12th, 2009 at 08:08 PM.

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  #78  
Old October 13th, 2009, 09:17 AM
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Re: Tree Town Open V

Post #22 now has the new map list...in alphabetical order.
I need a new hobby.




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  #79  
Old October 13th, 2009, 03:39 PM
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Re: Tree Town Open V

On Melt-down, will you be adding land tiles behind the normal start zone to get 24 start spaces?




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  #80  
Old October 13th, 2009, 07:04 PM
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Re: Tree Town Open V

Quote:
Originally Posted by Obsidian View Post
On Melt-down, will you be adding land tiles behind the normal start zone to get 24 start spaces?

Obsidian thanks for keeping up with the map links, it was nice you took that on...

As far as Melt-Down - the Melt-Down version we are using is SuperGeeks version which may or maynot be in the download section yet or maybe I have the name wrong. I am sure SG map does have 24 hex starting zone

Thanks again for keeping up with the map links - I know I did not make it easy this year with so many maps.


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  #81  
Old October 13th, 2009, 07:06 PM
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Re: Tree Town Open V

PRIZE ALERT !



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  #82  
Old October 13th, 2009, 07:08 PM
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Re: Tree Town Open V

PRIZE ALERT !



Con of the North
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  #83  
Old October 13th, 2009, 07:13 PM
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Re: Tree Town Open V

PRIZE ALERT !



These expansions will be on the top prize table (complete) and are in addition to the lower prize table commons that I posted earlier and are pictured below (which will be broken into squads):



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  #84  
Old October 13th, 2009, 07:15 PM
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Heroscape Elffy Heroscape Elffy is offline
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Re: Tree Town Open V

Codeman, I sent you a PM about a prize donation. Did you get it?


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