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  #301  
Old January 15th, 2012, 11:30 PM
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Re: Sherman's Lord of the Rings customs: Rohirrim Militia

Waaaaaay too strong, imo. Raise the price up to 75 or 80 imo.

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  #302  
Old January 17th, 2012, 08:29 AM
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Re: Sherman's Lord of the Rings customs: Rohirrim Militia

Well, I obviously haven't playtested them, but I used the 50-point Roman Legionnaires and Sacred Band as the basis for their cost. The Rohirrim are more mobile than the other two squads and arguably more durable with Shields of Valor (although in some cases the Romans with a 4 Defense would be preferable to the Rohirrim with 3 Defense and Shields of Valor), but lack bonding and, most importantly, have a lower Attack.

I could see them nudge up to 60 if Shields of Valor proves more useful to them than I suspect, but 75 or 80 is too much for this squad as written.


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  #303  
Old January 17th, 2012, 11:11 AM
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Re: Sherman's Lord of the Rings customs: Rohirrim Militia

Compare them to the Sentinels of Jandar. Sentinels have 1 more attack and 1 more defense, plus flying, and they are sixty more points.

Oh, and they have 1 less movement, they lack the "Hold the Line" ability, and perhaps most importantly, they have 1 less squad member. There's a huge difference between three member and four members in a squad.

Also, compare them to Deathreavers. They are only 10 points higher as is, they average 2/3 more shields per defensive roll, and they have double their attack. Of course, they don't have Disengage, so they can't have the rats' same annoyance potential. But still...

I retract my earlier statement of them being 75-80, but I definately think 60-65 is much more fitting than 50.

-scorp


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  #304  
Old January 17th, 2012, 11:37 AM
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Re: Sherman's Lord of the Rings customs: Rohirrim Militia

Quote:
Originally Posted by scorpiusx View Post
Compare them to the Sentinels of Jandar. Sentinels have 1 more attack and 1 more defense, plus flying, and they are sixty more points.

Oh, and they have 1 less movement, they lack the "Hold the Line" ability, and perhaps most importantly, they have 1 less squad member. There's a huge difference between three member and four members in a squad.

Also, compare them to Deathreavers. They are only 10 points higher as is, they average 2/3 more shields per defensive roll, and they have double their attack. Of course, they don't have Disengage, so they can't have the rats' same annoyance potential. But still...

I retract my earlier statement of them being 75-80, but I definately think 60-65 is much more fitting than 50.

-scorp
I just lost my long winded response comparing them to Rats and Sentinels and saying they should cost between 60-70. I did also compare them to the Warforged Soldiers, both are squads without any synergies or bonding, both have relatively low defense but have strong defense modifiers, although Hold the Line and Tactical Switch aren't terribly similar they both modify move and help gain height. The one less attack die for the Rohirrim Militia is whats keeping them from being worth the same as Warforged and is why I decided upon 60-70 points


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  #305  
Old January 17th, 2012, 11:45 AM
AMIS AMIS is offline
 
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Re: Sherman's Lord of the Rings customs: Rohirrim Militia

I think that's two folks volunteering to playtest for you!

If it's alright with you Sherman I'll paytest these as often as I can through this weekend and let you know what I come with.

This'll be my first time playtesting other people's work (normally I just snag stuff and run with it) but I just found this thread and am willing to lend a hand.


Last edited by AMIS : January 17th, 2012 at 11:45 AM. Reason: Assuming you even want a hand that is.

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  #306  
Old January 17th, 2012, 11:49 AM
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Re: Sherman's Lord of the Rings customs: Rohirrim Militia

I haven't played Heroscape in years, but I still like dealing with Heroscape Theory. What can I say? I'm an ancient Greek.

-scorp


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  #307  
Old January 17th, 2012, 08:12 PM
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Re: Sherman's Lord of the Rings customs: Rohirrim Militia

Yeah, why does this unit have to be FIFTY POINTS (50 pts.) - just compear it to the Marro Warriors, the Marro Drones, the Marro Drudges, and the Marro Dividers... they're all fifty point squads and there's absolutely NO similarities, I'm just sick of 50 pt. units, we have enough already. hehehehe (~LOL~)

Seriously Sherm, you've done another fantstic job at creating a workable card for a custom unit. I love the Rohirrimims and I'm delighted to see an HS card for them... however, I might have preferred to see 3x Spearman together separately with a Range of maybe four hexes like those nasty Mezzodemons. Keep up the good work. BRAVO!!!


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  #308  
Old January 17th, 2012, 08:36 PM
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Re: Sherman's Lord of the Rings customs: Rohirrim Militia

Thanks Johngee. I didn't make them ranged units because only one of the minis was carrying a spear, although I considered a limited ranged attack because of the scenes from the movie where they're throwing rocks down from the walls.

Quote:
Originally Posted by AMIS View Post
I think that's two folks volunteering to playtest for you!
Heh, if only - I wish I had a playtesting staff for my personal customs, but I suppose having the public test C3V designs is as close as I'll get to that pipe dream.

Quote:
Originally Posted by AMIS View Post
If it's alright with you Sherman I'll paytest these as often as I can through this weekend and let you know what I come with.
Technically you'd be doing it for badgermaniac's benefit, since this was one of his custom requests, but I appreciate it too. Can't wait to hear your results.


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  #309  
Old January 24th, 2012, 11:55 AM
AMIS AMIS is offline
 
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Re: Sherman's Lord of the Rings customs: Rohirrim Militia

Sorry Sherman I've tried posting twice and lost both attempts somehow but my results were basically at 50 points against Drudge and Legos - the Militia are too powerful (both groups playing with three squads).

I tried 1 on 1 vs the Tarns and had some brilliant match ups, but Unique for these guys is wrong IMHO.

If you drop the defence by 1 (to 2) as I eventually did, the match ups were a lot closer for the Lego's going 2 for 2 (the Drudge won 1 for 3 - but maybe they just suck!).

This was all solo scaping and totally unscientific on a small swamp map (that's right - Drudge had home field advantage).


Last edited by AMIS : January 24th, 2012 at 11:57 AM. Reason: At least I played about 20 small games and had a lot of fun.

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  #310  
Old January 27th, 2012, 01:59 PM
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Re: Sherman's Lord of the Rings customs: Ugluk

Thanks for the playtesting, AMIS - I've upped their cost to 60 points for now.

Here's another from badgermaniac's request list:



The thinking behind Ugluk's Uruk-hai Leadership is to represent his primary goal in the story - keeping his troops moving so they can bring the Hobbits to Saruman. Keep To Your Own came from his apparent disdain for Sauron's Mordor Orcs, and his Disciplined personality springs from his adherence to Saruman's order to bring back the Hobbits "alive and unspoilt."


Last edited by Sherman Davies : March 27th, 2013 at 03:36 PM.

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  #311  
Old February 2nd, 2012, 12:14 AM
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Re: Sherman's Lord of the Rings customs: Ugluk

Sweeeeet! ..and I see you're using the new LotR Hero-CLIX scupt instead of the hard to find, older, OOP, Combat-Hex model.


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  #312  
Old February 3rd, 2012, 12:15 AM
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Sherman Davies Sherman Davies is offline
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Re: Sherman's Lord of the Rings customs: Ugluk

Yeah, part of the reason was because I couldn't find a good picture of the Combat Hex Ugluk and the other part was because the Heroclix figure is much easier to find. I hope badger doesn't mind.


My DC customs thread
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My Lord of the Rings customs thread
Did you get hooked through Marvelscape?
Great trades with: aeowyn, Grison, jdet, johngee, mac122, Mossman, Porkins, quadraphonic, yoyomansizzle

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