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#589
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
I haven't had the opportunity to play the Dwarves yet but from every angle I look at them, I don't see them as a niche unit.
In the vast majority of tournaments I've been to, there is always at least 1 large or huge figure in my opponent's army (most of the time it was one or both of the Q brothers but I digress) so getting use out of fearless advantage doesn't seem like a problem to me. I love their sculpts and have been wanting Dwarves in Heroscape for a while but its the "Dwarven Strategic Bonding" + Migol that really sold me on how much fun they would be. Think about it this way... The knights have some powerful heroes but once they die the knights lose some of their advantages (extra movement from Gilbert, attack from Finn, etc...) The Macdirks lose their attack once their chosen hero bites the dust making them a 2/2 permanently. The Orcs (melee or arrow) need their large and huge characters to be worthwhile at all attack and defense wise. The Dwarves may only have 1 hero but he is a TANK (offensively AND Defensively), and once he does die the Dwarves effectively lose NOTHING, they just permanently gain movement. They still get their bonuses to attack, defense, and their movement jumps to 6 for the rest of the game. My last point is touching on what Aldin said, the Knights have a better defense but the Dwarves have serious terrain advantages. First of all is their size, they are small enough that they can be hidden very easily from ranged fire and can sometimes avoid engagements all together due to terrain height (I play Hivelords and Nagrubs extensively and a height of 3 with "Climb" is amazingly useful offensively). The second point is what Aldin directly said, because of climb and their ability to have a move of 6 whenever you want, the Dwarves will often be able to achieve height before the Knights would which would give them a defense of 4 anyway. Never underestimate Climb + a move of 6. I just bought the hero pack and 3 packs of Dwarves, I can't wait to play these guys. ~Zealot, who is "very dangerous over short distances." ---- Let's all be honest here ---- ---- This is what you thought of when you saw my name wasn't it? |
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#590
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
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#591
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
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#592
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
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~Aldin, highlighting the Axegrinders' positives while still acknowledging the great points about the Knights |
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#593
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
I've actually seen Dwarves vs. Knights, and it was interesting. While the Dwarves were able to take the map's main bridge first, gaining height advantage over the Knights, but even then, though they killed off most of the Knights, they all ended up getting killed (even Migol, the last one to die). Gilbert even persisted for a few rounds Migol died.
I also tried a Dwarf army against Q9-Krav build (on Derelict). The Q9-Krav build also had the two 80-point viking champs and the Marro Warriors. By round two, the Dwarves had cut down both viking champs, and then went on to engage the Krav, while one Dwarf engaged Q9 from height. Five attack from height from the Dwarves can be quite powerful. Contend, O Lord, against those who contend against me; Fight against those who fight against me. Psalm 35:1 |
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#594
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
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#595
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
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The Nagrubs I use specifically to keep my hivelords alive (obviously) but the height of 3 plus climb sometimes allows me to move a Nagrub next to an enemy figure without becoming engaged, meaning that my enemy has to lose their height advantage in order to strike at me. This tactic would be even more effective with the Dwarves because of their higher attack and defense, ESPECIALLY if you use this strategy with Migol. I don't try to block off my Hivelords from enemy attacks with my Nagrubs unless I have 4 squads, 3 or less squads and they are only for healing and occasionally attacking if possible while still being engaged to my hivelord. Dwarves, I think, would be more effective offensively because you would be able to deny your opponent some attacks from height while easily acquiring them for yourself. I hope that helps, I tend to ramble. ~Zealot ---- Let's all be honest here ---- ---- This is what you thought of when you saw my name wasn't it? |
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#596
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
Thanks for the clarification, Zealot. Cheers!
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#597
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
I ran two games of Dwarves v. Anubian Wolves the other night (4 squads of each and their respective heroes: Khosumet and Migol (dwarves = 390 points, wolves = 375 points). The Anubian Wolves won both times. The first game ended with 3 wolves standing and the second with 1 wolf left. It was a blast, but I had hoped the dwarves would stand up a little better than they did. I always pictured them as being a little more durable. I was amazed at how fast they fell, even when the wolves rolled poorly. 3 defense just doesn't hack it.
I will have to try a few Knights v. Dwarves battles...that sounds like fun. One Game to rule them all, One Game to find them, One Game to bring them all and in their wallets bind them In the Land of Valhalla where the Valkyrie lie. |
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#598
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
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~Bonecrusher, trying to like the Dwarves. Quote:
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#599
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
FWIW, I've seen the dwarves in action on maps with battlements (like the Embattled Fen and Invasion). The battlements are perfect for the dwarves--they can hide behind them and also hurdle them. Fun stuff.
New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
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#600
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
Let me also add that I played a game where Migol got to sit on Gerda from almost Round 1. (Which is pretty dang evil) Once that happened, the Dwarves were deadly and wiped out pretty much everything by their lonesome. (Q9 sat in the back and took pictures) It was a Protectors army so I don't know how much that means, but I say that if you can get the Dwarves a +1 defense bonus go for it. Hmm...maybe SOTM Raelin is a good person to put in an army with them?
They also crushed an Arrow Grut army, so I think they will do well against armies with large figures. I also think pairing them up with a Q9, Q10, Braxas, Nilfy, or somthing that can take on small squad figures helps a ton. The Knights may have the better constant defense and be better overall but since I need more of them and don't have Sir Gilbert, the Dwarves are the best I got. |
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