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  #1  
Old May 26th, 2009, 01:58 AM
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Synergy by Attribute *now with pdf!*

While Theoryscaping I thought of a resource that I would find valuable-a list of all the figures in Heroscape that provide bonuses to other figures organized by bonus. I searched the forums for what I was looking for, and, while I found many excellent lists and charts, nothing quite fit what I was looking for. Thus was born "Synergy by Attribute." Now, after quite a bit of data collation and entry, it is (I think) complete and ready to share

For more help I recommend Ryougabot's Synergy in Heroscape...Visually, the Definitive List of Definitive Lists collected by Revdyer, the Books of Heroscape, written by many dedicated HSers and collected by Revdyer, and Jay_Cain's Battleplan for Heroscape

There are some things that I intentionally left out. Any abilty that a unit gets that is listed on that units card is not included in my lists. This includes things like the 4th Massachusetts Line's Valiant Army bonus.

Finally, if you see any corrections to my list PLEASE let me know. As I said above, this list utterly possible due to earlier community efforts, and it is a community resource now. I want it to be complete and accurate.

PDF download

Breakdown of an entry (colors not used in actual entries)

Range
Deathwalker 9000(UH 140)-adjacent Soulborg Guards add 2 to their range [Blastatrons, Zettian Guards]

Bonus Category
Unit that provides the bonus (Unique/Common/Uncommon Hero/Squad Point Cost)-power description [affected units]

The bonuses are organized roughly in the order that the abilities appear on the cards-Bonding, Life (Healing), Move, Range, Attack, Defense, Turn Replacement, D20 Boosts and Misc.


Bonding
Spoiler Alert!

Healing
Spoiler Alert!

Move
Spoiler Alert!

Range
Spoiler Alert!

Attack
Spoiler Alert!

Defense
Spoiler Alert!

Turn Replacement/Supplement
Spoiler Alert!

D20 Boosts
Spoiler Alert!

Misc.
Spoiler Alert!

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Last edited by Killometer; July 26th, 2011 at 07:05 PM. Reason: updated through post 53
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  #2  
Old May 26th, 2009, 02:12 AM
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Re: The Synergy Repository

Quote:
Sir Gilbert(UH 105)-4 Squad figures you control within 8 spaces of Sir Gilbert may move a number of spaces based on a Jandar Dice roll [any Squad figure]
Gilbert's movement power only works for Jandar squad figures.

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Old May 26th, 2009, 05:15 AM
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Re: The Synergy Repository

Quote:
Originally Posted by Killometer View Post
Battleplan for Heroscape(I'm afraid that I don't know where to give credit for that one).
Jay_Cain is the genius behind Battleplan.

Also, Marro Hive bonding doesn't work with Grok Riders (large).

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Last edited by nyphot; May 26th, 2009 at 05:20 AM.
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Old May 26th, 2009, 06:27 AM
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Re: The Synergy Repository

you could add the known cards from wave nine. (mohicans bond with BA)

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Old May 26th, 2009, 08:41 AM
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Re: The Synergy Repository

This is a nice addition to the site's resources, Killometer. If you'd consider having it included in the BOOKS Index, please PM me.
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Old June 17th, 2009, 07:16 PM
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Re: Synergy by Attribute

Updated to include Wave 9.

If I missed anything please let me know.

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Old June 17th, 2009, 07:18 PM
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Re: Synergy by Attribute

Nice job Killo!!!
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  #8  
Old June 17th, 2009, 10:17 PM
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Re: Synergy by Attribute

Quote:
Originally Posted by Onacara View Post
Nice job Killo!!!
Thanks!

And thanks for shortening my screen name correctly-so many people type "Kilo"

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  #9  
Old June 17th, 2009, 10:32 PM
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Re: Synergy by Attribute

Quote:
Originally Posted by Killometer View Post
I also intentionally left out Marvel.
Not to be a jerk or start anything or anything, but why?

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old June 17th, 2009, 10:36 PM
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Re: Synergy by Attribute

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by Killometer View Post
I also intentionally left out Marvel.
Not to be a jerk or start anything or anything, but why?
If I recall correctly Cap is the only figure with much cross synergy and including just the one seemed a little incongrous to me.

Plus my brother loves to pummel me with Marvel, so I hate 'em.

I'm up for including them though, if there's enough interest for that.

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Old June 17th, 2009, 11:11 PM
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Re: Synergy by Attribute

Quote:
Originally Posted by Killometer View Post
Bonding

Axegrinders of Burning Forge(CS 70)-Dwarf Heroes (improved) [Migol Ironwill]
Corrected
Technically the Axegrinders have an improved bonding since not only can they bond with a hero, if you can't or choose not to you get to add two to their movement. I know it 'feels' like you loose movement when you choose to bond, and that is in effect how it plays, but that is not how the bonus works.
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Last edited by Eirikr; June 17th, 2009 at 11:29 PM. Reason: wording
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Old June 17th, 2009, 11:26 PM
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Re: Synergy by Attribute

Quote:
Originally Posted by Eirikr View Post
Quote:
Originally Posted by Killometer View Post
Bonding

Axegrinders of Burning Forge(CS 70)-Dwarf Heroes (improved) [Migol Ironwill]
Corrected
Technically the Axegrinders have an improved bonding since not only can they bond with a hero, if they can't or choose not you get to add two to their movement. I know it feels like you loose movement when you bond but for some mysterious reason the designers chose not to word it that way.
Eirikr
I like your positive outlook. Fixed.

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