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Old May 23rd, 2009, 09:36 PM
Onacara Onacara is offline
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Build a competitive army w/Brave Arrow & the Mohicans





500 point competitive armies. GO!!!!


Last edited by Onacara : May 24th, 2009 at 12:29 AM.

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  #2  
Old May 23rd, 2009, 09:44 PM
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Re: Build a competative army around Brave Arrow and the Mohi

I'll bite.

Brave Arrow 50
Mohican River Tribe x 3 210
Venoc Warlord 120
Fyorlag Spiders x 2 80
Theracus or Eldgrim 40 / 30
-------------------------
total 500 / 490

I think having the Spiders (scouts themselves) will create some interesting synergy, especially surrounding Brave Arrow and gaining the melee bonuses.

Getting the extra movement enhancement from Mittens will at least assure that every one in the army will be able to move together and stay together (if that's what you want to do).


Last edited by rym : May 23rd, 2009 at 09:45 PM. Reason: I can't wait to play DrLivingston and hear him "whoop" when he takes a turn with the Tribe.

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Old May 23rd, 2009, 09:47 PM
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Re: Build a competative army w/Brave Arrow & the Mohicans

I'm guessing these aren't official cards.

Edit: Whoa, saw the front page. Awesome!!!
Let me think...

Edit2: I'm going to rip off part of rym's army. It seems like a great core.
Brave Arrow
Mohican RT x3
Fyorlag Spiders x2
Raelin RotV
Thorgrim

The Mohicans seem like they are very feeble against ranged attacks; Q9, with a little luck, could take them all out in one turn! However, Raelin would give them another defense die, at least until they get engaged. Thorgrim would also give Brave Arrow an extra defense die, giving him 4-4 for only 50 points.


Last edited by Sup3rS0n1c : May 23rd, 2009 at 09:57 PM.


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Old May 23rd, 2009, 09:53 PM
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Re: Build a competative army w/Brave Arrow & the Mohicans

Broken Arrow
Venoc Warlord
3x Mohicans
3x Venocs

500 points

Bonding up he Wazoo, speedy but fragile...

...or the same army with two times Armocs.


Last edited by J4Jandar : May 23rd, 2009 at 10:41 PM.

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Old May 23rd, 2009, 09:59 PM
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Re: Build a competative army w/Brave Arrow & the Mohicans

Turn that frown upside down becuase they are!
My army
Brave Arrow - 50
Rotv Raelin - 80
Venoc Warlord - 120
Mohican River Tribe X2- 140
Deathreavers-x2- 80
Isamu-10
Marcu-20
The first four are the main force. The Deathreavers do what they do best and the last two are the cleanup.


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Old May 23rd, 2009, 10:12 PM
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Re: Build a competative army w/Brave Arrow & the Mohicans

Posted in the other thread already, but here is mine.
Venoc Warlord
Brave Arrow
Mohican River Tribex4
Zetacron
Points: 500


Bloody the Marro Stinger is the Chimeran Ravager in the....
KEEP OF THE NECRONOMICON

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  #7  
Old May 23rd, 2009, 10:16 PM
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Re: Build a competative army w/Brave Arrow & the Mohicans

Quote:
Originally Posted by Bloody the Marro Stinger View Post
Posted in the other thread already, but here is mine.
Venoc Warlord
Brave Arrow
Mohican River Tribex4
Zetacron
Points: 510
Fixed.


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Old May 23rd, 2009, 11:32 PM
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Re: Build a competative army w/Brave Arrow & the Mohicans

Is anyone else planning to play the soundtrack to Last of the Mohicans when they field these guys?


Last edited by rym : May 23rd, 2009 at 11:33 PM. Reason: Brave Arrow to Raelin: I will find you, no matter how long it takes, no matter how far. I will find you.

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Old May 23rd, 2009, 11:43 PM
Onacara Onacara is offline
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Re: Build a competative army w/Brave Arrow & the Mohicans

Quote:
Originally Posted by rym View Post
Is anyone else planning to play the soundtrack to Last of the Mohicans when they field these guys?

No but you know every time they are used I know I am going to say "Well thats the last of the Mohicans" when he dies.


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Old May 24th, 2009, 12:11 AM
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Re: Build a competative army w/Brave Arrow & the Mohicans

Ooh, new cards and a misspelled thread title; I'm on it.

Sort of like the 10th or TSA, these guys are a ranged force that acts as its own melee screen. Get them engaged and they turn into knights. That, and the pseudo-bonding war cry, means you probably want to go with a lot of them if you're going to use them. The odd engagement rule make them OM sharks.

50 Brave Arrow
280 MRT x4
180 Major Q9
510, 15 hexes

Q9 gives you a special to clear out rats - an issue for this build because engaged rats will scatter away and leave the figure with 1 defense on your opponent's turn (and deprive you of a Brave Arrow activation). Two places for order markers.


Last edited by dok : May 24th, 2009 at 12:16 AM.

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  #11  
Old May 24th, 2009, 12:28 AM
Onacara Onacara is offline
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Re: Build a competative army w/Brave Arrow & the Mohicans

Quote:
Originally Posted by dok View Post
Ooh, new cards and a misspelled thread title; I'm on it.
.

I cut and pasted it from one of the older threads from a reliable source...


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Old May 24th, 2009, 12:33 AM
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Re: Build a competative army w/Brave Arrow & the Mohicans

Quote:
Originally Posted by dok View Post
Ooh, new cards and a misspelled thread title; I'm on it.

Sort of like the 10th or TSA, these guys are a ranged force that acts as its own melee screen. Get them engaged and they turn into knights. That, and the pseudo-bonding war cry, means you probably want to go with a lot of them if you're going to use them. The odd engagement rule make them OM sharks.

50 Brave Arrow
280 MRT x4
180 Major Q9
510, 15 hexes

Q9 gives you a special to clear out rats - an issue for this build because engaged rats will scatter away and leave the figure with 1 defense on your opponent's turn (and deprive you of a Brave Arrow activation). Two places for order markers.
Here's a 500-point similar build. You have one more place for an order marker (Zetacron), but he can often attack on his first activation and doesn't require many order markers. His impressive range of 8 and Deadly Shot will add another potential threat to your arsenal.

Brave Arrow 50 (Brave Arrow?)
MHRT x 3 210
Major Q9 180
Zetacron 60

Total 500


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