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#85
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Re: Summoner Wars by Plaid Hat Games
Just some general crimes committed by other existing TCG/minis games made that I would very much like your team to avoid:
#1: In 'official' play, such as tournaments, older unit/card sets routinely become 'illegal', forcing the player to buy more to compete on the 'official' ticket as opposed to friendly play. #2: Routinely release new cards/figures that completely outclass older ones. This is especially notable in games with the limit being 'deck size' as opposed to 'point cost'. It would be like ROTV drake and SOTM drake being of equal point value in a 'Scape game. You would go for SOTM drake every time. This method in card games is lighter than the first, but still effectively requires the player to continually buy new sets if you even want to hope to remain a higher tier player. The Pokémon TCG (especially after WoTC gave ownership to 'The Pokémon Company') is especially guilty of both. That said, 'themed' tournaments are exempt from that 'banned' rule. If you set up an 'Master Elf Summoner' event, then only permitting users to use an Elf unit is great. Thankfully, all of us here at least share one game, know the corporate stuff we like/dislike. (One of the more debatable annoyances is announcing a new game as opposed to revealing more information on an upcoming expansion to an existing game, but I digress). It sounds like you have put many hours into developing this game on paper, much more time balancing it through test matches [The game balance seems similar to that of Warcraft III, with each faction playing very different, yet all playing equal], and still more time getting it onto the production line. Truth, I was wondering if you have any advice for those of us with game ideas we would like to put out there that are currently excessively long word documents sitting hidden on our hard drives, unknown to even our closest family members and friends. |
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#86
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Re: Summoner Wars by Plaid Hat Games
Quote:
#2 Summoner Wars has a unique point system. You have to spend Magic Points (which you gain most commonly by destroying enemy units or discarding cards from your hand) to summon units. Each unit has a Summon Cost which determines how many Magic Points must be spent to summon them. This is the balancing system. It is my full intention that a unit with a Summon Cost of 2 that is released with the starter set will be very comparable in its effectiveness with a unit that has Summon Cost of 2 that is released 3 years from now. Concerning getting a game out... first you can't hide your ideas from your friends and family. You need to start making fully playable prototypes of the game ideas you have. Next, take feedback and your own impressions earnestly. Be able and willing to recognize when you have something that isn't good enough. You may need to scrap some ideas completely, others just need work... but there really is no way to know if you have something until you start getting it played. From there you are talking lots and lots and lots of work to get the game running smoothly, balanced, and fun. You may find out you are good at it and enjoy it, if that is the case the most I can tell you is work hard at finding an avenue to publish if you truly belive in the game that you have. If you find out you don't enjoy it, then it doesn't matter whether you are good or not, just stop doing it, life is too short. Or you may find out that you enjoy it but you aren't all that good at it. Then you've got yourself a hobby, tinker around and you may eventually come up with something you like. |
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#87
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Re: Summoner Wars by Plaid Hat Games
Just wanted to say that even though I've never met you in person, I'm excited for you, truth. I hope everything goes smoothly for you and that your game is really successful.
Maybe one day there will be a summonerwarsers.com with 4600 members and counting. |
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#88
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Re: Summoner Wars by Plaid Hat Games
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Truth, these are the words of a leader, a creator, and someone that is finding his own way in life. Bravo. "Just let the dirt shower over you" - Brennan Huff "Do Good, Avoid Evil" - Charles N. Mahlman Check out my Custom Cards Check out my blog: http://docsavagetales.blogspot.com/ |
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#89
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Re: Summoner Wars by Plaid Hat Games
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Wow. Thanks Doc. |
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#90
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Re: Summoner Wars by Plaid Hat Games
Well, after reading this whole thread - I am excited for you Truth and for this game to come out. It seems like you have really learned the good and bad from other games and from this community.
I hope to play it at Gencon! |
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#91
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Re: Summoner Wars by Plaid Hat Games
Let me join in and say that this game is really, really good. I got a chance to play an early version of this last year, and it's a lotta fun. I haven't played the updated version, but talking with Truth, all of the changes that have been made since the ealier version of the game make it even better.
Last edited by justjohn : May 6th, 2009 at 09:48 AM. |
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#92
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Re: Summoner Wars by Plaid Hat Games
Wow this thread has a Netherspirit and a Just John sighting
Also, congrats and good luck on this endeavor Truth. I'm sure it will be a success. SOV NOW TAKING NOMINATIONS ![]() C3V Current Broadcast C3V Testimonial from " Easily the best quality classic customs I have ever seen"================================================ MY MINIATURE COLLECTION |
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#93
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Re: Summoner Wars by Plaid Hat Games
Anyone feel like making 3D models of the Figure art?
I could potentially turn them into plastic/resin figures if so... but they would have to be kind of large to show the detail. |
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#94
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Re: Summoner Wars by Plaid Hat Games
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That sounds like a cool fan project if you get into the game. But I wouldn't be prepared to do anything on an official level. |
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#95
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Re: Summoner Wars by Plaid Hat Games
Thanks for the response Truth, those words are now in the perfectly named truth.doc file on my computer.
Keep up the good work, its great to see someone follow his dream. |
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#96
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Re: Summoner Wars by Plaid Hat Games
Good luck with your company, Truth. I'm looking forward to Summoner Wars. I'm liking the details I read so far.
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