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  #1  
Old January 22nd, 2009, 07:03 PM
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GaryLASQ GaryLASQ is offline
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Chicagoland Heroscaping 2009-01-18

Another Sunday afternoon of Heroscaping in the Chicago suburb of Hoffman Estates.

Game stats are after the pictures...



Maps:
Close Quarters Combat by EternalThanos86 | 800 point armies with Marvel | 12 space startzone
Scapecity Tower Bridge by peteparkerh | 800 point armies with Marvel | 12 space startzone
Can't see the jungle... by Dignan | 500 point armies | 24 space startzone
Husk of the Holdfast by Velenne | 500 point armies | 24 space startzone

Code:
Game #1 Close Quarters map
EternalThanos86 | Spencer W
790p, 5f, 5s    | 800p, 3f, 3s
Thanos     360  | Silver Surfer 320
Spider Man 160  | Abomination   320
Venom      150  | Spider Man    160
Crixus      90  |
Eldgrim     30  |
Code:
Game #2 Tower Bridge map
GuyGG W          | GaryLASQ
800p, 5f, 5s     | 795p, 10f, 11s
Thanos       360 | Sujoah     185
Capt America 220 | Spiders x2  80
Venom        150 | Spider Man 160
Zetacron      60 | Thanos     360
Isamu         10 | Isamu       10
Code:
Game #3 and #4 Holdfast map
Clarissimus W | Jeff
495p, 5f, 7s  | 500p, 10f, 11s
Mimring 150   | Master Woo       140
Jotun   225   | Shaolin Monks x3 240
Nakitas 120   | Raelin           120
Code:
Game #5 Close Quarters map
Worldturtle        | Spencer W
800p, 8f, 8s       | 800p, 3f, 3s
Spider Man     160 | Silver Surfer 320
Iron Man       240 | Abomination   320
Capt America   220 | Spider Man    160
Major X17      100 |
Gladiatrons x1  80 |
Code:
Game #6 Jungle map
EternalThanos86  | Jexik W
800p, 6f, 7s     | 500p, 18f, 20s
Agent Carr   100 | Grimnak        120
Agent Skahen 120 | Tornak         100
Krav Maga    100 | Heavy Gruts x4 280
Major Q9     180 |
Code:
Game #7 Tower Bridge map
GuyGG W          | Worldturtle
800p, 5f, 5s     | 800p, 5f, 5s
Thanos       360 | Spider Man     160
Capt America 220 | Iron Man       240
Venom        150 | Capt America   220
Zetacron      60 | Major X17      100
Isamu         10 | Raelin          80
Code:
Game #8 Jungle map
EternalThanos86       | Jexik W?
500p, 15f, 15s        | 500p, 25-1f, 25-1s
Anubian Wolves x2 150 | Kato         200
Khosumet           75 | Yari x3      120
Venoc Vipers x2    80 | Harquebus x3 180
James Murphy       75 |
Venoc Warlord     120 |
Code:
Game #9 Close Quarters map
GaryLASQ       | Spencer W
795p, 10f, 11s | 800p, 3f, 3s
Sujoah     185 | Silver Surfer 320
Spiders x2  80 | Abomination   320
Spider Man 160 | Spider Man    160
Thanos     360 |
Isamu       10 |
Code:
Game #10 Tower Bridge map
Jeff           | Clarissimus W?
800p, 7f, 8s   | 800p, 6f, 7s
Me-Burq-Sa  50 | Capt America 220
Marcu       20 | Spider Man   160
Iskra       50 | Theracus      40
Cyprien    150 | Crixus        90
Sonya       45 | Spartacus    200
Red Skull  190 | Retiarius     90
Dr Doom    245 |
Code:
Game #11 Holdfast map
GuyGG W         | EternalThanos86
500p, 15f, 15s  | 500p, 6f, 7s
Omnicron x5 500 | Braxas    210
                | Sgt Drake 170
                | Raelin    120
Code:
Game #12 Jungle map
Spencer            | Jexik W
500p, 16f, 16s     | 500p, 14f, 15s
Zombies x3     180 | Nilfheim    185
Onyx Vipers    100 | Knights x3  210
Kozuke Samurai 100 | Sir Gilbert 105
Kaemon Awa     120 |
Code:
Game #13 Close Quarters map
Worldturtle    | GaryLASQ W
785p, 3f, 3s   | 800p, 6f, 6s
Hulk       370 | Hulk           370
Dr Doom    245 | Silver Surfer  320
Spider Man 160 | Airborne Elite 110
Code:
Game #14 Holdfast map
GuyGG W         | EternalThanos86
500p, 15f, 15s  | 500p, 21f, 22s
Omnicron x5 500 | Tor-Kul-Na        220
                | Nagrubs x3         90
                | Marro Warriors     50
                | Marro Stingers x2 120
                | Marcu              20
Code:
Game #15 Jungle map
Spencer W          | Worldturtle
500p, 21f, 21s     | 500p, 16f, 16s
Zombies x6     360 | Tagawa Samurai    120
Kaemon Awa     120 | Tagawa Archers x4 260
Otonashi        10 | Kaemon Awa        120
Isamu           10 |
Code:
Game #16 Holdfast map
Clarrisimus          | Jexik W
500p, 11f, 11s       | 500p, 14f, 15s
Master Woo       140 | Nilfheim    185
Shaolin Monks x3 240 | Knights x3  210
Raelin           120 | Sir Gilbert 105
Code:
Game #17 Close Quarters map
Jeff W?        | EternalThanos86
800p, 7f, 8s   | 800p, 15f, 15s
Me-Burq-Sa  50 | Thanos          360
Marcu       20 | Spider Man      160
Iskra       50 | Venoc Warlord   120
Cyprien    150 | Venoc Vipers x4 160
Sonya       45 |
Red Skull  190 |
Dr Doom    245 |
Code:
Game #18 Tower Bridge map
GaryLASQ         | GuyGG W
500p, 10f, 10s   | 500p, 11f, 12s
Sentinels x3 330 | Minions x3 330
Sgt Drake    170 | Major Q10  150
                 | Marcu       20
Code:
Game #19 Jungle map
Clarrisimus          | Worldturtle W
500p, 11f, 11s       | 500p, 16f, 16s
Master Woo       140 | Tagawa Samurai    120
Shaolin Monks x3 240 | Tagawa Archers x4 260
Raelin           120 | Kaemon Awa        120
Code:
Game #20 Holdfast map
GuyGG W             | Jexik
500p, 22f, 24s      | 500p, 25-1f, 25-1s
Major Q9        180 | Raelin          80
Krug            120 | Gladiatrons x3 240
Deathreavers x5 200 | Blastatrons x3 180
Players, feel free to add some brief comments about your games if you wish.

And please double check the above stats of your games. There are a couple games where I'm not sure who won.


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  #2  
Old January 22nd, 2009, 07:09 PM
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GaryLASQ GaryLASQ is offline
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Re: Chicagoland Heroscaping 2009-01-18

Game #2
Got off on the wrong foot with this one. Even with Thanos at extreme height, my first attack on Zetacron did nothin'. Then Zetacron waltzes across the bridge, sees a bit of Sujoah's wings (unfortunately part of the hitzone), takes ONE shot with 3 dice (height adv). 3 for 3 skulls = 6 hits. I roll 4 dice and get no shields. Dead Sujoah. Guy's Capt America wiped out my spiders in two turns with the Shield Throw. And that's about how the rest of the game went. I eventully killed Zetacron and put two wounds on Capt America but that's it. Guy didn't even activate Venom (or Isamu).

Game #9
Tried out the same Marvel/Classic army on the other Marvel map and lost again. Note to self, don't use Sujoah against Marvel characters. I did manage to destroy Abomination and SpiderMan. So it went a little better than Game #2.

Game #13
My Silver Surfer did well. Took out Worldturtle's Dr. Doom quickly and did most of the wounding on his SpiderMan. I got his Hulk plenty mad. He tried taking out my not-so-mad Hulk but it backfired. My Hulk got mad too and destroyed his Hulk. And guess what ... my Airborne never dropped and missed out on the fun.

Game #18
Just for fun, my brother and I tried out Classic-only on a Marvel map with 12 startzone spaces. I haven't done Sentinels vs. Minions in a long time. I'm even more convinced now -- the Minions are a bargain. 330 points of Sentinels can not take down 330 points of Minions. If only Minions had a defense of 4 or 5, instead of 6...


Last edited by GaryLASQ : January 22nd, 2009 at 10:46 PM.

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  #3  
Old January 22nd, 2009, 07:15 PM
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Re: Chicagoland Heroscaping 2009-01-18

Great pics...


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  #4  
Old January 22nd, 2009, 07:36 PM
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Jexik Jexik is offline
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Re: Chicagoland Heroscaping 2009-01-18

5 rats + Q9 = PITA for Glads/Blasts.

Can't See the Jungle is a cool map, thanks for the help testing it and all of your comments on it, everyone.


Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)

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  #5  
Old January 22nd, 2009, 10:15 PM
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GaryLASQ GaryLASQ is offline
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Re: Chicagoland Heroscaping 2009-01-18

One thing that was interesting; the Monk/Woo army went 4 games without a win. Although Clarissimus' second try using them in Game #19 was an extremely close game.


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  #6  
Old January 22nd, 2009, 10:20 PM
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Jexik Jexik is offline
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Re: Chicagoland Heroscaping 2009-01-18

Game 16 was extremely close too actually. It came down to 2 Knights v. Woo with 1 life. It was basically the dice at that point.


Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)

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  #7  
Old January 22nd, 2009, 10:41 PM
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GaryLASQ GaryLASQ is offline
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Re: Chicagoland Heroscaping 2009-01-18

In that case, Woo/Monks may not be so terrible.

Jeff lost with them twice, but he seemed kinda new to the game -- I think.


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  #8  
Old January 23rd, 2009, 12:39 PM
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Re: Chicagoland Heroscaping 2009-01-18

The problem is Woo, not the Monks. Well, the Monks have trouble with certain armies, but Woo just doesn't do enough for the 140 points you spend.


I never lay awake at night wondering how to design an army that will help me win 40% of my games. -- Jexik

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