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#1
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Slippery Ice variant
After reading the thread on Strong Currents. I thought I would post a variant of Slippery Ice that we have used a few times (I know I've commented about using this in other posts, but I don't think I ever created a new post just for this idea).
When you step onto slippery ice instead of taking two movement you actually slip/slide until you hit something (i.e., run into a tile that isn't ice or any other object - glacier, tree, etc.). When you run into something that stops you, the movement is over -- regardless of if you had any movement spaces left. I quickly put together the example below. ![]() If Finn stepped onto the ice he would either slide until he hit the glacier or the snow tile on the other side of the ice (blue arrows) depending on which direction he went. If Thorgrim stepped on the the ice, he would either: stop immediately, slide to in front of his brother, or slide to the snow tile next to the glacier (red arrows). Of course you have to design the map with these rules in mind. You could have a long straight stretch of ice tiles that crosses the board to make it easier to get from the left to the right. |
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#2
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Re: Slippery Ice variant
Thanks Retlaw, I like this slippery ice variant and intend to try it out on my next map with the tundra in play. _+ rep for you!
I believe that if life gives you lemons, you should make lemonade... And try to find somebody whose life has given them vodka, and have a party. - Ron White -
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#3
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Re: Slippery Ice variant
I saw you're image in the Gallery and said to myself, "That's looks intriguing." I kinda like this idea. I do think that even on this Slick Ice the maximum number of spaces traveled should not be more than the figures move number. However, sliding right across the board might be fun too (or sliding off the board!)
Ahhhhhhhhh! My Maps & Scenarios | My HeroScape Fan Site | My Design Blog
Why not try treasure hunting in Soulrazor Hollow! |
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#4
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Re: Slippery Ice variant
Quote:
The edge of the map would be an obstacle that would stop your movement, so you wouldn't fall off the board. As said in the original post, the map has to be designed with the thought of the sliding ice in mind, but if done right, it can add a fun twist to the game. |
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#5
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Re: Slippery Ice variant
What if you slid past another figure? Would you have the option of stopping to fight him or would you just keep going? And if you couldn't stop, would you take a disengagement strike?
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#6
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Re: Slippery Ice variant
Quote:
Quote:
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#7
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Re: Slippery Ice variant
Nice, a game mechanic from Soul Blazer, nice work!
Never smell what you can hear???? |
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#8
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Re: Slippery Ice variant
Of course if you slid into another figure then you could attack.
My Maps & Scenarios | My HeroScape Fan Site | My Design Blog
Why not try treasure hunting in Soulrazor Hollow! |
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#9
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Re: Slippery Ice variant
Quote:
![]() Interesting idea! |
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#10
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Re: Slippery Ice variant
These are really great ideas. I've included some of them in my latest blog entry. Can somebody please +REP Retlaw for me? I have got to spread the love around before I can again.
My Maps & Scenarios | My HeroScape Fan Site | My Design Blog
Why not try treasure hunting in Soulrazor Hollow! |
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#11
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Re: Slippery Ice variant
Alias, I'm wondering. How'd you get 5 bars of rep in less than 5 months?
It's just, so, shocking that it is possible. |
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#12
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Re: Slippery Ice variant
Woah. I didn't even realize he was new... Cool!
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