| Home | Forums | Gallery | Downloads | Blogs | Events Calendar | Register | |||||||
|
|||||||||||||
| Official Units: Discussion of official HeroScape units | |||||||||||||
![]() |
|
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
|
Ninjas vs Deathstalkers
Not sure if this has been addressed in other threads, i tried skimming for it and didtn find it. ANyways.....
If a deathstalker rolls all skulls, does the ninja still get to dissappear? |
|
#2
|
||||
|
||||
|
They get to try since that is not a special attack and it is doing at least one skull. There is no defense involved with ninja disappear, if they fail the D20 roll, the ninja dies.
|
|
#3
|
||||
|
||||
|
eep! I've been wrong on interpretations before, but here goes:
I believe the Ninja do roll for disappearing, but do not get the option to roll defense dice normally on the 1-11. What do you think AmishBurrito? |
|
#4
|
||||
|
||||
|
Agreed; they get to roll the disappear.
The cards say if a skull is rolled to roll the 20; it doesn't say anything about whether or not you get to roll defense die until the disappear works or fails Yep I say they get to try to disappear even if they don't get to roll defense. |
|
#5
|
||||
|
||||
|
Similarly, they can avoid "paralyzing" abilities like MBS's, James Murphy's, and Retarius... anything that doesn't say "Special Attack" and involves a skull rolled with attack dice.
After playing against my son's ninja's, anytime someone drafts them, I'm countering with some sorta SA figure! And you can see her Before it cracks and goes out She throws rocks at streetlights Keeps the streetlight changer busy Floundering Customs Thread |
|
#6
|
||||
|
||||
|
Quote:
And it fits thematically well with their characters - tricky (yeah, I know their discpilined, but ninja are tricky nonetheless) and hard to pin down. It's the cyberclaws the get the Ninja into trouble. |
|
#7
|
|||
|
|||
|
I think the confusion stems from the line "The Defending figure receives a wound for every skull." Maul doesn't just state that the defending figure can't roll defense dice, like MBS, but says that they automatically take wounds.
However I think that Dissapearing Ninja is supposed to work against it. The only problem is that I don't think it says "ignore all wounds" like the Microcorp Agents. |
|
#8
|
||||
|
||||
|
Quote:
And you can see her Before it cracks and goes out She throws rocks at streetlights Keeps the streetlight changer busy Floundering Customs Thread |
|
#9
|
|||
|
|||
|
Ah yes, thankyou. I didn't have the card in front of me.
|
|
#10
|
||||
|
||||
|
Quote:
|
|
#11
|
||||
|
||||
|
Quote:
Deathstalkers: Defending figure recieves a wound for every skull Ninjas: The Ninja of the northern wind takes no damage |
|
#12
|
||||
|
||||
|
Quote:
My reading of the rules, anyway Don't think it would be a bad idea to send this Q to Chris, though. And you can see her Before it cracks and goes out She throws rocks at streetlights Keeps the streetlight changer busy Floundering Customs Thread |
![]() |
|
|||||||
| Official Units: Discussion of official HeroScape units | |||||||