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Old August 28th, 2006, 01:26 PM
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Padwhite Padwhite is offline
 
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The great Brock Samson.


Hank and Dean Venture


The final piece of my AE mods.




Captain Ike "Hardtack" Hurley earned his nickname because of his toughness and no nonsense approach to leadership. Hardtack believed that a soldier should never be asked to do anything that he would not do himself, and often took to the front lines ahead of his men. This trait inspired his men and earned him their undying respect. Hardtack's famed toughness led his subordinates to say that it took a lot more than a bullet to stop him.




I have no figure and I have no idea what I would use. It is intended to be a cloudlike alien. I started with the idea that it would push away anyone that comes in contact with it.



They have no hitzone, so they cannot be attacked by any ranged unit. How do I need to say that on the card, or do I have to? There isn't much space left on the card.
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Here is a new card I made. I was looking for a human biker, but all I could find was this werewolf biker that I though was cool, so I used it instead. Unfortunately, the figure is 28mm. That would be too small for HS, right?



I have done no playtesting, and all suggestions were welcome.
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These are only ideas, as I don't have any cards made, and haven't seen any miniatures that I like. Some of these ideas may be similar to some that others have already made. If so, sorry, not trying to steal anybody's ideas. All thoughts and criticisms are welcome.

Hags
Pts: 90
Ullar
Human
Common Squad
3 figures
Class: Witches
Personality: Tricky
Size: Small
Height: 3
Life: 1
Move: 4
Range: 7
Attack: 3
Defense: 1
Lightning Strike Special Attack: Range 7 Attack 8 - Three Hags, on the same level, may combine their attacks to strike at one unit. All Hags must have clear line of sight on the one target. Lightning Strike Special Attack does not affect Soulborgs.

Firecats
Pts: 75
Ullar
Firecats
Common Squad
3 figures
Class: Beast
Personality: Wild
Size Small
Height: 2
Life: 1
Move: 7
Range: 1
Attack: 2
Defense: 2
SINGE: At the end of the Firecat's turn, each figure adjacent to a firecat rolls normal defense dice separately for each adjacent Firecat. For each defense roll, if no sheilds are rolled, the figure recieves one wound. Units with Lava resistance are not affected by Singe.
LAVE RESISTANT: Firecats never roll for molten lava damage and they do not have to stop on molten lava spaces.

I'll start with those two. I see the figures for the hags being little hunched over women, preferrably pointing wands or crooked old fingers.

The firecats are fairly obvious. Little, red (or orange) cats, with some sort of firey look to them.

I'll post some more ideas if anyone thinks these are worthwhile. [/img]


Last edited by Padwhite : April 16th, 2008 at 11:22 PM.

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Old August 28th, 2006, 01:36 PM
reapersaurus reapersaurus is offline
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both of the unit's special abilities fall prey to the Deathwalker Glass Jaw effect - they will likely kill even DW9000 in one turn, for only 90 and 75 points.


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Old August 28th, 2006, 01:49 PM
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Padwhite Padwhite is offline
 
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Ah, yes, excellent point. Should soulbourgs be immune? After all, they are made of metal.


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Old August 28th, 2006, 01:55 PM
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ChaosChild ChaosChild is offline
 
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Definately worthwhile.

Hags - Lightning Strike SA has a couple of problems. First, when combining attacks for a squad, all figs need to be on the same level because even though you don't need to know height advantage (special attack), the defender does. Which squad member do you use? Second and last, with only one hag needing line of sight, you can hide 2 behind an obstacle thus exposing only 1 fig to danger. Since they are a common squad and have a range of 7, when one gets killed you can just bring up another one. 8 attack seems like a lot for a range of 7. Of course, with a height of 3 and move of 4, they aren't very mobile.

Firecats - There are 2 different sets of dice to use (white and red/blue) so, you might want to put in that any skulls rolled count as blanks. (3 sets when the Standard Bearers come out.) Also, these guys can only climb 1 level at a time. Might want to give them a climbing ability too (like the Deathreavers).


Kumiko is not impressed with your sculpt, either.

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Old August 28th, 2006, 02:15 PM
reapersaurus reapersaurus is offline
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Quote:
Originally Posted by Padwhite
Ah, yes, excellent point. Should soulbourgs be immune? After all, they are made of metal.
Well, thematically, I'd think lightning would fry robots just fine, but some people might think the opposite.
From a gameplay requirement, though, it's unfortunate that customs designers always have to keep the DW's glass jaw effect in mind when making custom abilities.
Trust me, it's a pain.

And since there are so many smaller, common Spulborgs now, I'm changing my abilities to say "non-Deathwalker figure" instead of "non-Soulborg figure" because I don't want the Blast/Gladiatrons or Deathreaver/stalkers to be immune, too.

BTW - ChaosChild - I haven;t seen that reason that the Roman Archers have to be on the same level ever mentioned before.
Maybe I missed it, but that makes perfect sense. I hadn't thought of it that way, and I know many people have proposed that the same level restriction be removed for them. Even adjacency.

You have a keen understanding of the game.


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Old August 28th, 2006, 02:25 PM
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Padwhite Padwhite is offline
 
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Ok, added in the part about Soulborgs. Should the Hags be a unique squad? That way you couldn't just keep plugging in more. With only two of them, they aren't that great a unit.


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Old August 28th, 2006, 02:38 PM
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allskulls allskulls is offline
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Good stuff, Padwhite!

Hags can be balanced out a bit by giving them a natural range of 1. Attacking from range would require 3 of them to be alive and adjacent on the same level as Chaos Child pointed out.

For the Firecat's Singe why not have the defending figure roll normal defense dice? That way the high defense/low life figs won't become too weak (along with DWs, Minions come to mind) and you could cut down on their cost. Their power will be in swarming...causing one opposing fig to make multiple defense rolls.


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Old August 28th, 2006, 02:47 PM
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Padwhite Padwhite is offline
 
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I really like the idea of using regular defense dice. I'm having trouble figuring out how to word it though. Little help here!


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Old August 28th, 2006, 02:59 PM
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allskulls allskulls is offline
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SINGE

At the end of the Firecat's turn, all figures (without the Lava Resistant ability) adjacent to a Firecat roll normal defense dice separately. If all blanks are rolled, the figure receives one wound. Each figure rolls defense in this way for each adjacent Firecat.

Could use a little tweaking.


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  #10  
Old August 28th, 2006, 03:09 PM
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Padwhite Padwhite is offline
 
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How's this:

SINGE: At the end of the Firecat's turn, every unit adjacent to a firecat rolls normal defense dice separately for each adjacent Firecat. If no sheilds are rolled, the unit recieves one wound. Units with Lava resistance are not affected by Singe.

I think it could be fun with a bunch of these little buggers running around. Especially against commons. Of course, with my luck, I'll always roll blanks when defending against them.

I liked the idea of having another unit to work with the lava fields. It's so limited now.


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Old August 28th, 2006, 03:23 PM
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allskulls allskulls is offline
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SINGE

At the end of the Firecat's turn, each figure adjacent to a firecat rolls normal defense dice separately for each adjacent Firecat. For each defense roll, if no sheilds are rolled, the figure recieves one wound. Units with Lava resistance are not affected by Singe.

Your wording is a lot better, but I added "for each defense roll" since it could have been interpreted with the defender having a better chance to defend with more Firecat's adjacent. Plus I just like saying each figure rather than unit...but that's just me


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Old August 28th, 2006, 04:06 PM
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Padwhite Padwhite is offline
 
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I like it. Updated original post. What should the points be now? Obviously less, but how much less?


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