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#781
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Re: Soundwarp's Mods: Update 11-08!
Quote:
Change veto'd. |
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#782
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Re: Soundwarp's Mods: Update 11-10!
Thanks all
Anyway, Today's figure: Armored Gryphillin Dude! Not my greatest mod, but I needed a Gryphillin custom ![]() Made from: Theracus, leg from another Theracus, wings from a Dreamblade figure, and FixIt Sculpt. ![]() ![]() ![]() ![]() ![]() My Repaints and Mods: Updated 05-28 My Custom Cards: Updated 05-28 My Custom Superheroes: Updated 05-23 My Blog: Soundwarp's Space, My Etsy Store |
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#783
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Re: Soundwarp's Mods: Update 11-10!
First comment!
I will waste it just saying. . . Nice. |
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#784
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Re: Soundwarp's Mods: Update 11-17!
Now is it a Griffin or is it a Gryphillin?
EDIT: Almost forgot: OMG, that is awesome. It's like Theracus, except possibly a good combat figure and not a filler... Hmm... maybe a griffin synergy... |
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#785
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Re: Soundwarp's Mods: Update 11-10!
Quote:
My contribution: 3 Lives 7 Move 1 Range 2 Attack 4 Defense Armored Mount: Before moving, you may choose 1 friendly small or medium figure adjacent to AG Dude. After moving, place this figure adjacent to AG Dude and roll 1 Attack die for each figure that was adjacent to the chosen figure at the beginning of this turn. If a skull is rolled, inflict one wound on that figure. Figures moved by ARMORED MOUNT do not take leaving engagement attacks. |
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#786
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Re: Soundwarp's Mods: Update 11-17!
![]() Just awesome...and he's humble too Quote:
SOV NOW TAKING NOMINATIONS ![]() C3V Current Broadcast C3V Testimonial from " Easily the best quality classic customs I have ever seen"================================================ MY MINIATURE COLLECTION |
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#787
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Re: Soundwarp's Mods: Update 11-17!
I love it-it has a much "fiercer" look than Theracus.
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#788
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Re: Soundwarp's Mods: Update 11-17!
That's just amazing.
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#789
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Re: Soundwarp's Mods: Update 11-10!
Must...Resist...Urge...To...Call it...the Epic Armored Gryphlin of Epic Gryphliny Awesomeness...
Advanced Carry Before moving Eracus-Thay, choose an unengaged friendly single space figure with a height of 7 or less adjacent to Erecus-Thay. After you move Eracus-Thay, place the chosen figure adjacent to Erecus-Thay. Flying When counting spaces for Eracus-Thay's movement, ignore elevations. Eracus-Thay may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Eracus-Thay starts to fly, if she is engaged he will take any leaving engagement attacks. Hunter Whenever Eracus-Thay makes a successful leaving engagement attack against an opponent's figure, you may move Eracus-Thay up to 6 spaces at the end of that figure's turn. Eracus-Thay must end his movement adjacent to the figure he attacked in order to use this ability. If Eracus-Thay is engaged he will take any leaving engagement attacks. |
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#790
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Re: Soundwarp's Mods: Update 11-17!
That is the awesomest ever....just like the rest of them.
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#791
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Re: Soundwarp's Mods: Update 11-17!
Despite your humble description, that is awesome! And to someone who said this, just because he's cheap doesn't make Theracus a filler. Theracus is the entire mobility of my elf wizard army, and he will be a critical assistant to Siege. But let's leave this for another thread....
Theracus' Cousin Ullar........................Life 4 Gryphillin.................Move 7 Unique Hero............Range 1 Warrior....................Attack 4 Loyal......................Defense 5 Gryphillin Scout Bonding The name says it all, folks! Flying Trample Land After landing with Theracus' Cousin at the end of his movement, you may select a small or medium figure adjacent to Theracus' Cousin that is on a space where he may end his movement. Roll a d20. On a roll of 7 or higher, that figure receives a wound. If that wound destroys the figure, place Theracus' cousin on the space that figure occupied. Theracus' Cousin ,ay only use this power once per turn. EDIT: Eracus-Thay is an awesome name! Last edited by Prometheus : November 18th, 2010 at 10:54 AM. L.K.R. |
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#792
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Re: Soundwarp's Mods: Update 11-17!
First off, AWESOME!
Second, I can see him almost being a protector or the Elf wizards. With a Double Carry ability, and some sort of enhanced Melee Defense Aura thing... |
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