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#37
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Re: GenCon Maps 2008
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#38
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Re: GenCon Maps 2008
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As I built the map I believe I ran across some of Jexik thought patten as he laid out the snow and ice placements along with all the hexes and their elevations. All the hexes seem to have their own special purpose on the map. This is easily my favorite map of the three. So I would say this is also has to be a shoe-in for the TTO Tundra map on NHSD. Great map Jexik hope to get some games on this one at Gen-Con. Your invited to the Tree Town Open VI "the original National Heroscape Day Event" - also stop in and see Wargamers Headquarters booth at this years Tree Town Open |
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#39
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Re: GenCon Maps 2008
I got to play on Ticalla Sunrise today in my last game at the Saratoga Slugest and have to say it is a fun map but I need to give it a couple more spins since there is a definite difference in game play depending on which starting zone you get.
Which brings up a good question...how is this handled at GenCon? Is it just whoever is assigned to a map just picks a side to start or is there like 1 red and 1 blue start zone and you get assigned a map and a start zone? |
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#40
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Re: GenCon Maps 2008
I was just at a florida tournament today playing on fire isles facing an opponent who had jotun. He threw about half my army including kaemon awa into the lava.
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#41
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Re: GenCon Maps 2008
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R~ |
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#42
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Re: GenCon Maps 2008
Sorry if you feel you are repeating yourself or that this has already been made abundantly clear but I really want to be sure I understand you correctly in regards to random glyphs in the Championship event and others.
The glyphs will be revealed after players have set up their figures in the starting zone, and before players have placed their order markers for round 1. Glyphs will not be placed symbol side up, to be revealed when they are landed on. Thank you for your patience, Eirikr Thanks to all who attended our Game Summit heroScape tournament. Have a great summer and I'll see you at the next Game Summit on February 19-20, 2011,
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#43
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Re: GenCon Maps 2008
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Your invited to the Tree Town Open VI "the original National Heroscape Day Event" - also stop in and see Wargamers Headquarters booth at this years Tree Town Open |
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#44
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Re: GenCon Maps 2008
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Well that is simple and makes alot of sense. Thanks. (PS I have the boys assembling the last few maps right now and have assembled a Codeman inspired rack to hold them all in the big closet co my wife doesn't yell at me that they are all over the place. |
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#45
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Re: GenCon Maps 2008
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#46
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Re: GenCon Maps 2008
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But I just want to clarify a few things: 1. The center section of the map is largely still of Hasbro's design. The glyph locations and hill elevations are all essentially identical. The big difference is replacing the 21 water tiles with 21 Slippery Ice tiles. 2. The Snow on the other hand, is light snow. It wasn't placed as carefully as you seem to give me credit for. It's mostly aesthetic, and used to replace the sand and single/double hexes on level 1, and situationally elsewhere. The glyphs aren't really balanced around Heavy Snow. 3. The ruins, starting zones, glaciers, and most of the smaller bumps and sniper perches are the main differences between this and the Hasbro classic. |
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#47
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Re: GenCon Maps 2008
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#48
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Re: GenCon Maps 2008
I played another game on Winter Holdout, and I'm reminded of something that R˙ said about not being able to win on one of his own maps, I think it was Faultline. In any case, in a 450 point game, I only managed to kill 80 points worth of stuff this afternoon, only taking out GaryLASQ's brother's Raelin. I think it had more to do with absurd dice rolling than a map design flaw, or strategic blunders on my part. I've never seen a game like that before.
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| Gen Con: Anything and everything that has to do with Gencon! | |||||||
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