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GenCon Maps 2008
Before we unveil the Maps for GenCon '08, I wanted to thank all those that helped with the map development and selection process:
Jexik, funrun, Ninthdoc, fezzikthedoor, wisinger, Velenne, UranusPChicago, bunjee, Revdyer, Kahrma, Gamebear, truth, grungebob, lonewolf, skynight, theGuru, Hahnarama Also, special thanks to Ch1an0 for rendering quality map images. The goal was to come up with a diverse group of maps in terms of game play and terrain. We chose maps for playability, uniqueness, and aesthetic value. We have a variety of events with a variety of needs. Some of the events like Capture Raelin and Jumpstart will be played on larger maps with clear center points. Smaller maps will be used in the Damnation Alley to promote quick play. All of the maps will be used in the main event. Gamebear is our featured cartographer as he has 2 entries in our map pool. ** Thanks to lonewolf for the Compilation of 2008 Gencon Maps * * 5MB DL 1. Turret Rocks by Kahrma ![]() A single ROTV build and a map Enshrined in the Battlefield of Valhalla. A semi controversial map that really adds to the diversity of the map pool. The somewhat large size and presence of a central location make it a map favorable for JumpStart and Capture Raelin. Because the balance of the map and design, the glyph of Astrid will always be used on this map unless the map is used for a non glyph event. DOWNLOAD 2. Feylund Fountain by Velenne ![]() A small cut throat style map. There are no glyph locations listed but, depending on the event, the glyph locations will be on each side by the rock, next to the small wall part of the Ruins. This map will be prime for Damnation Alley. DOWNLOAD 3. Fire Isles by yagyuninja ![]() Another small, cut throat map. This Battlefield of Valhalla has been immensely popular. It's brutal play style makes it a diverse addition. Glyph locations will remain as documented. This will be used in Damnation Alley for sure. DOWNLOAD 4. Little Ramparts by Ch1can0 ![]() A castle road map with a nice size footprint as well as a center point. We will be using only the non-wall version pictured above. The center glyph location will not be used. This map will be used for Capture Raelin and Jumpstart. DOWNLOAD 5. Mole Hills - Jungle Edition by Jonathan ![]() New twist on a BoV classic. This map, despite it's size, will not be used for Jumpstart or Capture Raelin as it does not have a clearly fair central location. Glyph locations will be used for random glyphs. DOWNLOAD 6. Winter Holdout by Jexik ![]() Jexik did a good job remaking this Hasbro classic. All the fun of the original Forsaken Waters with some added LOS blockers. The map will be played light snow, slippery ice for all events it is used in. The ede glyph locations will be used for random glyphs. DOWNLOAD 7. Embattled Fen by GameBear ![]() A nice size map with a central location, this one will be used in Capture Raelin and Jumpstart events and is a great all around map for any event. Another BoV map that gives us diversity. Glyph location will be used for random glyphs. DOWNLOAD 8. Higways and Dieways - Swarm Edition by UranusPChicago/R˙chean ![]() The original Highways and Dieways used so little of the ROTV that a modified version was made with the Swarm master set. This allows us to get the most out of our resources and have H&D represented at least in a modified version. This map does have a central location that makes it suitable for Capture Raelin or Jumpstart. Glyph locations will be used for random glyphs. DOWNLOAD 9. Jungle Swamp Road by R˙chean ![]() A creation of mine using the left over road not used for Feylund Fountain. Yet another facelift for a Hasbro classic. The jungle terrain provides stopping points along the path to help melee get to the fight. The map is also a nice size and has a central location that make it favorable for Capture Raelin and Jumpstart. Glyph locations will be used for random glyphs. DOWNLOAD 10. Ticalla Sunrise by Gamebear ![]() One of the new downloads here, Ticalla Sunrise is a beauty with some nice features. This will be a general purpose map for all events. Glyph locations will be used for random glyphs. DOWNLOAD ___ Glyphs: Some events will not use glyphs and some events may use specific, predetermined glyphs. Some maps may use the static glyphs specified in the map download; some will use the glyph locations but the glyphs will be pulled at random from a pool. Turret Rocks will have a static Astrid except when used for the Capture Raelin event. This is the only place Astrid will appear during any of the events. The glyph pool will be as follows: Ulaniva (+1 unique attack) Crevcor (+1 common attack) Gerda (+1 defense) Valda (+2 move) Dagmar (+8 initiative) Lodin (+1 to D20 rolls) in some cases the glyph of Brandar will be used to represent the glyph of Lodin Start zone size on each map will be 24 hexes. We will not augment start zones for any event. The Heat of Battle is limited to 24 hexes worth of figures, even though the event does not use start zones in traditional fashion. Questions: I do ask that questions in this thread be limited to he maps themselves rather than event game play. Event discussion and rules clarification should occur in this THREAD ___ * * * The intent is to have each map built five times for a total of 50 maps. The personnel running any and all the GenCon tournaments reserve the right to omit maps or add alternate maps as needed, for any or all of the events. Also, minor changes may be made to the maps for any or all of the events as the needs of the tournaments arise or issues are discovered. Alternate maps or may not be used depending on the resources provided. We will try our best to leave the maps as they are listed here with the minor changes already specified and will make every effort to update this information if there is a change prior to GenCon. * * * Last edited by R˙chean : June 30th, 2008 at 05:53 PM. "Perhaps some of you are simply over analyzing this stuff."-
![]() Heroscape Advanced FAQ, Version 9.4: A must read for ALL 'Scapers!!!!!!! |
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#2
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Re: GenCon Maps 2008
Hey boys and gurls don't let Ry's praise fool you...he deserves all of the credit for these maps. He just bounced ideas off the rest of us an d he took our recommendations and made sure all of these maps were
worthy. I've play tested most of them but Ry gave hours if not DAYS of his own time to make sure they were balanced. He deserves a HUGE round of applause. |
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#3
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Re: GenCon Maps 2008
This is a great selection of maps, Ry; and ALL the credit should go to you and the individual map creators.
<Revrep, of course> |
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#4
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Re: GenCon Maps 2008
Thanks for getting these posted ... I would agree that they look good, the real test of course is building them and playing some games. Looks like I have to get some more Ticalla Jungle expansions so I can keep one of each built and ready to play.
Thank you to all that made this happen.... see ya at Indy! Rochester Rally January 23, 2010 |
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#5
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Re: GenCon Maps 2008
Great job Ry...pos rep sent
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#7
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Re: GenCon Maps 2008
Quote:
Thanks for the mention, but you did all the hard work for sure. You are the brute squad! Quote:
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#8
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Re: GenCon Maps 2008
Quote:
Paris says....That's Hot!!! ![]() |
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#9
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Re: GenCon Maps 2008
Blasted! Embattled Fen, so we meet again. You've bested me in battle every time we've met, but that will change soon. August, Embattled Fen, August.
Great selection, R˙chean. Nice to see Fire Isles in the mix. |
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#10
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Re: GenCon Maps 2008
Gulp, are you going to Gencon?
![]() ~They say that dogs can smell fear. This leads me to believe that people have fear coming out of their butts~ |
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#11
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Re: GenCon Maps 2008
Yup!! I'm signed up for the big Friday championship, and I'll probably try to get into one of the Saturday Alley matches. I'm even thinking of dressing up for the tournament to intimidate my opponent. Just imagine, GB, looking across Ticalla Sunrise and seeing me dressed up in my gigantic Marro Hive costume! Intimidation Train, rollin' out! |
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#12
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Re: GenCon Maps 2008
Quote:
![]() ~They say that dogs can smell fear. This leads me to believe that people have fear coming out of their butts~ |
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| Gen Con: Anything and everything that has to do with Gencon! | |||||||
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