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Old April 24th, 2008, 01:39 PM
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Wolves of Badru - what's your army idea?

Now that Truth has the anticipatory juices fully pumping with his blog post revealing the Wolves of Badru card ( http://www.heroscapers.com/community/blog.php?b=220 ) I'm eager to see everyone's ideas for 400-600 point armies involving them. I'll go first with a 500 point army:

2xWolves of Badru 160
Khosumet 75
2xAnubian Wolves 150
1xDumutef Guard 25
Warden 816 90

Mostly I love how thematic this is, though there are some nice synergies. Everything here with the sole exception of Khosumet has the potential to roll 5+ attack dice! On a road dominated map (such as Highways and Dieways) this could be a very competetive army.

So what wolvish throught have been percolating through YOUR mind?

~Aldin, howling at the moon


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Old April 24th, 2008, 02:10 PM
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Re: Wolves of Badru - what's your army idea?

Quote:
Originally Posted by Aldin View Post
Now that Truth has the anticipatory juices fully pumping with his blog post revealing the Wolves of Badru card ( http://www.heroscapers.com/community/blog.php?b=220 ) I'm eager to see everyone's ideas for 400-600 point armies involving them. I'll go first with a 500 point army:

2xWolves of Badru 160
Khosumet 75
2xAnubian Wolves 150
1xDumutef Guard 25
Warden 816 90

Mostly I love how thematic this is, though there are some nice synergies. Everything here with the sole exception of Khosumet has the potential to roll 5+ attack dice! On a road dominated map (such as Highways and Dieways) this could be a very competetive army.

So what wolvish throught have been percolating through YOUR mind?

~Aldin, howling at the moon

Dang Aldin, you beat me to it! I also love themed armies... Whether it's tactical or not it will be fun to play with...


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Old April 24th, 2008, 02:20 PM
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Re: Wolves of Badru - what's your army idea?

Do you think the wolves of badru will be more like the venocs/aubriens or more like the armocs with respect to the venoc warlord? Maybe an army with only one squad as a bodyguard/clean-up for the darklord will eventually prove to be the best use of them.

80 Wolves of Badru
150 2x Anubian Wolves
75 Khosumet
180 3x Marro Stingers
10 Isamu

495 points

You could also swap out isamu and one of the stingers for a third set of anubian wolves if you want, but I don't think it would be an improvement.

Isamu tries to assassinate a key jandar unit. If none is available he plays the last-chance cleanup role. The anubians and stingers go out as the main assault force. Khosumet and his wolves perform the bulk of cleanup duty.

Using the stingers even keeps it as a cool "kamikaze" themed army too. Most of the units have a chance of self destructing if they are played too aggressively.


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Old April 24th, 2008, 03:10 PM
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Re: Wolves of Badru - what's your army idea?

I like the idea of using them as a one-squad bodyguard for Khosumet. They would be awesome cleanup.

Here's another direction:

Wolves of Badru x3 - 240
Khosumet - 75
Raelin - 80
Agent Carr - 100
TOTAL - 495

The wolves are the bulk of your army, and you move them slowly with Raelin. When you need precision strikes, pounce and expect to die. When you need to hurt a large hero, use Carr.

Oooo, I just had a fun idea!

Wolves of Badru x2 - 160
Anubian Wolves x2 - 150
Khosumet - 75
Dund - 110
TOTAL - 495

Hunters and devourers! Rargh! Badru for squads, Anubians for heroes, Dund for comedy!


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Old April 24th, 2008, 09:47 PM
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Re: Wolves of Badru - what's your army idea?

Like a lot of units, I think the biggest weakness for the Wolves of Badru is going to be Major Q9. They can't pounce on him. However, their special power will work great against most unique squads, and decently enough against Deathreavers on glyphs. Krav are another potential weakness, as are swarms of enemy common squads.

So, what army has an answer for Q9, Krav, and cheap enemy ranged squads, but has problems taking glyphs back? Krug, Swogs, and Arrow Gruts.

Krug 120
3x Arrow Gruts 240
4x Swog Rider 340
2x Wolves of Badru 500

Anyway, I see you leading with the Gruts and Swogs early, and then sending in Krug once it's time. If he doesn't work, send in the hounds. They might also be used periodically to take a glyph back or try to get an enemy off of an important height when little 1 to 2 die attacks won't cut it.


Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)

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Old April 25th, 2008, 07:05 AM
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Re: Wolves of Badru - what's your army idea?

I agree with Jexik. Q9 and ranged squads may be a problem, but if you can't beat 'em, join 'em.

Khosumet: 75 (I feel I must use him now)
Wolves of Badru x2: 160
Anubian Wolves: 75
Major Q9: 180
Isamu: 10
Total: 500

This army is like putting together cats and dogs. But sometimes, they don't try and kill each other. Major Q9 does compliment the wolves, and will give them covering fire. Q9 can take out the ranged units, or another Q9. He may take out the entire army on his own, and he's not even in the core of the army, and if he doesn't, then without any more range, the wolves have the potential to dominate. Using only 1 squad of Anubian Wolves is a little risky and may be outlandish for some, but it's not bad in my book. 4 defense can get you along way. Isamu is a nice filler, to sum it up.


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Old April 25th, 2008, 07:34 AM
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Re: Wolves of Badru - what's your army idea?

Khosemet-75
2xAnubians-150
2xWolves-160
2xDeathreavers-80
Guilty-30
=500 points

Send out the Anubians first. With a better Unleahed Fury, they should kill something. Take the glyphs with Deathreavers. Next bring in Khosemet and the Wolves. Clean up with Guilty.



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Old April 25th, 2008, 02:07 PM
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Re: Wolves of Badru - what's your army idea?

Great looking armies so far. I like Stingers, Q9 and Krug as good ways to solve the Q9 question. Dund and Carr are fun picks too. Not quite feeling the rat screen, but J-Unit94 is welcome to come over and kick my can with that army once we get the figs

Jexik, while I agree about Q9 I can't help but feel that common ranged squads are actually very vulnerable to the Wolves who can bypass their screening elements and overwhelm their low defenses. With Q9 (or other large, high defense figs) as my main concern - and still going for both theme and synergy, here's my latest idea:

2xWoB 160
Khosumet 75
Dumutef 25
SBN 160
2xNagrub 60
Marcu 20

With Nagrubs, SBN is a superior hero killer. Marcu and the Dumutef not only are tremendously powerful for their price, but have a synergistic relationship that might come in handy against a particularly tough nut of some sort. It's also an "all melee" army (if the Wolves are considered to be melee units) that I think might actually be competetive against many of the tourney armies I've fought.

~Aldin, lunatic


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on the BATTLEFIELD...

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  #9  
Old April 25th, 2008, 03:51 PM
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Re: Wolves of Badru - what's your army idea?

There are two questions I ask when considering a competitive army, "Can this kill a Q9 army? Can this kill a 4th mass army?" As was previously mentioned, if you can't beat Q9, recruit him.

320 Badru x 4
180 Major Q9

Now you're ready for squads, and you can absorb pounce casualties. Too many wolves? How about a classic, but hated, combo:

240 Badru x 3
180 Major Q9
080 Raelin

Who doesn't like 2 extra defense? Now the wolves act more like bodyguards for your tank.


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Old April 25th, 2008, 04:53 PM
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Re: Wolves of Badru - what's your army idea?

My group has been looking to play some 600 point games, so I am very much looking forward to fielding:

2xWoB 160
2xAnubians 150
Khosumet 75
Braxas! 210

I picture the Anubians coming out first with Braxas in tow trying to do as much damage as possible, then Khosumet and his buddies come next to take back glyphs and clean up the wounded.

For a 500 point version, I will probably go with either J-Unit94's crew, or swap out the rats and cowboy for the AE! Having the AE would really keep people on their toes as you advance the werewolves I think, although it lacks glyph grabbing.


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  #11  
Old April 25th, 2008, 05:17 PM
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Re: Wolves of Badru - what's your army idea?

WoBx3-240
Khosumet-315
Mimring-465
Marcu-485
Isamu-495


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Old April 28th, 2008, 02:37 PM
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Re: Wolves of Badru - what's your army idea?

My 2 cents

Wolves of Badru x2 160
Shades x 2 360
Sudema 500

Why? I don't know. It sounds cool. Also, the Wolves seem to me to be a great starter squad that can take down ranged common units well. This is something that the shades are not good at. Once the wolves are dead but have done some damage against ranged units, the leftovers have to deal with Sudema's stare or Shade Soul devouring (a pretty decent combo since they are effective against different kinds of units). Q9 is always a little frightened when shades are on the board, and Sudema's stare (unlike Braxas' breath) can also kill the robot. I see the wolves tearing up a 4th mass army at least on the first couple of turns, but a 4th mass army would probably do well against this one. Overall, this is a very fast moving army with the notable exception of Sudema who is best used for clean-up duty anyway.


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