STAROCEAN980's Map Thread, New June 7 2010, Old but new
After many hours of hard work I finally made a map thread!
I must also thank Nadi for helping me get set up and find all the right programs for VS.
I have decided to now list links to all my maps downloads and my gallery.
Ice Blossom BoV Map
Run Around (PDF)
Urssa Lava Station
Sea Side Lock
Full Moon Island
Wailing Mansion Megin Fi
Morrigu Barrow Cathedral
Alkaid Hulle Granz
Sand Castles 2
Sand Castles 2 (PDF)
Star Rain Valley
Lava Station X
The Kirlsa Training Facility(.3)
The Arena Rain(Redux)(.2)
Ruins Of Coffer
The Forbidden Cathedral
Indieglut Lugh Fortress
Flying Fortress Sif Berg
The Lakebed Ruins
Tempest Sea Base
Zelpher Sea Base
Ruined Capital Astafina
Arena of the Colossi
Ruins of Silence
Road To Xylvanian
Dark Bridge Over Styx
Night Jungle Road
Leaf Storm (PDF)
Bridges To Enou
Watery Falls PDF
This is my first VS map so I hope you like it.
The Arena Rain
5 ROTV, 4 FOTA, 2 SOTM, 2 RTTFF
The idea behind this map was a lost and ruined arena in a rainy forest(though I don't have that many trees).
The map features two far off staring zones and a large arena(obviously ). There are 2 boxes, one on each side if the upper arena. These boxes are perfect for holding down in as they allow acess to their roofs giving hight advantage even on those around the second floor.
The arena floor has a bunch of ruins providing cover from attackers obove as well as 4 doors, 1 on each corner. 2 of these doors can be opened from the inside to allow forces a new entry point to the floor. The other 2 however may only be opened by destroying them.
As you may also notice that on the sides of the arena there are 2 small passeges from the outside leading into the arena floor from under the boxes.
These can be used for suprise attcks on the floor or boxes since there are ladders next to the entry points leading up to the second floor.
The large steps out side and the mounds inside the arena are the only ways for figures to get acess to the upper levels.
This makes rushing to the arena floor through the front passeges more of a option.
Last edited by STAROCEAN980 : June 11th, 2010 at 08:41 PM.
I will post more pics in a little bit. I'm still kind of new to VS and the gallery.
That's 5 rotv, 4 fota, 2 sotm, and 2 rttff.
I'll put it above the map.
2 New maps!
this first one uses just a few sets.
Road To Xylvanian
1 ROTV, 1 SOTM, 2 RTTFF
I was thinking of entering this map to the BoV. What do you think?
6 ROTV, 4 FOTA, 2 RTTFF
This map is made for assault type of play. My idea is that one side started on the mainland(the grass area) and the other in the port. I thought that 1 player could siege the docks while the other defended them.
This map offers A large bridge that's likely to be traversed during battle. A small cluster of buildings at the docks. One of wich has a "storage" like back room with a ladder leading up to it's roof where there is a ruin for cover. And The 3 docks can be well suited for capture and degend type of play.
The Arena Rain is one of the best castle maps Ive ever seen. Huge but looks fun to play.
While it is a very dang cool map, Road To Xylvanian isn't able to be a BoV map. There are limits on how much you can use, and that map goes over.
It's still dang cool.
But I`m still glad you like it!
By the way, Arena Rain works extreamly well with my capture points type of play. Each of the 2 boxes and the center of the arena floor are good spots for glyphs.
Hopefully I'll be able to make some PDFs when I figure out how.
Still having trouble? PM me if you are and I'll try to help ya out.
SHS Map Collection found HERE.
In Progress: Working to restore the 160+ SHS maps here in the downloads section.
Visit the SHS Map Codex!
Note to self: One ladder for every TWO levels!!!!!!
I really like the look of Windsor Docks. Unfortunately, I don't have nearly enough stuff to make it, or a table to put it on.