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Old July 24th, 2006, 10:07 PM
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yagyuninja yagyuninja is offline
 
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Player 2 starting zones for Wolf Swamp Road?

I was going to play ambush at wolf swamp road and realized there ARE no orange starting zones for player two. Can anyone illuminate me?


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Old July 24th, 2006, 11:39 PM
CornPuff CornPuff is offline
 
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I had the same problem, we just assumed that the ambusher could start basically anywhere on the middle island that was more than about 10 spaces away from the other zone, or out of the other zones LOS.

btw, I dont think anyone ever beat the ambush. All that high ground and the river is terribly harsh. Sure somebody could sneak one hero by, but not 2.


Sudema is top notch in Heroscape: Legacy. Try out this alternative unit cost system at your next game day or tournament.

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Old July 25th, 2006, 02:14 AM
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yagyuninja yagyuninja is offline
 
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Ah, that's sort of what we did. We allowed anywhere not on the third (the ambushee's?) island.

First game: I was the ambushee, and I made it through! This was largely due to me drafting Braxas as my last pick, and my opponent was too late (only 75 points left) to counterdraft. It was my first game using Braxas myself and WOW. This was close though. If I hadn't gotten a lucky poison cloud off on X17 I would have had a tough time getting my other hero to the end of the board.

Second game: I was the ambusher, and I crushed my enemies! He drafted Q9 and I got scared, but good old Krug came through. Actually, Krug killed just about his whole army, and my roman archers finished the rest off.

Third game: No scenario, 300 points. I took 2 squads of Gladiatrons (CYBERCLAW) and Sudema. He took almost all ranged (aubrien archers, guilty, dan, Venoc Warlord). Came down to my one 'Tron and Sudema VS. the warlord and I stoned him. Was tense for a bit but I prevailed.

Fun times. I like that map. Next time maybe we'll try Struggle!


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Old July 25th, 2006, 05:55 AM
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Ch1can0 Ch1can0 is offline
 
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Ch1can0 knows what's in an order marker Ch1can0 knows what's in an order marker
i had the same problem with the scenario and was about to post it... so i tried the scenario with the prisoners instead with the complete starting zones.

Nice battlereports, thanks for that! I also want to try CornPuffs "struggle" in my next 1on1...

Bye!


My Maps for 1, 2 and 3+ Mastersets

"We donīt cost enough." - Marro Warrior, just cloned.

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Old July 25th, 2006, 09:02 AM
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MacG MacG is offline
 
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Quote:
Originally Posted by CornPuff
btw, I dont think anyone ever beat the ambush. All that high ground and the river is terribly harsh. Sure somebody could sneak one hero by, but not 2.
Theracus + Raelin, with Mittens, Kravs, Gladiatronsx2 and ?Dumutefs? I engaged most of his forces with the glads and moved teh Maga up to shoot. When the time was right, I used all 3 markers on Theracus with Raelin. Even the stuff that could attack didn't have much chance.


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  #6  
Old July 25th, 2006, 10:43 AM
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yagyuninja yagyuninja is offline
 
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Yeah, Theracus and Mittens nearly break that map. Nearly. I picked them in my first game and had Theracus take Thorgrimm. My opponent got some good unleashed fury rolls and rolled all skulls though, killing theracus one turn and thorgrimm the next. Good thing I had Braxas for backup.

After the games, we were thinking that it might make sense for both player to bring pre-made armies instead of drafting. That way its more of a surprise ambush. I think it would be kind of fun, but you might have to adjust the points.


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  #7  
Old July 25th, 2006, 03:21 PM
CornPuff CornPuff is offline
 
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CornPuff knows what's in an order marker CornPuff knows what's in an order marker
Ah Theracus...

When I played that scenario, I didn't have the Rakner's Vision yet, or I would have drafted, or counterdrafted theracus in a heartbeat.

Anyone notice that you can block all of the alternative ways to the main island with one squad of Izumi samurai? After that, the only way for them to get through is to take the road.


Sudema is top notch in Heroscape: Legacy. Try out this alternative unit cost system at your next game day or tournament.

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