Heroscapers


Reply
 
Thread Tools Display Modes
  #1  
Old October 21st, 2007, 09:13 PM
gallagtor gallagtor is offline
 
Join Date: October 21, 2007
Location: Corbin, Kentucky
Posts: 61
gallagtor has disabled reputation
Send a message via MSN to gallagtor
Gallagtor's Customs - NEW: Korin Goldenforge (pg.3) 11/11/07


Figures used: Gold Dwarf Soldier, D&D Underdark

Figures used: Hill Dwarf Warrior, D&D Aberrations

Figure used: Mortar, Mage Knight Conquest Siege Pack

Figures used: Warrior Skeleton, D&D Archfiends

Figure useds: Skeletal Archer, D&D Angelfire

Figures used: Goblin Blackblade + Goblin Underboss, D&D War Drums

Figure used: Stonethrower, Mage Knight Conquest Siege Pack


Reply With Quote
  #2  
Old October 21st, 2007, 09:22 PM
ares834 ares834 is offline
 
Join Date: June 11, 2007
Location: Baradur
Posts: 955
ares834 is a puppet of Ne-Gok-Sa
Very nice but the first two might be overpriced.


Reply With Quote
  #3  
Old October 21st, 2007, 09:59 PM
gallagtor gallagtor is offline
 
Join Date: October 21, 2007
Location: Corbin, Kentucky
Posts: 61
gallagtor has disabled reputation
Send a message via MSN to gallagtor
Quote:
Originally Posted by ares834
Very nice but the first two might be overpriced.
Yes, I think you're right. Actually, I'm thinking about changing the reanimation ability so that you don't have to roll a D20 for the ability to work. Makes it better than Water clone, but will probably kick the points up there a bit. Any suggestions?


Reply With Quote
  #4  
Old October 21st, 2007, 10:05 PM
Bloody the Marro Stinger's Avatar
Bloody the Marro Stinger Bloody the Marro Stinger is offline
 
Join Date: September 4, 2007
Location: NY
Posts: 3,783
Bloody the Marro Stinger knows what's in an order marker Bloody the Marro Stinger knows what's in an order marker Bloody the Marro Stinger knows what's in an order marker
Quote:
Originally Posted by gallagtor
Quote:
Originally Posted by ares834
Very nice but the first two might be overpriced.
Yes, I think you're right. Actually, I'm thinking about changing the reanimation ability so that you don't have to roll a D20 for the ability to work. Makes it better than Water clone, but will probably kick the points up there a bit. Any suggestions?
Actually, I don't think the first is overpriced (haven't viewed the second yet). Fleshless is pretty dang powerful for a melee squad, bringing them up to 8 when attacked at range. What makes that worse is that the Skeletons are common. In addition, Reanimation can allow you to get an unlimited supply...
I just viewed the second. Skeleton Warriors with the same powers, but with RANGED. Good god. For only 50 points?
The Goblin Soldiers are pretty powerful, but due to a ridiculously low defense, I think they MAY be managable. I don't understand how being fodder for a non-existant catapult can put a wound on a Deathwalker and instantly kill it.
In summary, I think they're all underpriced.
Oh, and welcome! In Aldin's absence, I extend to you a Marro Handshackle!
Edit: Also, Goblin Flanking is ambigous. Do I get to put a wound on the unit before or after I attack? Can I do it all at once? Not only that, it's hard to pull off - no opponent is honestly going to let you get that close, especially with 3 move.


Bloody the Marro Stinger is the Chimeran Ravager in the....
KEEP OF THE NECRONOMICON

Reply With Quote
  #5  
Old October 21st, 2007, 10:18 PM
gallagtor gallagtor is offline
 
Join Date: October 21, 2007
Location: Corbin, Kentucky
Posts: 61
gallagtor has disabled reputation
Send a message via MSN to gallagtor
Quote:
Originally Posted by Bloody the Marro Stinger
Quote:
Originally Posted by gallagtor
Quote:
Originally Posted by ares834
Very nice but the first two might be overpriced.
Yes, I think you're right. Actually, I'm thinking about changing the reanimation ability so that you don't have to roll a D20 for the ability to work. Makes it better than Water clone, but will probably kick the points up there a bit. Any suggestions?
Actually, I don't think the first is overpriced (haven't viewed the second yet). Fleshless is pretty dang powerful for a melee squad, bringing them up to 8 when attacked at range. What makes that worse is that the Skeletons are common. In addition, Reanimation can allow you to get an unlimited supply...
I just viewed the second. Skeleton Warriors with the same powers, but with RANGED. Good god. For only 50 points?
The Goblin Soldiers are pretty powerful, but due to a ridiculously low defense, I think they MAY be managable. I don't understand how being fodder for a non-existant catapult can put a wound on a Deathwalker and instantly kill it.
In summary, I think they're all underpriced.
Oh, and welcome! In Aldin's absence, I extend to you a Marro Handshackle!
Edit: Also, Goblin Flanking is ambigous. Do I get to put a wound on the unit before or after I attack? Can I do it all at once? Not only that, it's hard to pull off - no opponent is honestly going to let you get that close, especially with 3 move.
Point taken about the non-existant catapult. Maybe I should remove that ability and make a seperate goblin catapult unit with catapult fodder. How about this to make it a little more balanced:

"At any time during your turn, you may destroy an adjacent Goblin Soldier you control to place a wound marker on any figure. You may only use this power once during a round."

Being adjacent to a catapult makes it more believable eh?

The Archers are definitely going up in points. They're basically Marro Warriors, except for fleshless. I didn't realize when I was making the cards how overpowered fleshless made them. What should I kick the point cost up to to even it out?

EDIT: Didn't see your comment about flanking the first time around. Let's see... Maybe the ability should be changed to:

"After moving and before attacking, if there are goblin soldiers in all spaces adjacent to an enemy figure, put 2 wound markers on that figure."

That sound about right?


Reply With Quote
  #6  
Old October 21st, 2007, 10:21 PM
nerdyninja nerdyninja is offline
 
Join Date: March 20, 2007
Location: Duluth, GA
Posts: 669
nerdyninja has disabled reputation
I think #2 fine, #1 underpriced by 10-40 points and the goblins are need to be 140 points min


<a><img></a>

Reply With Quote
  #7  
Old October 21st, 2007, 10:21 PM
SoulfulKillingMachine SoulfulKillingMachine is offline
 
Join Date: July 27, 2007
Posts: 252
SoulfulKillingMachine has disabled reputation
To make Reanimation different from Water Clone, try using it on all skeletons at the end of each round.

Catapult Fodder is a bad idea. Just drop it.

Goblin Flanking would make sense if it added dice like Shield Wall, but for attack.

You definitely want to make Goblins faster; massive swarms only work if the units move smoothly, and these guys would have trouble moving through each other.

Are they warriors or soldiers?


Reply With Quote
  #8  
Old October 21st, 2007, 10:23 PM
Bloody the Marro Stinger's Avatar
Bloody the Marro Stinger Bloody the Marro Stinger is offline
 
Join Date: September 4, 2007
Location: NY
Posts: 3,783
Bloody the Marro Stinger knows what's in an order marker Bloody the Marro Stinger knows what's in an order marker Bloody the Marro Stinger knows what's in an order marker
First off, Reanimation should clarify whether you get to take chances respawning with ALL of them, or only 4. I've got a feeling it's sort of overpowered, that power, as it is on a common squad.
That seems cool, Goblin Catapults... and definately more believable too! Make a Goblin Hero that bonds with the Soilders, and then you can unleash Catapult havoc!
I'm not sure what the cost should be kicked up to. I like Fleshless, though, so let's make it a little more managable. Make it for the Skeleton Warriors a plus 2, and for the Archers a plus 1. That way, their defenses are far more managable. Then increase the points to about 70 for the Skeleton Warriors, and probably 90 for the Skeleton Archers. I think a playtest would really come in handy for those two.


Bloody the Marro Stinger is the Chimeran Ravager in the....
KEEP OF THE NECRONOMICON

Reply With Quote
  #9  
Old October 21st, 2007, 10:27 PM
Bloody the Marro Stinger's Avatar
Bloody the Marro Stinger Bloody the Marro Stinger is offline
 
Join Date: September 4, 2007
Location: NY
Posts: 3,783
Bloody the Marro Stinger knows what's in an order marker Bloody the Marro Stinger knows what's in an order marker Bloody the Marro Stinger knows what's in an order marker
Quote:
Originally Posted by nerdyninja
I think #2 fine, #1 underpriced by 10-40 points and the goblins are need to be 140 points min
I think the goblins are fine, having only 3 MOVE! The Skeleton Warriors I agree with you on, they're underpriced. But saying #2 is fine? Those are basically the Skeleton Warriors, but with ranged. Those are as underpriced as the Skeleton Warriors, if not more. I also agree with increasing the move of the Goblins - increase it to 4.


Bloody the Marro Stinger is the Chimeran Ravager in the....
KEEP OF THE NECRONOMICON

Reply With Quote
  #10  
Old October 21st, 2007, 10:40 PM
gallagtor gallagtor is offline
 
Join Date: October 21, 2007
Location: Corbin, Kentucky
Posts: 61
gallagtor has disabled reputation
Send a message via MSN to gallagtor
Quote:
Originally Posted by SoulfulKillingMachine
To make Reanimation different from Water Clone, try using it on all skeletons at the end of each round.
I really like SoulfulKillingMachines idea. Think I'll switch over to that. Keep the suggestions coming guys. I'll take notes of all the changes that need to be made and i'll post the updated cards tomorrow.


Reply With Quote
  #11  
Old October 21st, 2007, 11:06 PM
gallagtor gallagtor is offline
 
Join Date: October 21, 2007
Location: Corbin, Kentucky
Posts: 61
gallagtor has disabled reputation
Send a message via MSN to gallagtor
Another solution to the catapult/deathwalker insta-kill I thought of is to add:

"If the enemy figure is a soulborg, Catapult Fodder does no damage."

Think that could balance it out? Makes sense, as soulborgs are made of metal and logically wouldn't be hurt by a falling goblin, right?


Reply With Quote
  #12  
Old October 22nd, 2007, 06:30 AM
SoulfulKillingMachine SoulfulKillingMachine is offline
 
Join Date: July 27, 2007
Posts: 252
SoulfulKillingMachine has disabled reputation
But for 10 points each, without range limits or even clear sight, and since only a handful of heroes have more than 6 life, you're guaranteed to do better by using Catapult Fodder than by actually attacking.

I would wait until there's an actual catapult figure to use and write it there. It would work like Shotgun Blast, and the sacrificed Goblin would have to be adjacent to the catapult. But if you're referring to their being "cannon fodder" in the true sense of the term, it's already represented by Horde Movement.


Reply With Quote
Reply


Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Custom Units & Army Cards: Fan-created HS army cards for units, glyphs, and equipment


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -4. The time now is 07:46 PM.

Heroscape background footer

Page Layout/Style Options