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#1
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Gallagtor's Customs - NEW: Korin Goldenforge (pg.3) 11/11/07
![]() Figures used: Gold Dwarf Soldier, D&D Underdark ![]() Figures used: Hill Dwarf Warrior, D&D Aberrations ![]() Figure used: Mortar, Mage Knight Conquest Siege Pack ![]() Figures used: Warrior Skeleton, D&D Archfiends ![]() Figure useds: Skeletal Archer, D&D Angelfire ![]() Figures used: Goblin Blackblade + Goblin Underboss, D&D War Drums ![]() Figure used: Stonethrower, Mage Knight Conquest Siege Pack |
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#2
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Very nice but the first two might be overpriced.
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#3
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#4
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I just viewed the second. Skeleton Warriors with the same powers, but with RANGED. Good god. For only 50 points? The Goblin Soldiers are pretty powerful, but due to a ridiculously low defense, I think they MAY be managable. I don't understand how being fodder for a non-existant catapult can put a wound on a Deathwalker and instantly kill it. In summary, I think they're all underpriced. Oh, and welcome! In Aldin's absence, I extend to you a Marro Handshackle! Edit: Also, Goblin Flanking is ambigous. Do I get to put a wound on the unit before or after I attack? Can I do it all at once? Not only that, it's hard to pull off - no opponent is honestly going to let you get that close, especially with 3 move. |
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#5
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"At any time during your turn, you may destroy an adjacent Goblin Soldier you control to place a wound marker on any figure. You may only use this power once during a round." Being adjacent to a catapult makes it more believable eh? The Archers are definitely going up in points. They're basically Marro Warriors, except for fleshless. I didn't realize when I was making the cards how overpowered fleshless made them. What should I kick the point cost up to to even it out? EDIT: Didn't see your comment about flanking the first time around. Let's see... Maybe the ability should be changed to: "After moving and before attacking, if there are goblin soldiers in all spaces adjacent to an enemy figure, put 2 wound markers on that figure." That sound about right? |
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#6
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I think #2 fine, #1 underpriced by 10-40 points and the goblins are need to be 140 points min
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#7
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To make Reanimation different from Water Clone, try using it on all skeletons at the end of each round.
Catapult Fodder is a bad idea. Just drop it. Goblin Flanking would make sense if it added dice like Shield Wall, but for attack. You definitely want to make Goblins faster; massive swarms only work if the units move smoothly, and these guys would have trouble moving through each other. Are they warriors or soldiers? |
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#8
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First off, Reanimation should clarify whether you get to take chances respawning with ALL of them, or only 4. I've got a feeling it's sort of overpowered, that power, as it is on a common squad.
That seems cool, Goblin Catapults... and definately more believable too! Make a Goblin Hero that bonds with the Soilders, and then you can unleash Catapult havoc! I'm not sure what the cost should be kicked up to. I like Fleshless, though, so let's make it a little more managable. Make it for the Skeleton Warriors a plus 2, and for the Archers a plus 1. That way, their defenses are far more managable. Then increase the points to about 70 for the Skeleton Warriors, and probably 90 for the Skeleton Archers. I think a playtest would really come in handy for those two. |
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#9
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#10
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#11
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Another solution to the catapult/deathwalker insta-kill I thought of is to add:
"If the enemy figure is a soulborg, Catapult Fodder does no damage." Think that could balance it out? Makes sense, as soulborgs are made of metal and logically wouldn't be hurt by a falling goblin, right? |
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#12
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But for 10 points each, without range limits or even clear sight, and since only a handful of heroes have more than 6 life, you're guaranteed to do better by using Catapult Fodder than by actually attacking.
I would wait until there's an actual catapult figure to use and write it there. It would work like Shotgun Blast, and the sacrificed Goblin would have to be adjacent to the catapult. But if you're referring to their being "cannon fodder" in the true sense of the term, it's already represented by Horde Movement. |
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| Custom Units & Army Cards: Fan-created HS army cards for units, glyphs, and equipment | |||||||