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Old August 7th, 2007, 08:03 PM
DGranger2 DGranger2 is offline
 
Join Date: February 19, 2007
Location: NH - Rochester
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Wind? Anyone use it in their game?

I was thinking about taking a 7hex and adding a spinner to it. It would use each hex as a point. At the beginning of each turn it would be spun to indicate wind direction. It would be attached to the map to use as a reference. The wind would give a +1 to range if shooting/firing along the giving direction, a -1 to range if shooting into the wind. To keep it simple, the bonuses would only apply to the 6 hexes for direction.
So has anyone done this?
What do you think?

I feel this may step the gaming up a notch. More than likely I wouldn't use it all the time. Just an extra for a more stragetic game.


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Old August 7th, 2007, 08:42 PM
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SpiderCoach SpiderCoach is offline
 
Join Date: May 18, 2006
Location: Restricted to the bench in USA-OH-BG
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That is a really cool idea. I'll have to try it out too.


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Old August 8th, 2007, 12:01 AM
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HokshilaTo HokshilaTo is offline
 
Join Date: May 10, 2006
Location: UT - Murray
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It sounds like the house rules we use in pirates. Also, if boats are used in heroscape games, wind rules would continue to add to the fun. I've just never thought about using it to change range. Good idea... I seem to remember something in codex 7 about boats and wind...


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