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View Poll Results: The best wave (so far)
Wave 1 25 52.08%
wave 2 2 4.17%
wave 2.5 8 16.67%
wave 3 3 6.25%
wave 4 5 10.42%
wave 4.5 5 10.42%
Voters: 48. You may not vote on this poll

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  #25  
Old June 28th, 2006, 03:15 PM
wimba808 wimba808 is offline
 
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I completly agree with u. I see wave 2 as a add on wave( so to speak) by themselves the units are afwul, but cobined w/ other units they can pack a punch. Also most of the abilites revolve around gaining extra power w/ the help of others.


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  #26  
Old June 28th, 2006, 03:22 PM
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Though I love the Minions from wave 2 and the Sentianls from wave 3 I voted for wave 4. Cowboys, Elven Archers, Soulborgs, Greeks, More Vipers and Samurai, come on best wave ever or it just may be I started collecting when thise wave came out. Either it it's my favorite.



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  #27  
Old June 28th, 2006, 03:34 PM
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Hex_Enduction_Hour Hex_Enduction_Hour is offline
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Quote:
Originally Posted by reapersaurus
Quote:
Originally Posted by Hex_Enduction_Hour
But I also thought Jandar's Oath rocked so very hard. For the two cool Kyrie warriors, Shaolin Monks, Gorillanators
*cough*

*choke*

*sputter*

You DIDn't just say that. *said in a black female voice*
Choke on it a little longer.


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  #28  
Old June 28th, 2006, 03:46 PM
Jason Jason is offline
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I voted Wave 4, it has the Best Heroes out of any Wave plus the awesome Gladiatrons. All that needs to be said about Wave 1 is that Taelord is probably the 2nd Best Hero in the Pack (1st being Marcus)


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  #29  
Old June 28th, 2006, 06:05 PM
reapersaurus reapersaurus is offline
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wow - can't believe the Wave 4 love here.

It was evicerated pretty convincingly in a LONG discussion on HQ.

Where IS Thor, and maybe jcb321, who IIRC tabulated how many duplicate abilities Wave 4 had.
It was pretty convincing evidence that it was one of the worst waves.

Just not creative enough for some people.
I actually thought Wave 3 was less creative, but both of them are pretty dang uninspired compared to Waves 1 and 2, or the Large Heroes packs (course, all but Charos in Wave 2.5 are almost unplayable competetively).


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  #30  
Old June 28th, 2006, 06:15 PM
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Turtleboy Turtleboy is offline
 
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Wave 2.5 for rizzal (what did i just say?)

Charos is my Dragon and heavy hitter of choice. Jotun is nice, Neilfhim is just down right awsome, but Charos was love at first sight.



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  #31  
Old June 28th, 2006, 06:16 PM
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feekonea feekonea is offline
 
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I love wave 1, simply because of the venocs. Ill take a viper army over any other day. (yes, I said any other, that means orc and the fourth mass too, guys.)


great traders:

Hilo-scaper and NEMT

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  #32  
Old June 28th, 2006, 06:28 PM
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Teamski Teamski is offline
 
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Definately Wave 1. It is THE classic wave with 2 complete armies.

-Ski


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  #33  
Old June 28th, 2006, 07:50 PM
gorillanator gorillanator is offline
 
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Quote:
Originally Posted by K/H_Addict
i said wave 3: Jandars Oath.

My favorite GEneral is Jandar, so of course, this one's name appeals to me more than the others.

This wave had 3 different Kyrie units; no other wave had that. I LOVE KYRIES!

This wave had the un-chompable, high defense, typically high move, avarage attack houds that i love. This one had Alistair Macdirk (love the overextension) and his warriors (7 attack, 4+ times per activation?). This wave had a slightly less versatile version of the KMA, (but they are common). This wave had the monks (uhh...stealth leap?) Oh, and it had robotic apes. Who doesnt like robotic monkeys?





wave 3 all the way.
You read my mind about the squads but I feel this set of heroes is nto as strong as Wave 1.


Violence is not the answer.

Make peace!

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  #34  
Old June 28th, 2006, 09:50 PM
Jason Jason is offline
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"Where IS Thor, and maybe jcb321, who IIRC tabulated how many duplicate abilities Wave 4 had.
It was pretty convincing evidence that it was one of the worst waves."

**Your initial premise is flawed. The question was which is the "Best" Wave not which wave was the most "innovative." These are 2 Radically different questions. Even if powers are duplicated, if the newer pieces utilize them better then they are worthwhile/superior.

Even the flawed preimse that many of the abilites are copied is wrong.

Valguard-2 New Abilities
Parmenio- 1 New Ability + 1 new Ability for Melee Units
Sudema-1 New Ability
Morsbane-1 New Ability
Murphy-1 old Ability, 1 New Ability
Dan- 2 New Abilities
X17-2 New Abilities
McCreech- A copied ability but with a cheap character which is a valuable addition

Gladiatrons- 2 New Abilities
Samurai- 1 Old Ability, 1 New Ability
Sacred Band- 2 New Abilities (1st Disciplined Bonus + 1st Einar specific Bonding)
Aubrien- New concept in giving Frenzy to a ranged unit
Armoc-1st non exclusive Vipers with defense and 1st with Ullar Specific Bonding

Almost every unit added either a New Concept (ranged frenzy/defy death for melee) or New Abilities (Sharpshooter, Bloodlust, Stae of Stone, Rod of Negation, Cyberclaw, Improved Melee Def, Disciplined Influence, First Assault 3, etc)


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  #35  
Old June 28th, 2006, 10:02 PM
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Turtleboy Turtleboy is offline
 
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Jason man, every wave came with new abilitys...... Take a good while to name em all too.



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  #36  
Old June 28th, 2006, 10:15 PM
shakey_snake shakey_snake is offline
 
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Quote:
Originally Posted by Jason
"Where IS Thor, and maybe jcb321, who IIRC tabulated how many duplicate abilities Wave 4 had.
It was pretty convincing evidence that it was one of the worst waves."

**Your initial premise is flawed. The question was which is the "Best" Wave not which wave was the most "innovative." These are 2 Radically different questions. Even if powers are duplicated, if the newer pieces utilize them better then they are worthwhile/superior.

Even the flawed preimse that many of the abilites are copied is wrong.

Valguard-2 New Abilities
Parmenio- 1 New Ability + 1 new Ability for Melee Units
Sudema-1 New Ability
Morsbane-1 New Ability
Murphy-1 old Ability, 1 New Ability
Dan- 2 New Abilities
X17-2 New Abilities
McCreech- A copied ability but with a cheap character which is a valuable addition

Gladiatrons- 2 New Abilities
Samurai- 1 Old Ability, 1 New Ability
Sacred Band- 2 New Abilities (1st Disciplined Bonus + 1st Einar specific Bonding)
Aubrien- New concept in giving Frenzy to a ranged unit
Armoc-1st non exclusive Vipers with defense and 1st with Ullar Specific Bonding

Almost every unit added either a New Concept (ranged frenzy/defy death for melee) or New Abilities (Sharpshooter, Bloodlust, Stae of Stone, Rod of Negation, Cyberclaw, Improved Melee Def, Disciplined Influence, First Assault 3, etc)
Jason you're missing the point. compare the Romans and greeks or the Gladiatrons with the Knights of Weston. (those are two comparisons I remember from HQ). The units are nearly the same.


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