January 17th, 2013, 02:33 AM
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Join Date: December 15, 2012
Location: United States - Arizona - Phoenix
Posts: 37
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Re: Hunger Games Customs
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Originally Posted by Porkachu
Quote:
Originally Posted by Emolink 951
Quote:
Originally Posted by Porkachu
Quote:
Originally Posted by Emolink 951
Quote:
Originally Posted by Porkachu
Quote:
Originally Posted by Emolink 951
Quote:
Originally Posted by Porkachu
idk if custom terrain is necessary, but maybe just have a look for the arena before the game starts, and then the gamemaker, rather than building the board over the course of the game, changes it. Its less flexible, and allows for less drastic changes to the environment, but it might be more in the spirit of the books, especially considering Katniss' strategy.
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hm. well basing a battlefield off of the first arena is a bit tricky, as it would be hard to map it all out. the third quarter quell might be a bit easier to attempt
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Agreed. Although we could test it with a huge forest-y map. I'll do two separate tests; flat board and forest/hills/river board.
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if you have the right pieces, you could make any arena you wanted. if not though (like me^^) it might be best to stick with the basic forest idea
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I don't have much either, but I can substitute pillars for trees if I run out. And they can be taken off as the map changes anyway, so it probably won't be too much of a problem.
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you used mutts in your playtesting? howd that go, and howd you make them work?
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There were mutt squads that we gave Badru Wolf stats, and mutt heroes who were wolves with 4 lives and a Drow poison damage ability (we called it "slashing claws", but it worked like poison blade) added onto their Badru abilities. Did you have an actual design for them? That'd be better.
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just the idea that since they were based off of dead tributes, that when a tribute died, you gained a wolf mutt to place on the field
So tell me, what DOES the inside of your mouth taste like? .-.
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