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Maps & Scenarios Battlegrounds and scenarios |
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#61
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Re: caps' maps - updated 6/16 - Reset the Swamp
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Any thoughts on Hell In A Handbasket and/or Hell's Loop? Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#62
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Re: caps' maps - updated 6/16 - Reset the Swamp
Hell in a Handbasket v2 is a different world, caps: a great improvement, seems to me.
Personally, I would probably add even more localized height to marginal areas. As it is now, the level-5 through level-3 areas are still overwhelmingly concentrated in the middle. I might suggest putting the level-4/5 perches within range (perhaps 4 or 5 spaces?) of level-3 areas, which in turn have LoS on level-3 areas further out, in turn on the level-2. That would give even more incentive to move off the middle, if occupying middle-height areas further out would still give opportunities against enemy units even lower down. Also, the left and right sides are almost identical. Perhaps introducing a bit more difference between them would add interest. Maybe a path of Shadow leading towards a juicy spot on one side, while the other offers more jungle protection or LoS blockage? Something like that, to vary the optimal path depending on whether one is facing ranged or melee. |
#63
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Re: caps' maps - updated 6/16 - Reset the Swamp
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In the meantime, what do you think of creating void space around the center wall of columns? I tried it out in Virtual Scape for a different version of the map and it more or less retained its design--it just made it so that the choke points were truly choke points, and flying figures couldn't hop from one side of the wall to the other. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#64
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Re: caps' maps - updated 6/16 - Reset the Swamp
Here is my latest addition. I'm very proud of how far it's come in my private workshop, but now I'm opening it up to outside critique.
Any suggestions? This'l .hsc Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#65
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Re: caps' maps - 5/11 This'l up for critique
I like the look of it! Does it use a number of sets or is it designed primarily with online HS in mind?
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#66
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Re: caps' maps - 5/11 This'l up for critique
I forgot to list the set requirements. Whoops.
I believe it uses 2xSotM, 2xRttFF, and 1 or 2 xFotA. I actually have some alternate terrain builds that should be easier on people--I think I have one that's like 1xRotV, 2xRttFF, and 1xFotA. Or maybe it uses a marvel set also. I think I have a build that replaces some/all of the RttFF trees with Wall columns while still keeping the requirements at 2xFotA, so something like 1xRotV, 2xFotA, ~Marvel? Anyway... But I want to get the actual map perfected before going through the trouble of uploading the alternate builds, since they're actually built differently (without changing the effective top surface of the map). I like the green swamp look, too. I've had it built on a table in my office for weeks/months now, and have played quite a few games on it. I'd like it to be usable in some tournaments, even though I don't think I can cut the requirements down enough for it to be usable by the cheapskate types (like, well, me). Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#67
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Re: caps' maps - 5/11 This'l up for critique
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#68
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Re: caps' maps - 5/11 This'l up for critique
That would ruin the whole point. If I put tiles down next to the walls then flying figures could fly over the walls. The walls aren't strictly necessary: they are mainly there to block a little LoS, but they don't make a huge difference, I think.
I have a 1xRotV, 2xFotA, 1xMarvel alternate build. It wouldn't be hard to do 1xRotv, 1xRttFF, 1xFotA, 1xMarvel/SotM build though. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#69
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Re: caps' maps - 5/11 This'l up for critique
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Also, I'd be very intersted to see that RotV and Marvel build. Perhaps I'll have to dust off my marvel set and give it a try if you upload it . |
#70
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Re: caps' maps - 5/11 This'l up for critique
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Steel This'l .hsc It would be pretty easy to swap out the appropriate columns for their intended trees if you prefer that. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#71
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Re: caps' maps - 5/11 This'l up for critique
These maps look great +rep, isn't the map competition already over?
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#72
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Re: caps' maps - 5/11 This'l up for critique
Awesome! I'll give you a report after playing a couple games on it.
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