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  #121  
Old August 15th, 2008, 12:22 PM
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Re: The Book of Major Q9

That’s actually a REALLY cool custom! I like how his defensive special only activates on OTHER special attacks, something we have not seen from the game thus far!

I'd DEFINITLY put that custom build up in the customs foams Mentant , GREAT first post (appropriately put in the book of Q9 as it would act as a stellar counter to the big Major)

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  #122  
Old August 15th, 2008, 01:08 PM
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Re: The Book of Major Q9

Quote:
Originally Posted by ReverendBayes View Post
Strange, I can see where you are coming from with the "no Q9 counter" argument, but I've got to respectfully disagree. The collective imagination of all 'scapers---not to mention those on development payroll---could certainly come up with something decent, no? Without having taken part in any collaboration I've put some ideas below (which, with collaboration, could certainly be enhanced/improved upon).

Note that

*Q9, Q10, and X17 are the only 'Majors'.
*Only Q9 and Q10 have range greater than one.

Exploit these two facts to get the following abilities that could be placed on a new unit to counter Q9 and/or Q10, but not (or almost not) affect X17:


JAMMING SIGNAL: All Majors within X spaces of this unit have range 1.

or

JAMMING SIGNAL: All Majors adjacent to this unit roll 4 fewer defense dice.

or

HOMING SIGNAL: Any Majors making a ranged attack must target this unit if possible.


Then throw in stealth dodge, or some other complementary abilities/stats, and you've got a new unit/squad that is an effective counter to Q9 for his point value.

If I've gone wrong anywhere, let me know.
Well, any of those abilities would certainly ruin a Major's day. But I see a couple of problems with this counter-unit, who I'll call "Major Payne":

a) Q10 doesn't need an extra counter. His 5 defense cracks easily enough that he doesn't have the menace of Q9. And you can't complain about his two attacks of four - Kaemon Awa has the same for a lower price.

b) How would Payne fare in an army that does NOT include any of his rival Majors? Clearly, much of his point cost would be contingent on his Q9-ravaging ability... although it's suitable for drafting, no tournament army could afford to waste X number of points on the possibility that it will face one of three units in the entire game with the proper distinction.

However, you're certainly on to something with the first "Jamming Signal" ability. We haven't seen any heroes with the ability to reduce opponents' range. That idea has a lot of potential!

It would take a good deal of balancing, though. It'd rather defeat the purpose to introduce a unit that can sit there, shutting down the opponent's ranged pod, as Q9 steps in to lay waste to everyone. Imagine a battle involving two such armies! Perhaps a "dead zone" special ability that affects all figures (friendly or not) within X radius.

rdhight, I agree that Venom does put a damper on the Major's effectiveness. But then again, very few Marvel figures don't.

Mentant, I really like your ninja assassin idea! An anti-special attack ability definitely fills a niche. With some alteration, he'd be the perfect complement to the Ninjas of the Northern Wind or any samurai army.

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  #123  
Old November 12th, 2008, 04:59 PM
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Re: The Book of Major Q9

Who would you say the rival of Q9 is?
I would like to make a picture of Q9 vs rival.

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Last edited by Richard; November 12th, 2008 at 05:05 PM.
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  #124  
Old November 12th, 2008, 05:12 PM
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Re: The Book of Major Q9

Quote:
Originally Posted by Richard View Post
Who would you say the rival of Q9 is?
I would like to make a picture of Q9 vs rival.
The Minions of Utgar.

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  #125  
Old November 12th, 2008, 05:20 PM
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Re: The Book of Major Q9

I'd say the rival is one of the Deathwalkers, Krug, or possibly Major Q10.

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  #126  
Old November 12th, 2008, 05:32 PM
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Re: The Book of Major Q9

Definitely Krug, imo.

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  #127  
Old November 12th, 2008, 05:43 PM
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Re: The Book of Major Q9

Zetacron and a squad of Omnicrons might make a good match-up against Q9 for a picture.
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  #128  
Old November 12th, 2008, 06:50 PM
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Re: The Book of Major Q9

Krug.
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  #129  
Old November 12th, 2008, 07:54 PM
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Re: The Book of Major Q9

I guess I'll go with Krug, though I like the others too.
What about a squad to throw in the background of Krug? I figure for Q9 I'll use Microcorps.

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Last edited by Richard; November 12th, 2008 at 08:02 PM.
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  #130  
Old November 12th, 2008, 09:09 PM
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Re: The Book of Major Q9

Minions or Stingers can be great against Q9--also would be cool in the background of Krug.
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  #131  
Old November 12th, 2008, 09:54 PM
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Re: The Book of Major Q9

I would say Nilfheim is a wonderful counter to Major Q9. The others mentioned (Zetacron, Minions, Stingers, Krav) work well enough, but for me, the Ice Dragon has always been the bread and butter for taking the Major down.

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  #132  
Old November 12th, 2008, 10:48 PM
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Re: The Book of Major Q9

Quote:
Originally Posted by Richard View Post
I guess I'll go with Krug, though I like the others too.
What about a squad to throw in the background of Krug? I figure for Q9 I'll use Microcorps.
Why not the Arrow Gruts that bond with him?
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