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#61
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Re: The Book of Zettian Infantry
Quote:
The language "may not be moved by any special power on an Army Card or Glyph" actually does communicate that Glyphs have special powers, since that's the only reading that makes grammatical sense. Based on the lack of prepositions/articles preceding the word "Glyph," the conjunction "or" is forced to split after the word "an" (or "any" in the case of Ana): Code:
may not be moved by any special power on an
Army Card
or
Glyph
Code:
may not be moved
by any special power on an Army Card
or
by any Glyph
Cyberclaw — cannot be moved by any special power on an Army Card or GlyphThus it seems pretty clear that the Hasbro designers considered Glyphs to be special powers. But that's not the only evidence. Another argument for Glyphs being special powers is consistency. If they are not, then we get subtle inconsistencies with things like Brooch of Shielding, which would add Disengage to a figure, but that Disengage would not be a power? Pretty messy when units are getting Negated and some of them keep their Disengage power while others lose it. This consideration may be somewhat minor, but ... There's even stronger evidence. Some Glyphs (Erland, Valda, and Bolt of the Witherwood, if I didn't miss any) explicitly refer to their own effects as "powers." Even if we're willing to make the hair-splittingly subtle distinction between "powers" and "special powers" (which I really hope nobody here wants), we would open up a can of worms with all the official Army Card effects — Overextend Attack, Trample Stomp, Counter Strike, and others — that refer to themselves as just "powers" rather than "special powers." That's a lot of errata if we are trying to enforce a subtle distinction just for one unit. So ... if Circuitry Replacement is not supposed to work on Glyphs, then one way or the other we need some errata:
Last edited by Just_a_Bill : January 19th, 2013 at 05:04 PM. Good traders: Scapergal, ZBeeblebrox, orgsbane, saywhat, boromir96, OrcElfArmyOne, Garenex, Eirikr,
Deroche, TheSparkleInYourWater, Ace Histoli, Syvaris & more on my trade list updated 03/16 |
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#62
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Re: The Book of Zettian Infantry
I'll take your concerns to the C3V Rules Team.
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#63
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Re: The Book of Zettian Infantry
Your friendly neighborhood Rules Team responds:
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#64
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Re: The Book of Zettian Infantry
I played the ZIs in a tournament yesterday with decent success. (My report is HERE.)
Deathcommander Mark 3The Deathwalkers are very good on their own for attacking, but when you get to take a turn with three Zettian Infantry too it's very powerful. The ZIs grabbed glyphs, screened, and took a few shots while my Deathwalkers brought the heavy firepower. The Deathwalkers can destroy a lot, but with only one life the infamous Deathwalker roll can happen and destroy the army. Deathcommander was actually not as useful as I predicted; his special attack is excellent and he gives the army 2-4 special attacks of 3, but the 5 range is a killer. The 7 range of the Deathwalkers is much better. He's fine in a ZI build, but he works better with the Zettian Guards and Deathstalkers I think. The Zettian Infantry turn the Deathwalkers into a very fun and decently powerful faction. They are a B to B+ at best, and are very unique. Where else can you get a ranged bonding squad? |
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#65
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Re: The Book of Zettian Infantry
Quote:
Last edited by infectedsloth : February 10th, 2013 at 03:15 PM. Reason: btw I agree with your post |
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#66
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Re: The Book of Zettian Infantry
You can update the OP with the Basic Side now.
Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
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#67
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Re: The Book of Zettian Infantry
Just wondering, If you are including C3V figures as a part of synergy? If so the for synergy benefits offered. (And recieved? Not sure...) shouldn't DCM3 be listed?
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#68
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Re: The Book of Zettian Infantry
I'm being a little nit picky here:
Additionally, for Utgar Soulborg Heroes with more than one life, the following special powers are subject to Circuitry Replacement: Healing Word (Kelda the Kyrie Warrior) * Mortal Strike (Master of the Hunt) ** Poison Weapons (Deepwyrm Drow) ** * Circuitry replacement applies if Kelda rolls a 1 for Healing Word. Kelda's Healing Word doesn't exist. The power is actually called Healing Touch. Healing Word is Ana Karithon's power. If Chuck Norris is really so awesome, he would show up at my house and slam my face into the keyboaruyglvhjnm I love my wife My maps! ---Looking to get some traffic here! |
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