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  #313  
Old January 4th, 2024, 07:46 PM
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Re: Kolakoski’s Pre-SoV Custom Corner

That's a good suggestion for the double attack issue.
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  #314  
Old January 5th, 2024, 08:45 AM
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Re: Kolakoski’s Pre-SoV Custom Corner


Well met!

Thanks for replying, guys!

Sherman, sounds like a plan. Giving up Double Attack, but allowing the Special Attack every turn.

Taiyangfeng Special Attack
Range 8, Attack 3
After attacking normally, Captain Xue may attack with Taiyangfeng Special Attack. Choose a figure to attack. All figures adjacent to that figure are affected. Roll defense dice separately.

Another idea to reflect the advantages of diversity:

Close Combat Diversity Training
Begin the game with Uncommon or Unique Heroes from 4 different Generals, including Captain Xue. All figures you control, including Captain Xue, add 1 to their Attack dice and 1 to their Defense dice against an adjacent opponent’s figure.


Last edited by kolakoski; January 5th, 2024 at 10:25 AM.
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  #315  
Old January 5th, 2024, 10:00 AM
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Re: Kolakoski’s Pre-SoV Custom Corner

Interesting--and with no quota system!
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  #316  
Old January 5th, 2024, 10:43 AM
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Re: Kolakoski’s Pre-SoV Custom Corner


Well met!

After a flurry of changes:

CAPTAIN XUE
General: Vydar
Human, Unique Hero, Captain, Disciplined, Medium 5
Life 5, Move 5, Range 7, Attack 3, Defense 3

CLOSE COMBAT DIVERSITY TRAINING
Begin the game with Uncommon or Unique Heroes from 4 different Generals, including Captain Xue, in your army. All Heroes you control, including Captain Xue, add 1 to their Attack dice and 1 to their Defense dice against an adjacent opponent’s figure. [“Interesting--and with no quota system!” ~ chas] Changed “all figures” to “all Heroes.”

TAIYANGFENG SPECIAL ATTACK
Range 8, Attack 3
After attacking normally, Captain Xue may attack with Taiyangfeng Special Attack. Choose a figure to attack. All figures adjacent to that figure are affected. Roll defense dice separately.

125 points




Last edited by kolakoski; January 5th, 2024 at 01:08 PM.
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  #317  
Old January 5th, 2024, 01:06 PM
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Re: Kolakoski’s Pre-SoV Custom Corner


Well met!

A better alternative:

CAPTAIN XUE
General: Vydar
Human, Unique Hero, Captain, Tricky, Medium 5
Life 5, Move 5, Range 7, Attack 3, Defense 3

CLOSE COMBAT DIRTY TRICKS
Begin the game with Uncommon or Unique Heroes from 4 different Generals, including Captain Xue, in your army. When a [figure][Hero] you control is attacking or defending against an adjacent figure, roll the 20-sided die, adding 3 if within 4 clear sight spaces of Captain Xue. On a roll of 20, add 1 to its Attack and Defense values. Captain Xue may also benefit from Close Combat Dirty Tricks.

TAIYANGFENG SPECIAL ATTACK
Range 8, Attack 3
After attacking normally, Captain Xue may attack with Taiyangfeng Special Attack. Choose a figure to attack. All figures adjacent to that figure are affected. Roll defense dice separately.

Both Close Combat powers reflect the diverse members of the crew teaching each other their various close combat tricks.


Last edited by kolakoski; January 6th, 2024 at 08:41 AM.
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  #318  
Old January 6th, 2024, 01:34 AM
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Re: Kolakoski’s Pre-SoV Custom Corner

How do you figure something with Range 8 is a close combat attack?
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  #319  
Old January 6th, 2024, 01:41 AM
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Re: Kolakoski’s Pre-SoV Custom Corner

Quote:
Originally Posted by chas View Post
How do you figure something with Range 8 is a close combat attack?
Good question 🤔.

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  #320  
Old January 6th, 2024, 08:17 AM
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Re: Kolakoski’s Pre-SoV Custom Corner


Well met!

Referred to these.

CLOSE COMBAT DIRTY TRICKS
Begin the game with Uncommon or Unique Heroes from 4 different Generals, including Captain Xue, in your army. When a [figure][Hero] you control is attacking or defending against an adjacent figure, roll the 20-sided die, adding 3 if within 4 clear sight spaces of Captain Xue. On a roll of 20, add 1 to its Attack and Defense values. Captain Xue may also benefit from Close Combat Dirty Tricks.

CLOSE COMBAT DIVERSITY TRAINING
Begin the game with Uncommon or Unique Heroes from 4 different Generals, including Captain Xue, in your army. All Heroes you control, including Captain Xue, add 1 to their Attack dice and 1 to their Defense dice against an adjacent opponent’s figure.

Both Close Combat powers reflect the diverse members of the crew teaching each other their various close combat tricks.

For now, I like:

CAPTAIN XUE
General: Vydar
Human, Unique Hero, Captain, Tricky, Medium 5
Life 5, Move 5, Range 7, Attack 3, Defense 3

CLOSE COMBAT DIRTY TRICKS
Begin the game with Uncommon or Unique Heroes from 4 different Generals, including Captain Xue, in your army. When a figure you control is attacking or defending against an adjacent figure, roll the 20-sided die, adding 3 if within 4 clear sight spaces of Captain Xue. On a roll of 20, add 1 to its Attack and Defense values. Captain Xue may also benefit from Close Combat Dirty Tricks.

TAIYANGFENG SPECIAL ATTACK
Range 8, Attack 3
After attacking normally, Captain Xue may attack with Taiyangfeng Special Attack. Choose a figure to attack. All figures adjacent to that figure are affected. Roll defense dice separately.


Last edited by kolakoski; January 6th, 2024 at 10:09 AM.
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  #321  
Old January 6th, 2024, 06:08 PM
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Re: Kolakoski’s Pre-SoV Custom Corner


Well met!

Thanks to Dad_Scaper, Close Combat Dirty Tricks is clearer. Still thinking 120-130 points.

CAPTAIN XUE
General: Vydar
Human, Unique Hero, Captain, Tricky, Medium 5
Life 5, Move 5, Range 7, Attack 3, Defense 3

CAPTAIN XUE’S EDGE
When a figure you control rolls attack or defense dice against an adjacent figure, roll a 20-sided die. On a roll of 20 or higher, that figure rolls one additional die. Add 3 to the roll if that figure is Captain Xue or within 6 clear sight spaces of Captain Xue.
.
TAIYANGFENG SPECIAL ATTACK
Range 8, Attack 3
After attacking normally, Captain Xue may attack with Taiyangfeng Special Attack. Choose a figure to attack. All figures adjacent to that figure are affected. Roll defense dice separately.


Last edited by kolakoski; January 6th, 2024 at 10:38 PM.
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  #322  
Old January 6th, 2024, 06:45 PM
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Re: Kolakoski’s Pre-SoV Custom Corner

Close Combat Dirty Tricks seems quite clunky, in both name and what it does. I could, in theory, see how Isamu, Kyntela Gwyn, and Guilty McCreech could learn from one another, but seems a bit athematic (especially in a then common-heavy build). Granted, I'm not sure trying to cheese this would be worth it for something that's still unlikely to activate that often.
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  #323  
Old January 6th, 2024, 07:39 PM
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Re: Kolakoski’s Pre-SoV Custom Corner


Well met!
Quote:
Originally Posted by SkyWhale View Post
Close Combat Dirty Tricks seems quite clunky, in both name and what it does. I could, in theory, see how Isamu, Kyntela Gwyn, and Guilty McCreech could learn from one another, but seems a bit athematic (especially in a then common-heavy build). Granted, I'm not sure trying to cheese this would be worth it for something that's still unlikely to activate that often.
Thanks for replying!

I considered Heroes only using Dirty Tricks, and could still go that way if need be. Or I could require a certain percentage of the army be Heroes. It’s an edge, not a primary power, and is designed to activate sporadically.

And yes the name needs work.

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  #324  
Old January 6th, 2024, 09:05 PM
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Re: Kolakoski’s Pre-SoV Custom Corner


Well met!

A different direction:

CAPTAIN XUE
General: Utgar
Human, Unique Hero, Captain, Ruthless, Medium 5
Life 5, Move 5, Range 7, Attack 3, Defense 3

FINISH HIM!
If a figure you control ends its turn adjacent to an opponent’s figure that has only one Life remaining, roll the 20-sided die. On a roll of 16 or higher, that figure may attack again.
.
TAIYANGFENG SPECIAL ATTACK
Range 8, Attack 3
After attacking normally, Captain Xue may attack with Taiyangfeng Special Attack. Choose a figure to attack. All figures adjacent to that figure are affected. Roll defense dice separately.


Last edited by kolakoski; January 6th, 2024 at 09:30 PM.
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