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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#13
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Re: Sun Tzu, The Art of War, and Heroscape
Sun Tzu is great. I've just finished reading another Chinese Classic, Romance of The Three Kingdoms (abridged edition). This is also a well known computer game. In the book the various factions try out many of these type of maneuvers, which include deception in many forms as an adjunct to their military campaigns.
You hit the nail on the head with the "don't charge in" comment. I find it often useful to wait out a charge, especially with one powerful piece by an opponent! I like to keep my army together for combination attacks. Its a series of moves, rather than one move, that usually wins the game, unless your die luck suddenly goes nuclear... The Civil War Battle of Second Manassas is worth studying here. The South lets the North attack one part of its army, while the other half suddenly arrives on the flank and counterattacks! Very Heroscapy!!! |
#14
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Re: Sun Tzu, The Art of War, and Heroscape
Since I wrote a book about 2 years ago on applying the Samurai writings (Hagakure, Five Rings) to Christianity, I'll have to see if I can write something up applying them to Heroscape.
BTW, Art of War is in the public domain. It's completely free here: http://www.gutenberg.org/etext/132 Yes, that's the whole book Update: The first lesson, from Musashi's Book of Five Rings. Quote:
If you have a multiple choices in attack targets, the best choice is going to be those pieces your opponent is going to use most immediately, or that are already in position to attack you and have order markers on them. Last edited by RageAngel; July 15th, 2009 at 07:23 PM. |
#15
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Re: Sun Tzu, The Art of War, and Heroscape
Allowing the opponent to make the mistakes is almost always the best thing to do. If the other player can make just one mistake in the beginning of a match, it will go a long way in helping you win.
That's one of the reasons I pray that I don't win initiative for the first round of a heroscape game! |
#16
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Re: Sun Tzu, The Art of War, and Heroscape
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#17
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Re: Sun Tzu, The Art of War, and Heroscape
And that's a good thing. It means new people are coming to the game and the boards.
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#18
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Re: Sun Tzu, The Art of War, and Heroscape
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You should also read The Secret. It will tell you why you saw this thread shortly after picking up the book. |
#19
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Re: Sun Tzu, The Art of War, and Heroscape
I am still waiting for a proper analysis of Heroscape sourced in an in depth reading of The Federalist Papers.
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#20
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Re: Sun Tzu, The Art of War, and Heroscape
Quote:
Follow the adventures of Agent Minivann
http://agentminivann.blogspot.com/ http://opensourcevolleyball.blogspot.com/ |
#21
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Re: Sun Tzu, The Art of War, and Heroscape
The art of war. Yeah I saw this on the history channel once. That guy was a genius. He beat an army that was way bigger than his if I remember correctly.
Star Wolf's scenarios Q9-"I'm poor, I need more points. Please won't you help me?" Taelord-"BUAHAHAHAHAHAHAHAHAHA.........................NO!" |
#22
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Re: Sun Tzu, The Art of War, and Heroscape
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Ah, to the contrary, the authors of Federalist were fans of "energetic" government that had the "means" to accomplish any "end" set before it. Limiting order markers t match the views of Hamilton, Madison, and Jay is counter-intuitive. As Publius says: Quote:
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