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  #805  
Old August 19th, 2014, 11:23 AM
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Typhon2222 Typhon2222 is offline
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Re: Typhon2222's Maps — .hsc files now available (July 20)

Quote:
Originally Posted by GeneralRolando View Post
Hey I just wanted to mention, I really like your use of the DnD sets. All of your maps have a great look and, I haven't played them all, but have a fantastic feel to play. Great use of ticalla and shadows that make lots of games interesting.
Thanks GR; very glad you like them.
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  #806  
Old August 19th, 2014, 11:28 AM
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Typhon2222 Typhon2222 is offline
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Re: Typhon2222's Maps — .hsc files now available (July 20)

Quote:
Originally Posted by Foudzing View Post
The friction of to many games on your maps sir.
Hah, this man is a charmer.

Quote:
Originally Posted by elvenwizard9 View Post
Typhon, I'm so sorry - I was loading the car with the maps for the tourney and Desperado fell apart en route due to my own error. I don't have time to rebuild - we'll be a map short.

On the upside, though, I played three great games on it while I had it built in my room, and I loved its quick and bloody play! However, this stings twice as much - I was looking forward to rushing my Cultists across the board at my hapless opponent.

EDIT: For the first time ever I'm hoping we don't have a bunch of walk-up players - my friend had a personal crisis and is unable to bring a map. We won't be able to support more than ten, eleven if someone takes a bye each game.
Sorry to hear that your Cultists were deprived of their road rushing at the tourney, elvenwizard. "Quick and bloody" gave me a chuckle; thanks for posting.
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  #807  
Old October 8th, 2014, 08:27 PM
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Re: Typhon2222's Maps — .hsc files now available (July 20)

Avernus online template for S16.

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  #808  
Old October 8th, 2014, 09:29 PM
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Typhon2222 Typhon2222 is offline
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Re: Typhon2222's Maps — .hsc files now available (July 20)

Quote:
Originally Posted by awesomeunleashed View Post
Avernus online template for S16.
Oh neat. Thanks AU.
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  #809  
Old February 15th, 2015, 10:28 PM
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Typhon2222 Typhon2222 is offline
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Re: Typhon2222's Maps — .hsc files now available (July 20)

Folks, Dropbox is acting a bit wonky for me. Could someone download the VirtualScape (.hsc) files for a few of my maps, and see if they'll load correctly for you in VirtualScape?
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  #810  
Old February 15th, 2015, 10:38 PM
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Re: Typhon2222's Maps — .hsc files now available (July 20)

I downloaded the first three, but none of them gave me the directions. They'd open up VS, but nothing else came up.

Full disclosure: I'm useless with computers, so it could very easily be operator error.

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)
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  #811  
Old February 15th, 2015, 11:15 PM
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Re: Typhon2222's Maps — .hsc files now available (July 20)

When I click to open the file, it opens VS but not the file. However, I can open the file the normal way with the Open dialog. The same is true for any time I download my maps, too, btw.
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  #812  
Old February 16th, 2015, 12:04 AM
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Typhon2222 Typhon2222 is offline
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Re: Typhon2222's Maps — .hsc files now available (July 20)

Great, thanks you two.
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  #813  
Old February 18th, 2015, 12:13 AM
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Typhon2222 Typhon2222 is offline
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Re: Typhon2222's Maps — .hsc files now available (July 20)

Call it my holy grail: a fun, competitive map that uses nothing but a single BftU. Here's the newest stab.


Galaxian (v4) Download PDF
Uses: 1 BftU

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  #814  
Old February 18th, 2015, 12:58 AM
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Killometer Killometer is offline
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Re: Typhon2222's Maps — .hsc files now available (July 20)

Quote:
Originally Posted by Typhon2222 View Post
Call it my holy grail: a fun, competitive map that uses nothing but a single BftU.
Impossible goals are the most tantalizing goals.*

Small thing first-you have a water tile by the yellow start zone that floated up to level 2.

The level 3 spaces that are 6 flying spaces away from the SZ and 5 spaces away from the opponent make me a little nervous about Zelrig, Nilf and Mimring, but then again, if you pack your SZ you get what you deserve.

Overall looks pretty good.

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)

Last edited by Killometer; February 18th, 2015 at 01:00 AM. Reason: *Sez the guy who *was* working on his own holy grail 'til he had to pillage all his TJ from it to try out someone else's map.
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  #815  
Old February 18th, 2015, 09:09 AM
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Typhon2222 Typhon2222 is offline
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Typhon2222 is hot lava death! Typhon2222 is hot lava death! Typhon2222 is hot lava death! Typhon2222 is hot lava death! Typhon2222 is hot lava death! Typhon2222 is hot lava death! Typhon2222 is hot lava death! Typhon2222 is hot lava death! Typhon2222 is hot lava death! Typhon2222 is hot lava death! Typhon2222 is hot lava death! Typhon2222 is hot lava death! Typhon2222 is hot lava death!
Re: Typhon2222's Maps — .hsc files now available (July 20)

Quote:
Originally Posted by Killometer View Post
Small thing first-you have a water tile by the yellow start zone that floated up to level 2.
Yesh -- that's the map's single asymmetrical space.

Quote:
Originally Posted by Killometer View Post
The level 3 spaces that are 6 flying spaces away from the SZ and 5 spaces away from the opponent make me a little nervous about Zelrig, Nilf and Mimring, but then again, if you pack your SZ you get what you deserve.
Indeedy. The consolation is that any dragon (or Raelin) who flies up there will be immediately rushed and wracked: the opponent can get multiple figures adjacent, in shadow, in a single turn.

No dragging heels on this map anyway.
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  #816  
Old January 29th, 2017, 11:07 PM
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Sheep Sheep is offline
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Re: Typhon2222's Maps — .hsc files now available (July 20)

Built Pluto's Plume in preparation of my tournament on Saturday. I will say this about it: You know you're building a map using Marvel and Tundra when you're trying to build Level 1 with the largest tiles first and you keep lying down 2-hexes.

The map looks great! The combination of VW and TT is quite fragile, and it seems like you've got 3 maps, Typhon, that blend them well.

The Molten Lava SZs are quite fascinating, even to this day. Good work, and I can't wait to see it in action come Saturday!

Last edited by Sheep; January 29th, 2017 at 11:12 PM. Reason: Oh, I did have to get those grass tiles bandaged up with some glyphs quickly after I finished building... Much better ;)
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