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#25
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In Case You Were Wondering
The Cowboys/Ranjit experiment has not been going well. It's very much had opportunities in both games to put me in a winning spot fairly early. Unfortunately for me, both games I've actually played (Backcountry Gamer had to take a forfeit loss last week) right before I could get that moment, variance took it from me. Both Earthling and vegie played well both killing a key figure right before the big shootout (Earthling killing Malone and vegie killing Clayton). It's certainly a build that could work, but so far hasn't.
~Dysole, who will try again next week. My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#26
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Re: OHS S57 - Delta with AoA - Round 3 Until 4/21
Just wrapped my game up with baron_scapius! Man, Death Knights would just not die early on. I was rolling near 60% on defense in the early rounds which let me develop most of my army into a good place. He brought out an Ulaniva-charged Guilty early on to take shots from height that just could not break through, allowing me to engage with Loviatak and dispatch him early. For most of the early to mid game, I was really only getting about two attacks while I developed up DKs. Those two attacks per turn were more than enough though, as baron's dreadguls were consistently rolling 0-1 defense dice while the DKs were double aura'd up. Valguard came into the mix late game, but he only managed to put one wound on Loviatak and kill a couple of DKs before dying to a Twisting Blade. Rae cleaned up the rest of baron's army, a lone Johnny who got one parting shot before dying.
GG's baron_scapius! |
#27
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Final Round
Round 4 is on Tabasco.
The ryguy266 (3-0) {2} v. swarm (3-0) armies are: Built Fallinel Toughswarm chooses who places first. The sir heroscape (3-0) {8} v. cleon (3-0) armies are: Just a Delta Armycleon chooses who places first. The sheep (2-1) v. shurrig (2-1) armies are: kevindola once beat me with something like this so it must be goodshurrig chooses who places first. The megasilver (2-1) {6} v. dunedain (2-1) armies are: Teeth of Za Cronmegasilver chooses who places first. The foudzing (2-1) v. thrasherdarkrai (2-1) armies are: Not the worst Raelin anymore!!thrasherdarkrai chooses who places first. The earthling (2-1) {4} v. cuzmo_of_gilead (2-1) armies are: If you can't beat them...cuzmo_of_gilead chooses who places first. The kevindola (2-1) {9} v. tiamat (2-1) armies are: Named for Mekevindola chooses who places first. The grey waves (2-1) {3} v. shiftrex (2-1) {10} armies are: Master of the Stingersgrey waves chooses who places first. The dok (2-1) v. vegietarian18 (2-1) armies are: Oh crap, gotta think of an army quickvegietarian18 chooses who places first. The chris perkins (2-1) {1} v. dysole (1-2) armies are: What's AoA?dysole chooses who places first. The vegie dad (1-2) v. superfrog (1-2) armies are: No defense dicevegie dad chooses who places first. The knightoflight (1-2) v. og-blaha (1-2) {7} armies are: Hope you don’t like rolling defense…knightoflight chooses who places first. The dachshund (1-2) v. arrow grut (1-2) armies are: This doesn't feel very valiantdachshund chooses who places first. The quozl (0-3) v. srd717 (1-2) armies are: quozl chooses who places first. The skywhale (1-2) v. backcountry gamer (0-3) armies are: X is for braXasbackcountry gamer chooses who places first. The xiegfried (1-2) v. bert25 (0-3) armies are: Xenithrax: Use Once Daily or As Directedbert25 chooses who places first. The baron_scapius (1-2) v. cor7770 (1-2) armies are: Dread da Guls!cor7770 chooses who places first. The drumtooth (1-2) v. youngoween (1-2) armies are: Ranged Elvesyoungoween chooses who places first. drakeepooh has a bye. ~Dysole, kicking off the final round for everyone My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. Last edited by kevindola; April 22nd, 2024 at 10:11 AM. |
#28
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Re: OHS S57 - Delta with AoA - Round 4 Until 4/29
Got the win against
@Sheep
this evening.
I started out by rushing Raelin up to potentially chase down a Krav and give my DKs some time to develop, which ended up working in my favor. Sheep was not prepared for a 7 move Raelin and left a Krav up where I could get it and managed to get the kill, though Raelin died shortly after. Rest of the game was just slowly but consistently getting 2ish kills per turn and rolling 5 defense dice. Sheep also missed some pretty important attacks on Loviatak which ended up being crucial for me. The last round I stole Sheep’s OM 3 by killing Zogross and an Armoc turn 1, which allowed me to chase down the remaining Krav for the W. Definitely had some lucky dice there near the end, but I’ve really been enjoying how consistent The AoA Utgar make the DKs. GGs Sheep! |
#29
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Re: OHS S57 - Delta with AoA - Round 4 Until 4/29
A fun game against
@Cor7770
. After developing evil Raelin and getting his deathknights up onto the road, it felt like I would be an uphill battle for my dreadguls. The first wave of 'guls went down with hardly a whimper - the DKs were rolling well and the 'guls didn't get to roll any defense dice in the aura. They did manage to put a wound on Rae. Guilty did Guilty things, getting Rae down to 1 life. Rae came forward to remove a gul that was blocking the path to Guilty and the gul pulled out a vital block. Rae went down next turn and Valguard engaged the most forward DK. The next turn the DK went for the disengage to get rid of Guilty, but died on disengage. The most forward DKs rushed forward (thanks to the road) and eliminated all the 'guls except 1. I hid that one in the start zone (to not lose OMs and to keep Johnny company) and switched back and forth between Valguard and Guilty depending on which was a better play that turn. Cor7770 caught me off guard by bringing up his Nottingham brigand on a turn 3 and took a shot at Guilty, wounding, but not killing him. Guilty removed the brigand threat next turn. Once Valguard got tied down, Guilty rained lead on the deathknights from height - stepping onto Dagmar at a critical moment to keep initiative. Once Valguard was gone, Guilty just needed to stay far enough away from the last 2 DKs to finish the job, which he did. MVP was Guilty, hands down. Thanks for the game
@Cor7770
!
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