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  #1  
Old September 5th, 2012, 11:53 AM
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Utah NHSD 2012

Utah (Wasatch Front) Seventh Annual National HeroScape Day -- "Wasatch Warfare"
Saturday Oct. 27, 2012: 12:30 - 6pm!
5:30 - 6:30pm: prizes & clean-up
Venue: [Google Maps: LDS Parkwood Ward building]
Address: 5927 Parkwood Dr. (5030 West), Kearns
Directions: Bangerter Highway--OR I-215, then Redwood Road--to 6200 South, then west.
Parkwood Drive is the first north, west of the 4800 West Harmons complex, at the bottom of the hill.
The church is at the end of the road. Enter the south doors to the central hall.

Quote:
RSVP to ensure sufficient maps.

500-point armies, 24-hex startzones, any combo.
No Marvel. C3V and SoV customs will be allowed.
Five 45-minute Swiss rounds w/ 15-minute breaks.

10:30 - Church open for last-minute maps
Noon - Check-in & pairings
12:30 Round 1
1:30 - Round 2 (group photo first)
2:15 - "Round 2.5" -- 45-minute lunch/round break. Bring cash or food; kitchen available.
3:00 - Round 3
4:00 - Round 4
5:00 - Round 5
5:45 - random prizes & clean-up
6:30 - done!

Feel free to play an early round at 11am or so.
Mythacle's Battleplan database is the comprehensive tool for army drafting.
Prize/for sale table (random giveaways):
NIB Battle for the Underdark Master Set
NIB Marvel Master Set
NIB Fortress of the Archkyrie
Utgar Soulborg army w/ Zettian Infantry squads
Wave 3 Gorillas & Hounds booster
SoV painted Tyrian figure
(for sale) several boosters...
Spoiler Alert!
Battlefields: Five categories this year, each with two+ different maps,
16 maps for 32 estimated players. Maps will have Power, Power/Treasure or Treasure glyphs.

2012 maps
- post #2 below.


Definite/possible attendees (31) 16:
1) UtahScott
2-4) the B.I.V. (+2)
5-7) beisaic (+2)
8-9) qt.bangerang (+1)
10-13) Bangerters (+3) (+2)
14-15) Tiranx (+1)

16) Bro-man
17) UncleDragon
18-19) twigleg2 (+1)
20) ortimus
21-22) wjscaper (+1)
23-25) YoYoWilly (+2)

26-28 ) Kings (+2)
29-30) Burnetts (+1)
31) Onichi
32??) HokshilaTo (+2...+4)


Glyph List last year's
Spoiler Alert!
Round setup:
Spoiler Alert!

Previous Utah NHSD maps
Spoiler Alert!

Last edited by UtahScott; November 5th, 2012 at 04:10 PM. Reason: actual attendance, prize table items
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  #2  
Old September 5th, 2012, 11:53 AM
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Re: Utah: 2012 National HeroScape Day planning thread

Map nominees: Five categories, two different maps per category; at least one will have two copies.
Edit: Let's update this to 16 maps for 32 estimated players, so lava maps need to be built twice.


Map balance:
Spoiler Alert!

the First Maps: (replace trees on these first two maps with uncapped castle pillars)
BoV: Mole Hills by Jonathan -------------------------------- BoV: Swamp Thing by Browncoat (RotV + SotM)


Road Maps:
Kingsbridge Underpass
by UtahScott (see post #50) ---- Mayberry by mad_wookiee (second floors removed)


Lava maps: ------------
Vorago by mad_wookiee ------------------------------------- BoV: Stygian Rift by Typhon2222


Jungle maps:
BoV: Sirocco
by mad_wookiee ------------------------------BoV: Quasatch Playground by mad_wookiee


Ice Maps:
Spring Thaw
by Retlaw (heavy snow) ---------------------- Frossenmere by mad_wookiee




P.S. YoYoWilly wanted to bring a pair of his maps to NHSD.
Check post #43 for feedback. Thanks.

Last edited by UtahScott; October 29th, 2012 at 02:54 PM. Reason: uploaded revised version of Kingsbridge
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  #3  
Old September 5th, 2012, 12:00 PM
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Re: Utah: 2012 National HeroScape Day planning thread

NHSD format discussions here; start here.

First, army size. Last two years were under 500 points, two years before that were over 500 points, and the initial two years were 500 even. Keep in mind that we don't want to go too high, rounds will probably be 45 minutes again.
Army size range: 500? 500-550? 500-600?

Army format: anything goes, or some kind of requirement/restriction?

Include Marvel this year? We haven't the past few years, but we started out saying they were okay.

Round length: 45 or 50 minutes? 15 minute-breaks as usual?

Tournament format: Swiss-style matchups, or something else?

Whole Card Scoring?

What else am I forgetting?

Last edited by UtahScott; September 5th, 2012 at 12:16 PM.
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  #4  
Old September 5th, 2012, 02:11 PM
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Re: Utah NHSD 2012: planning thread

Yes you can Plan on me. I will help where I can. Hopefully my work load will lighten up by then. I vote 550 points for this year. I like the way we have worked the rounds in the past. But, I am open for whatever. I might have a new scaper showing up. Lets keep it a maybe for now.

So here's my vote.
Marvel and customs vote Yes.
Round length 50 minutes.
Restrictions: Start zone limitation as usual.
Army size 550 points.
I would also not like to see the wound glyph.
I also think having some maps with multiple start zones is fun.

Last edited by wjscaper; September 5th, 2012 at 02:19 PM.
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  #5  
Old September 5th, 2012, 02:27 PM
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Re: Utah NHSD 2012: planning thread

Everyone posting and reading this. Let Scott know if you are able to help with maps (how many you can build, what sets you have) or just help with set up and tear down (Tables and chairs, bringing maps in/out and clean up. The more help we get the lighter the load for Scott. Just make sure if you sign up to help that we can count on you.

Thanks,

Steve.
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  #6  
Old September 5th, 2012, 03:11 PM
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Re: Utah NHSD 2012: planning thread

Here are my votes:

Marvel and customs: Yes.
Round length 50 minutes.
Restrictions: Start zone limitation as usual.
Army size 550 points.
Multiple start zone maps are good.
Whole card scoring: yes.


Army construction: We could have some fun with this; maybe have rounds which require every unit be from the same general, and others where each army must contain units from 3-4 different generals. Everyone would require 2 armies: one general-specific army, and a mixed army.

I liked the prize assignments last year (where prizes were random to participants, except for the top two places.) I am planning on making a dice tower for the prize table (like my castle one, for any that have seen it), which means I had better get busy on it.
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  #7  
Old September 28th, 2012, 10:36 PM
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Re: Utah: 2012 National HeroScape Day planning thread

Quote:
Originally Posted by UtahScott View Post
<snip>

The Hotway or the Highway by HeroScaper2010 - (2x VW? That's a lot for one map...)


<snip>
Obviously no one bought Auggies Custom Lava...
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  #8  
Old September 29th, 2012, 04:27 PM
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Re: Utah: 2012 National HeroScape Day planning thread

Quote:
Originally Posted by heroscaper2010 View Post
Quote:
Originally Posted by UtahScott View Post
<snip>

The Hotway or the Highway by HeroScaper2010 - (2x VW? That's a lot for one map...)
<snip>
Obviously no one bought Auggies Custom Lava...
There is a difference between making one map or fifteen maps.


Here's YoYoWilly's map submissions:

Ruins of the North ------------------------------------------- The Fighting Gets Hot


While you're voting this week, please give some feedback here for YoYoWilly on these, willya?

My issues are with the overly narrow pathways/pinchpoints on both maps. For the lava map, he hasn't specified startzones, 23/24 startzone spaces seem obvious, but I don't know if #24 is on the bridge or lava field.

(PS. Apparently I can render high-quality VS maps now, yay me!)

Last edited by UtahScott; October 1st, 2012 at 02:52 PM.
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  #9  
Old October 1st, 2012, 09:52 AM
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Re: Utah: 2012 National HeroScape Day planning thread

Quote:
Originally Posted by UtahScott View Post
Quote:
Originally Posted by heroscaper2010 View Post
Quote:
Originally Posted by UtahScott View Post
<snip>

The Hotway or the Highway by HeroScaper2010 - (2x VW? That's a lot for one map...)
<snip>
Obviously no one bought Auggies Custom Lava...
There is a difference between making one map or fifteen maps.


Here's YoYoWilly's map submissions:

Ruins of the North ------------------------------------------- The Fighting Gets Hot


While you're voting this week, please give some feedback here for YoYoWilly on these, willya?

My issues are with the overly narrow pathways/pinchpoints on both maps. For the lava map, he hasn't specified startzones, 23/24 startzone spaces seem obvious, but I don't know if #24 is on the bridge or what.

(PS. Apparently I can render high-quality VS maps now, yay me!)
My concerns are the narrow pathways as well. Both maps really hurt melee units and the ruins map would be dominated by anything with ranged flying.
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  #10  
Old September 5th, 2012, 03:01 PM
beisaic beisaic is offline
 
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Re: Utah NHSD 2012: planning thread

I can build maps/setup/tear down. For map building, I have all the sets (including, finally, a Thaelenk Tundra. I still haven't opened the box.)

So, I can build pretty much any maps, if need be.
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  #11  
Old September 5th, 2012, 06:54 PM
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Re: Utah NHSD 2012: planning thread

I will help with maps and cleanup, etc. this year.

Marvel and customs: No
Round length: 45 minutes was fine last year but if we're upping the points then maybe 50 minutes.
Restrictions: The usual
Army size: 550 is okay, prefer 500.
Multi start zones are cool, but let's not go crazy with this.
Whole cards scoring yes.

I prefer to keep army building minimally complicated, so let's just bring one army, as usual.

I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776!
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  #12  
Old September 6th, 2012, 06:24 PM
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Re: Utah NHSD 2012: planning thread

My votes:

Marvel: No!
Customs: Yes!
Round length: 50 min.
Army size: anything between 500-600 preferably closer to 600

edit: 550 points is my final vote.

My Trade List

MINIONS of UTGAR


Last edited by twigleg2; September 12th, 2012 at 04:58 PM.
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