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Official Units Discussion of official HeroScape units |
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#109
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Re: The Book of Deathwalker 7000
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'My dog's got no nose.' "How does it smell?" 'Terrible.' |
#110
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Re: The Book of Deathwalker 7000
I remember someone saying that a defense of seven for 7000 is only about 1.4x better than the 3 of the krav's. I disagree. Whoever it was used the chances of it working vs each other, but it makes a much bigger difference when you compare the chances of it not working. It is more like 4x as effective when you look at it that way.
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#111
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Re: The Book of Deathwalker 7000
Good old Deathwalker 7000. Just a warning to everyone about to read this -- I'm a big fan of Deathwalker 7000 and consider him to be one of the most undervalued figures in the game (just behind Dund and Hatamoto Taro).
That being said, I've notice that the last several posts have been all about running Deathwalker 7000 into someone's start zone and blowing up as many figures as you possibly can. All I can say is: What a waste. If you simply play DW 7000 as a moving bomb, you're unlikely to gain anything by playing him. Frankly, most people tend to think along the lines of "If he can get in there and deal 8 wounds…" Let's be honest, you have to get a 20 for that. Not going to happen all the time. Self-destruct, however, makes a great threat. While you're sitting there wishing you hadn't played DW 7000, your opponent is sitting there thinking "He's not likely to get a 20, but what if he does…" I've played a number of games where DW 7000 has only to move onto a road space and I gain all the board control I would ever want. Nobody wants any big heroes within move of DW 7000 so they'll go out of their way, sometimes sacrificing glyphs, height, or other key points, to stay out of DW 7000's range. Use that. I've also noticed that many people here really dislike playing against a Q9. Why? Because he's dangerous and so very hard to kill with his 7 defense. Guess what -- DW 7000 has 7 defense. Oh wow! He has stealth dodge too. What does your opponent have to do to kill a figure if he doesn't want to be within 6 spaces of it? Shoot if from range. That just ain't going to work with DW 7000. Never mind the fact that 7 defense holds up fairly well even without Stealth Dodge (As Q9 often shows). You just can't let DW 7000 get pinned down. Eventually you'll roll nothing. It happens. Just keep that in mind and don't allow people to line up a hundred shots at DW 7000. If he does get pinned down? Well, we just revert to our old friend Self-Destruct. More than that, however, these things all combine into a fairly effective end-game figure. Sure, you might want to bring him out early, but just as a threat. When you really want him moving around a lot is in the end game. He's great at tracking down squad figures and more than a few of the typical "Clean-up" figures. He's got high move and huge resistance to ranged attacks. This means that he can easily get next to your opponent's last few figures and deal with them 1 on 1. Remember, your opponent is still unlikely to group figures together while DW 7000 is running around. This has probably been said before, but I haven't gotten my digs in yet. For all those out there that consider Deathwalker 7000 a sub-par figure, let me leave you with one last example. The last time I played DW 7000, he performed like a champ. He made sure my opponent was more concerned with staying away from Self-Destruct for most of the game. Unfortunately, the dice weren't rolling my way, so my army collapsed somewhat early, leaving my opponent's Q9 and 2 full squads of 4th Massachusetts Line to deal with a lonely DW 7000 and Isamu. Because my opponent was unwilling to group his figures for fear of Self-Destruct, DW 7000 was able to track down the 4th and deal with them 1 on 1. The best part was that the 4th rarely had any order markers on them at all. Why? Because they were all on Q9 so he could stay far away from DW 7000. With only 4 life, Q9 does not want to get too close and was ineffective trying to pound away at range. The game ended when my DW finished with the 4th and ran up to Q9, exploding. Q9 was utterly destroyed and I won the match. Gotta love old DW 7000. |
#112
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Re: The Book of Deathwalker 7000
@BoneSnap: I would also say that Q9 is one of 7K's BEST MATCHUPS. Q9 can't hit him from range very well, and 7K has the speed to close the distance fairly fast. If I'm not mistaken, 7K only has to roll a 16 in order to take out a FULL-HEALTH Q9.
Your curiosity will be the death of you....
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#113
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Re: The Book of Deathwalker 7000
Don't get me wrong, I'm all for some Q9 smack down, but that's a 100 point gamble on a 1 in 4 chance of killing. That being said, there still is a chance to inflict some non-fatal wounds on him. Still at a rather big cost.
Last edited by ladidadi.davis; June 16th, 2011 at 10:16 AM. |
#114
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Re: The Book of Deathwalker 7000
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#115
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Re: The Book of Deathwalker 7000
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#116
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Re: The Book of Deathwalker 7000
I found it quite fascinating that in a theory-scaping contest, where the only army building restriction was a 12 life maximum on your army, (no customs allowed) that Deathwalker 7000 was used in 25% of the armies (out of 32)
His value skyrockets in a game if life totals are equalized because if he goes off he is going to do his 'life's worth', and probably more. Of course, soaking order markers into him may still not make him worth it while your opponent starts claiming height, glyphs, and board control. But a significant percentage of people found the ticking time bomb to be worth it in that particular format. In fact, he was the 4th most used figure in that contest (behind the Major and his Deathwalker brothers) |
#117
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Re: The Book of Deathwalker 7000
Deathwalker 7000
C3V and SoV Custom Synergies
Spoiler Alert!
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#118
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Re: The Book of Deathwalker 7000
At HexiCon main event, which was Delta VC Rule of 11, I brought:
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C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#119
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Re: The Book of Deathwalker 7000
Tie?
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