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#157
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Re: Killometer's maps ~ Mauna Killa updated 11/2/11
Hey baby, Groks and Templars will dominate at the upcoming Legacy Tournament in April.
Last edited by Typhon2222; November 2nd, 2011 at 11:41 PM. |
#159
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Re: Killometer's maps ~ Mauna Killa updated 11/2/11
I've printed it up. Once we get past our (late) NHSD, I'll be putting this one together. Thanks for working on it, Killo.
New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#160
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Re: Killometer's maps ~ Mauna Killa updated 11/2/11
And thank you for giving me the push to correct that weakness, 1Mmirg (I had a brief moment of doubt about the original glyph locations, but I ended up pushing it down-it's helpful to hear stuff from an outside party). I'm looking forward to hearing anything else you have to say about it.
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#161
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Re: Killometer's maps ~ Barren Marsh added 11/30/11
I realized that recently I've been building a lot of maps that require VW, TJ and other expensive, rare sets, so I decided to try to design something that is made with more readily available sets, and came up with Barren Marsh. I derived some inspiration from Panopticon's Dragon Spine, on which I played a particularly exciting final match against Typhon2222 at VWI this summer.
It requires 1 SotM, 1 BftU and 1 FotA, and supports 2 random power glyphs and 2 random treasure glyphs. The build instructions include a Salt Spray trap: Quote:
I'll be passing this map Robber's way, to his Maps for Noobs collection, after it has a chance to get some feedback. |
#162
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Re: Killometer's maps ~ Barren Marsh added 11/30/11
I've just spent some time looking over Barren Marsh. Gorgeous thing, Killo. Very ingenious in its covering up of sand and rock.
You know you're going to get the question, so may as well be me.... why the asymmetry? The spread of the single-hex outcrops is interesting (though my rigid side desperately wants them to be clumped into a cluster to match their pendent big outcrop). But add that double-hex of dungeon on level 5, on one side only, and I start to worry. I so want to take that single hex of dungeon on level 4, the one adjacent to the seven-hexer, and swap it out for the single-hex rock on level 3, so those two are symmetrical. And then use your other unused seven-hex dungeon for level 4, so they match. And stick all 3 outcrops in a clump. Must...resist....urge.... |
#163
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Re: Killometer's maps ~ Barren Marsh added 11/30/11
I prefer the slight visual and tactical variety that minor asymetry like this affords. Barren Marsh would be incredibly easy to symetry-ize, if one were so inclined, but that's just not how I roll.
Regarding the double-hexer you're worried about, it is basically equidistant from each SZ, and the single outcrop doesn't provide a whole lot of cover to units that have made it there. I put it there to help balance the superior cover offered by the 3-hex outcrop on the far side of the other hill. Finally, for anyone concerned about dragon perches, with the release of Moltenclaw any 1-hex hill can now become a dragon perch, so I've become less worried about 2-hex high points. |
#164
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Re: Killometer's maps ~ Barren Marsh added 11/30/11
Have you gotten any games in on Barren Marsh, Killo? How's it turning out?
We'll have to make sure it features at the April tourney. |
#165
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Re: Killometer's maps ~ Barren Marsh added 11/30/11
I don't post any maps until I've playtested them a lot (1-2 months, usually). So yeah, I like it.
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#166
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Re: Killometer's maps ~ Barren Marsh added 11/30/11
From Typhon2222's 1x BftU Challenge
Subterranean Oasis Requires 1 BftU and supports 1 fixed glyph. Design notes, for anyone interested:
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#167
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Re: Killometer's maps ~ Mauna Killa updated 11/2/11
I've updated the trap for Mauna Killa to make it a little more tactically interesting, and I'd like to see if it makes sense to anyone besides me, and/or is too complicated:
Quote:
I made sure to include resolution for any conflict about the order of operations. Hopefully that helps. Pic of Mauna Killa, just for fun: Last edited by Killometer; February 2nd, 2012 at 10:41 PM. |
#168
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Re: Killometer's maps ~ Mauna Killa updated 1/19/12
Hotfoot is funny and thematic, but does it cross the line from being tactical to just difficult? Hard for me to say. It takes a couple reads to really understand the text, but you get the gist easily enough.
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