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National Heroscape Day Events listing and discussion about National Heroscape day. |
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#13
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Re: NHSD: SoCal Slaughter! 2010 format
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2. No, teams would have to bring extra pieces or communicate beforehand. The other thing we could do is assign teams generals so that even with no communication there could be some synergy. This is the one part presenting some challenge. 3. I agree with lowering the point value or we could just play by time. |
#14
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Re: NHSD: SoCal Slaughter! 2010 format
I don't mean to be a Negative Nellie, but I'm not a fan of team play and i think they would take even more time. How about a standard tournament, but you can bring treasure glyphs with your army-each treasure glyph has a predetermined cost.
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#15
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Re: NHSD: SoCal Slaughter! 2010 format
Team concepts take too long unless you drop the point totals for each army down to 300 or so. This limits a lot of what people can play as a result but keeps games down on time, most hour long games would not result in total victory otherwise and still might not. We'd be better off not doing teams.
Personally I'd just stick with the basic format but change the point totals to 450-500. Use of some basic glyphs would be fine. Alternatively we could limit armies to certain amounts of squads to encourage hero play more, of course I envision 25 armies built around Q9 with that concept though. |
#16
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Re: NHSD: SoCal Slaughter! 2010 format
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Also a great idea. But remember I think the final say on changes will be determined by everyone and WNFB. For the most part I am totally fine with last year's format, but I welcome change. Just haven't thought what we could do to mix things up. |
#17
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Re: NHSD: SoCal Slaughter! 2010 format
The team concept was just an idea. I don't care how we play, my army's pretty much built unless we do something radically different. 520's my vote for a point total if we do do a standard tourny. Another Idea we could do to determine the point total is take in everyone's vote and average it out? That might give us a unique total.
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#18
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Re: NHSD: SoCal Slaughter! 2010 format
I'll only be bringing one army if that is ok, although I will need to know where and when it will be held. For those of you who don't know, I'm TimmyTheNerd on YouTube, so chances are those of you who follow me on YouTube will know what my army may be.
Also, if it is too far for me to travel, I'd like to know if anyone is running any carpools? |
#19
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Re: NHSD: SoCal Slaughter! 2010 format
The location and times will likely be the same from last year (see link at the top of the thread.)
I think the whole mixing things up is great for keeping games fresh but feel that tournaments are best left with little left to chance (glyphs) or with reliance on others (teams.) Post-tournament play could fill all varieties hungered for. |
#20
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Re: NHSD: SoCal Slaughter! 2010 format
Ok, that helps. I was wondering if anyone is doing a carpool or something? I'd REALLY like to go to this thing and have two armies made and ready, however I have no means of transportation.
So if anyone is heading to it and willing to make a stop at San Jacinto, please send me a PM and we can make arrangements. |
#21
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Re: NHSD: SoCal Slaughter! 2010 format
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However, if there is a big pull toward doing different style games we could do a classic, bracketed elimination tournament and run side-games once people get out. [COLOR=Green]Online Heroscape record: 13-12[/COLOR] [IMG]http://i50.tinypic.com/8zfzgj.gif[/IMG] [URL="http://www.heroscapers.com/community/showthread.php?t=23292"]My epic 15 pound homemade ceramic dice tower.[/URL] [URL="http://www.heroscapers.com/community/showthread.php?t=5351"]My mega-maps.[/URL] [URL="http://www.heroscapers.com/community/showthread.php?t=26271"]Heroscape: The BOGO of All Time.[/URL] |
#22
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Re: NHSD: SoCal Slaughter! 2010 format
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#23
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Re: NHSD: SoCal Slaughter! 2010 format
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[COLOR=Green]Online Heroscape record: 13-12[/COLOR] [IMG]http://i50.tinypic.com/8zfzgj.gif[/IMG] [URL="http://www.heroscapers.com/community/showthread.php?t=23292"]My epic 15 pound homemade ceramic dice tower.[/URL] [URL="http://www.heroscapers.com/community/showthread.php?t=5351"]My mega-maps.[/URL] [URL="http://www.heroscapers.com/community/showthread.php?t=26271"]Heroscape: The BOGO of All Time.[/URL] |
#24
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Re: NHSD: SoCal Slaughter! 2010 format
I liked the format from last year. I don't see the need to change it. Adding treasure glyphs might be interesting. The one great thing I did like about the new D & D scape was the treasure glyphs. If we make them random and say 2 on each board, it could prove for an interesting game. The only down side I can see is having to resuffle all of the glyphs after each round.
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