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Official Units Discussion of official HeroScape units |
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#13
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#14
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Marden Hounds aren't to shabby against the Minions either. With their fast move they're likely to engage them first and have a chance to hit them with their plague or just get lucky with an attack roll. In addition their 5 defense can help them survive a little longer.
Grenade lobbyist |
#15
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what's all this talk about Q9 taking out Minions. when faced with Q9 i usually get 2 squads of Minions to take him out. (1 squad is probably enough but i rarely draft 1 of any common, ever)
unless it's an absolutely flat battlefield, flying will get them to him. 6 defense dice will keep them alive (except for the lowly Zettians, 6 is the highest squad defense without special defensive power). and if they get a +1 attack from something (usually height) then it's all over for Q9. i know this from experience. |
#16
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Truly. Only because I took FOUR FRICKIN' SQUADS of Minions against Q9 defending a castle - and lost every single one of them to his ironclad butt. |
#17
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twice i've done a good old 3 for 3 skulls on a perfectly healthy Q9 who rolled 2 for 7 defense. no more Q9. (granted 6 hits kills most things.) but with Q9 in a castle...was he getting extreme height advantage on anything? i have lost a mess of Einar Imperium to Q9 even with Kiova backing them up. but that was because Raelin was backing Q9. i tried getting Raelin out of the picture first but Q9 wouldn't let me. i've had Minions on the receiving end of Braxas. that was unpleasant. 2 squads of Minions disappeared in a hurry. |
#18
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I always thought that utgar's orders was a useless ability because it's instead of taking a turn instead of before taking a turn until I used them with Taelord. It's pretty useful when you need to move Taelord in a certain position for the attack aura or to run away/hide.
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#19
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I really, really hate these guys. When I first got the game, my buddy Tom would consistantly hand my head to me with the Minions. Even 4 waves later, I still have an irrational fear of them and will either run my units away, screaming, or focus an unneccessary amount of firepower on them.
You are the brute squad! Quote:
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#20
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Next to the Marrden Hounds, they are probably the most feared squad in our house. I've never, ever had a bad game with the Minions no matter what kind of army I was facing.
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#21
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Not exactly "pointwise", but I've taken out the minions in a single turn with none other than the beloved Einar Imperium. With a possible six attacks all together, the minions are bound to roll some blanks. Unfortunately the imperium is doomed if you don't kill ALL of the minions in "one fell swoop".
Bach is Marcus... and has been paralyzed by the minions of Ne-gok-sa in the SIENNA CAVE... |
#22
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I recently had a 2x Minions + Taelord vs Gladiators battle and Crixus was the big killer of my Minions (though I still won cuz I also had Krug and the other team had Kaemon and Tagawa Archers, who the Minions killed off first) |
#23
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Unfortunately like every other figure these guys still have their weaknesses; Stare of stone, Poison Breath, Ullar Enhanced Rifle are some of the few abilities that can take the minions down quickly!
But i still say that the Minions are a great force - if only they have an 5 or 6 move instead of 4! |
#24
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