|
AotV Maps & Scenarios Forum for Discussion of AotV Maps & Scenarios |
|
Thread Tools | Search this Thread | Display Modes |
#16
|
||||
|
||||
Re: [AotV] General Map and Scenario Intro
I'm personally not super compelled by the Inverse Glyph alternating on/off every round idea. I don't hate it, but it seems a bit fiddly and unnecessary. I think my preference might be just to make them normal glyphs; no need to reinvent the wheel just for the sake of making something new.
If we really did want to do a new glyph type, glyphs that only affected figures at LEAST X spaces away could be kinda cool? Normally you tend to concentrate your figures around glyphs. With these glyphs you'd want to secure it, then bring the battle away from the glyph if possible. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
AOTV General Discussion | Pumpkin_King | AotV Customs | 162 | May 13th, 2024 11:06 AM |
[AotV] Unit Mechanics | flameslayer93 | AotV Customs | 43 | December 20th, 2022 05:55 PM |
Welcome to AotV and FAQ! (Read this first!) | Captain Stupendous | AotV Customs | 34 | October 8th, 2022 09:03 PM |
[AotV] Pre-Brainstorming Thread | flameslayer93 | AotV Customs | 205 | March 26th, 2022 07:55 PM |
[AotV] Public Voting Thread | flameslayer93 | AotV Customs | 67 | May 11th, 2020 05:01 PM |