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  #25  
Old May 21st, 2010, 09:49 PM
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Re: Killometer's maps ~ Assault on Tyre scenario added 5/18/

All your maps are great! Assault on Tyre looks sweet!
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  #26  
Old May 21st, 2010, 10:49 PM
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Re: Killometer's maps ~ Assault on Tyre scenario added 5/18/

Quote:
Originally Posted by Killer Lawnmower View Post
All your maps are great! Assault on Tyre looks sweet!

Thanks Killer Lawnmower! I'm really picky about which of the maps that I design end up posted here, so I'm glad to hear that.

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)
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  #27  
Old May 22nd, 2010, 12:12 PM
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Re: Killometer's maps ~ Assault on Tyre scenario added 5/18/

*Gratuitous double post alert*

I have realized that Assault of Tyre would be a perfect map to use one of Cavalier's Lexan mats with. Instead of having to replace the water tiles you could simply lay the normal tiles over the top of the mat (actually that is what I did when playing it, but it would look much nicer and more even with one of Cav's mats; I'm going to try to get one with my next HMG order just for this scenario ).



I wanted to post a VS pic of the map with the mat, but I couldn't figure out how to make my own tiles, so you're stuck with looking at the original.

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)
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  #28  
Old May 25th, 2010, 01:18 PM
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Re: Killometer's maps ~ Assault on Tyre scenario added 5/18/

Further testing of Assault of Tyre has shown that a 10 round time limit was too aggressive, so I've bumped it up to 12 rounds, and I've corrected it in the download.

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)
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  #29  
Old May 25th, 2010, 02:13 PM
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Re: Killometer's maps ~ Assault on Tyre scenario updated 5/2

That is an incredible map.


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  #30  
Old May 25th, 2010, 07:00 PM
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Re: Killometer's maps ~ Assault on Tyre scenario updated 5/2

Quote:
Originally Posted by Robert View Post
That is an incredible map.
Thanks, Robert. Surprisingly, the most difficult part of designing it was figuring out how to get the most use out of the water tiles, since I was limited to only 33 of them (21 in RotV + 12 in BftU). I'm really happy with the way they ended up.

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)

Last edited by Killometer; May 25th, 2010 at 07:33 PM.
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  #31  
Old June 11th, 2010, 01:38 AM
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Re: Killometer's maps ~ Othkurik's Lair added 6/10/10

I've been working on a new TWAMP map for the last couple weeks, and I finally feel like I've got most of the kinks worked out, so here's Othkurik's Lair.


It requires 1 SotM, 1 BftU and 1 TJ. The two Glyphs of Brandar are actually two symbol-side-up treasure glyphs. They are trapped with Clinging Acid:
Quote:
Place one wound marker on the figure's card, plus an additional wound marker on that card for each unrevealed order marker on each unit that can take a turn with that figure.
I'm not entirely thrilled with that wording, but it covers everything I could think of. If anyone has any suggestions to smooth it out I would love to hear them.

Since it is a map for the TWAMP, it is asymetric. The blue side starts with height, and has easy access to the highest part of the map (the level 3 grass on the rocky bank), and the red side has better access to the two treasure glyphs, and the jungle pieces, shadow tiles and LoS blockers are arranged to support an advance across the map from the red side to the blue side.

This is the first map that I've made where I've really had a vision of the terrain surrounding it, as opposed to viewing it just as an isolated battlefield, so I tried to keep as natural a look to it as I could. I picture the dungeon tiles as the feet of a flinty mountain, with a clear stream that runs between them quickly sinking into a fetid bog, pocked with dark holes, with treasures spilled from the pockets of Othkurik's victims scattered in the undergrowth.

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)

Last edited by Killometer; June 11th, 2010 at 01:31 PM.
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  #32  
Old June 11th, 2010, 07:31 AM
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Re: Killometer's maps ~ Othkurik's Lair added 6/10/10

Good concept. I like the description and I think the map reflects it well. Sometimes I think VS doesn't make the BftU and SotM sets look as good on screen as it does in real life.

I'll have to try it out a few times when I have the chance. Nice work.
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  #33  
Old June 11th, 2010, 12:40 PM
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Re: Killometer's maps ~ Othkurik's Lair added 6/10/10

Killometer, I just want to confirm your trap. If I am bonding with a squad and my hero sets off the trap, then I would basically lose squad members=to the number of unrevealed order markers on their card. Correct?

Guess I'm getting back into Scape
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  #34  
Old June 11th, 2010, 01:16 PM
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Re: Killometer's maps ~ Othkurik's Lair added 6/10/10

Quote:
Originally Posted by Darkmage7a View Post
Good concept. I like the description and I think the map reflects it well. Sometimes I think VS doesn't make the BftU and SotM sets look as good on screen as it does in real life.

I'll have to try it out a few times when I have the chance. Nice work.
Thanks. I'd love to hear if I balanced the asymetry well. Once I started working on it I realized how great SotM and BftU look together. I love VS, but I agree that sometimes the pictures don't do the map justice, especially with Jungle.


Quote:
Originally Posted by xraine69 View Post
Killometer, I just want to confirm your trap. If I am bonding with a squad and my hero sets off the trap, then I would basically lose squad members=to the number of unrevealed order markers on their card. Correct?
I guess I didn't get the wording quite right after all. It's supposed to be that the hero takes a wound for each unrevealed OM on the bonding squads card (or Ulginesh's or Kato's card, if they're an elf or samurai) as well as any that may be on their card. As I was working on the trap I realized that bonding was a way around taking more than one wound the way I had it originally worded, and I didn't want bonding heroes to be any stronger than they already are. Do you have any suggestions how to clarify that?

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)
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  #35  
Old June 11th, 2010, 01:23 PM
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Re: Killometer's maps ~ Othkurik's Lair added 6/10/10

Sorry, after you explained it, the wording made since, so it may be fine the way you have it. But here's my 2 cents.

Place one wound marker on the figure's card, plus an additional wound marker on that card for each unrevealed order marker on each unit that can take a turn with that figure.

Guess I'm getting back into Scape
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  #36  
Old June 11th, 2010, 01:29 PM
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Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death! Killometer is hot lava death!
Re: Killometer's maps ~ Othkurik's Lair added 6/10/10

Quote:
Originally Posted by xraine69 View Post
Sorry, after you explained it, the wording made since, so it may be fine the way you have it. But here's my 2 cents.

Place one wound marker on the figure's card, plus an additional wound marker on that card for each unrevealed order marker on each unit that can take a turn with that figure.
I think that is clearer. Thanks.

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)
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