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Originally Posted by Nukatha
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Also, I checked the build instructions and .hsc file for this map, and while it is technically buildable, there are lots of floating pieces on the first level and many unstable overhangs that concern me.
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@ Shurrig I built it physically (hence the photos) and paid as much attention as possible to maintain stability of the structure. I tested it with a bunch of the most dense units (Krug and similar) in the worst possoble positions and ensured it would stay intact and not at all wobbly. Had I realized the prompt stated "competitive" maps, I wouldn't have entered it here.
Regarding "A Day at the Beach", excellent commentary, I am woefully out-of-practice regarding maps. I'll keep those points in mind for my next build.
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I do appreciate that you actually built the map to test its integrity, and I hope my critiques were not taken personally. My biggest issue with Sluice Gates regarding its build really comes down to that first level. There should never be pieces on a map that don’t connect to the rest of the build, it’s very problematic for transit, stress of the pieces, and it’s confusing for others trying to build the map. I understand this wasn’t made with competitiveness in mind, but I was trying to grade it within the parameters I did with the rest of the maps and those were the issues I saw. I’m sure if I were to critique a map like Table of the Giants (more probable than you’d think), it would similarly receive criticism in a context it was never meant to be played in.