|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
caps' customs -Speed Customs highlighted- 11/4/13
Spotlight on Speed Custom Entries
Quote:
-- Yeenoghu's Hunters
Spoiler Alert!
Kevfalcon the Stormbreaker (formerly Joena)
Spoiler Alert!
Deathwalker 6000 (temporary name, any ideas?)
Spoiler Alert!
Zezz
Spoiler Alert!
Al'lannon
Spoiler Alert!
Ayrin
Spoiler Alert!
Ari'cristle
Spoiler Alert!
Fingulf
Spoiler Alert!
Gareth the Scarlet Fury
Spoiler Alert!
Trellyn
Spoiler Alert!
Frederick Wolfgang
Spoiler Alert!
League of Heroes
Spoiler Alert!
Prototype Ideas for Additional "Elites" - last updated 6/28/12
Spoiler Alert!
Outcast - added 6/28/12
Spoiler Alert!
Mastermind - added 6/28/12
Spoiler Alert!
Tacticals
Spoiler Alert!
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; November 4th, 2013 at 11:06 PM. Reason: updating |
#2
|
||||
|
||||
Re: capsocrates' customs - last updated 10/26/11
Interesting abilities! I like this unit. I am assuming it is a two-man squad?
|
#3
|
||||
|
||||
Re: capsocrates' customs - last updated 10/26/11
Quote:
The simpler version (without Hunter's Mark) is a 3-man squad. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#4
|
||||
|
||||
Re: capsocrates' customs - last updated 10/27/11 - new cards
I still have more ideas cooking up, but I want to refine these ones before I go any further. The figures that I most want to work on are the K'Vir brothers and Joena the Stormbreaker. They seem the closest to being ready for playtesting to me. I think The Lost One and Heath are also close to ready.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#5
|
||||
|
||||
Re: capsocrates' customs - last updated 10/27/11 - new cards
Added the latest version of the K'Vir brothers. Removed everything else.
K'Vir Brothers:
Spoiler Alert!
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#6
|
||||
|
||||
Re: capsocrates' customs - last updated 10/27/11 - new cards
The K'Vir Brothers is an interesting way of creating a unique team of hunters. I especially like how Hunter markers can be used for either offense or defense. Neat mechanic. The hunter theme really comes through.
In terms of cost, they are definitely overpriced. Whether a squad of two or three, 3 defense won't last long. Yeah, they can survive a couple of hits due to Hunter markers, but you could only hope for two uses of that power. Against even weak squads these guys will fall fast. Offensively they're not all that hot either. One may think that two or three attacks of 5 is devastating, and it is pretty strong, but the Kozuke Samurai at 100pts can provide that without restrictions and are better at getting into combat. If the K'Virs had Disengage I might suggest a higher cost, but without that a smart opponent will lock them down before they have a chance of getting to their target. My first suggestion is to remove the 4 clear sight space restriction on Hunter's Mark. Putting a mark on a far-away figure isn't a good idea anyway, and not having to be close to your target at the end of a round would make them easier to play. Point-wise, at a squad of three I would start testing them at 100pts or less, maybe as low as 80. As a squad of two I would put them in the 60-70pt range. They can fill a role as assassins, but they'll need a lot of care to get the most out of them. Against most armies finding the right moment to strike will be difficult. Potentially good rewards, though, so at the right price point they could be worth it. |
#7
|
||||
|
||||
Re: capsocrates' customs - last updated 10/27/11 - new cards
Quote:
Quote:
Quote:
Quote:
I'll upload the version of the card that is simpler, so you can see that also. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#8
|
||||
|
||||
Re: capsocrates' customs - last updated 11/5/11
I want to post some more of my customs, but I don't want to dump them all on here yet. Here are some of the other ideas I have that are, as of yet, untested and un"published." Outcast - a hybrid hunter common hero (hybrid = bonding w/Werewolf Lord) Zezz - a teleporting assassin Gandolin - a real wizard Ayrin - an Elf Ranger with battle-leadership abilities Shyn the Ranger - an Elf Ranger with range/melee options and a lot of speed Joena the Stormbreaker - a stud of a Goliath Blademaster Lord Heath - a half-elf Warlord blademaster with some serious melee skills I'm also toying with ideas for a paladin mount and a paladin with special abilities tying him to a mount. Which one should I put up next? Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; November 30th, 2011 at 07:05 PM. Reason: changed wording |
#9
|
||||
|
||||
Re: capsocrates' customs - last updated 11/5/11
I'm back. Here is a new, reworked version of the K'Vir brothers.
K'Vir Valkrill* Demons* Unique Squad - 3 figures Hunters Relentless* Medium *subject to change 1 life 6 move 1 range 3 attack 4 defense 100 points EVADE DEATH At the start of the game, place 3 black Hunter markers on this card. After a K'vir rolls defense dice against an attack, you may remove 1 Hunter marker from this card to ignore all wounds inflicted by that attack. HUNTER'S MARK At the start of the round, if there is an order marker on this card, place a Hunter marker from this card on the card of an enemy Unique Hero. When the marked Hero is destroyed, return the Hunter marker to this card. When attacking a figure with a hunter marker on their card, a K'vir rolls 3 additional attack dice. DISENGAGE K'vir are never attacked when leaving an engagement. And here is Joena, whom I believe I have never listed here before for more than a short period of time (but he was very different then). Joena the Stormbreaker Vydar* Goliath Unique Hero Champion* Fearless* Medium 5 - here is the figure *subject to change 7 life 5 move 1 range 3 attack 5 defense 160 points DEADLY STRIKE When attacking with Joena the Stormbreaker, all skulls rolled count for one additional hit. WHIRLWIND ATTACK Joena the Stormbreaker may attack any or all figures adjacent to him. Roll each attack separately. Joena the Stormbreaker may not use Deadly Strike when using Whirlwind Attack. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; May 24th, 2012 at 01:20 PM. |
#10
|
||||
|
||||
Re: caps' customs - 5/24/12
Joena is very neat, a combo hero and squad killer, depending on which special power you use. Interesting. 3 attack with double skulls is going to hurt, especially with 5 def/7 life.
I think he'd be played more as a hero killer, charging into battle to engage the opponent's best hero, whirlwinding squads along the way. Definitely an interesting figure. |
#11
|
||||
|
||||
Re: caps' customs - 5/24/12
Quote:
Mmhmm, I'm looking forward to trying him some more in the near future. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#12
|
||||
|
||||
Re: caps' customs - 5/24/12
Sup! New here, but I figure I might be able to lend some insight!
First off, K'Vir seem really cool! I feel like they may be a little strong for 100 points, but only by about 10-20 points. Just a gut reaction. Hunter's Mark coupled with Evade Death is a great and fun mechanic, and lends itself to strategy more than a lot of units. Boss unit! (Where are the figures?!?) Now, Joena. First off I feel like Joena sounds like a more feminine name to me. I think it's the "ah" sound at the end. I'd drop it for flavor reasons! Everything else on him looks good for the price, with the possible exception of Deadly Strike. You mentioned yourself that height, glyphs and buffs could really make him crazy, and because of that I would lower him to 2 attack dice, or increase his point cost by about 40. Yeah... Either that or completely remove his Whirlwind attack or lower his health or defense by 1 or 2. As is, he has tools to deal with everything except for ranged squads (which is a matter of a couple more order markers). He seems absolutely devastating, beefy, and with a anti squad attack thrown in. But, playtesting will be the determining factor in really finding out whether he's too good. Final thing, I'd change Whirlwind Attack to... Whirlwind Special Attack Range 1. Attack 3. You may attack any and all figures adjacent to Joena with whirlwind special attack once per turn. (I'm sure awsomeunleashed or Scytale would be able to make sure the wording is perfect, but I think it's cleaner, simple, and consistent with most of heroscape). Boom! New to Heroscapers, already starting with the Customs! Check em out here! |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
The Wall's Customs*Updated 6/17* | The Wall | Custom Units & Army Cards | 5 | June 17th, 2010 04:32 PM |
Nukatha's Customs, Updated 12/19 | Nukatha | Custom Units & Army Cards | 15 | December 21st, 2008 12:16 PM |
My Joke Customs and odd customs updated today :D | Mort_isha28 | Custom Units & Army Cards | 38 | November 14th, 2007 05:47 AM |
NN cardless customs (Updated) | nerdyninja | Custom Units & Army Cards | 23 | October 3rd, 2007 08:04 AM |
darkpilgrims customs (updated 9/3/07) | darkpilgrim | Custom Terrain & Obstacles | 20 | September 9th, 2007 11:48 AM |