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Old September 12th, 2012, 04:23 PM
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Re: B96's Maps-A Shortcut to Mushrooms added

Nice map. It's nice and big, but the edges that make it appear really huge are just road, and actually speed up the game a little bit, and allow you to sneak a figure around to get a shot at a cheerleader. It's an aesthetically pleasing map too. RttFF always leads to nice looking maps, but it's definitely true here.

There's a pretty big flaw that I noticed though, and it probably should be corrected. In one order marker, Raelin can land on that 2-hex rock tile, and protect both glyphs at once. That is just a little overpowered. Granted, both people can do it, but it isn't guaranteed both people will have Raelin. I personally prefer boards that have a little more decision making as to your Raelin placement, and that perch is just too obvious to ignore. The only solution that I see right now is to flip that 2 hexer so that the low ground rock spot is the one that covers both glyphs. That gives you the choice of "do I put Raelin in a spot where people can get height on her easily or do I sacrifice protection on one of the glyphs?" As a mapmaker, you want to force people to make decisions so that you create a tactically interesting game.
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