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Old July 16th, 2012, 12:20 PM
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Diceless Heroscape

Well met!

Quoting from here:


Quote:
Originally Posted by TheExplodingCheez View Post
Yeah, that game sounds fun. Maybe this thread title was a little unclear, but what I was looking for was a way to play Heroscape without dice, not a similar game. But I kinda realize that would be impossible, unless you add people's defense to their life and have them subtract the opponent's attack from their life or something. Or maybe divide the attacker's attack by the defender's defense or something, I don't know. I think I'll stick with the real way for now, though.


It could be done with non-20-sider attacks being:

Total Offense - Total Defense = Total Number of Wounds Applied,

with 20-sider powers being applied on a per game basis for each result based on the number of possible rolls. For instance, Kee-Mo-Shi would have 2 automatic Mindshackles per game (19 and 20). Cyprien's Chilling Touch would give him 1 automatic application of 6 wounds (20), 2 of 3 wounds (18-19), 2 of 2 wounds, and 3 of 1 wound (13-15). Braxas' Poisonous Acid Breath would give her 13 applications of 1 wound (8+ for squaddies), and 4 automatic kills (17+ for heroes). The same would apply to saves on defense, which would be applied after a non-D20 attack. Thus, the Drow have 6 saves (16-20) useable on any terrain other than Dungeon and Shadow, plus 9 (adding 3 to the roll) additional saves good only on Dungeon tiles, plus 12 (adding 6 to the roll) additional saves good only on Shadow. Also, Vipers would have 5 Frenzies per game (16-20), 6 with the addition of the Venoc Warlord.

Last edited by kolakoski; July 16th, 2012 at 12:51 PM.
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Old July 16th, 2012, 11:22 PM
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Re: Diceless Heroscape

I'm glad you liked my idea! The only problem with this is that people like DW9K would be basically unstoppable :/

My Satirical Strategy Review (dedz to Bothi, stay tuned for more!)

~TheCheez
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