|
HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
|
Thread Tools | Search this Thread | Display Modes |
#37
|
||||
|
||||
Re: Heroscape Game Night Ideas!
Quote:
Let's see more ideas, everyone! I'm sure that the community of Heroscapers.com can dish out many more creative ideas. Let's give those who want to spice up their Heroscape Game Night more ideas, and contribute to 1Mmirg's Thread with more draft ideas. |
#38
|
||||
|
||||
Re: Heroscape Game Night Ideas!
You're right that this can lead to some really overpowered units, but my experience is that these guys end up with giant targets on their backs as well (course, we have play with 3 players, so anyone who starts looking too tough gets a round of friendly gang-up!). However, I don't play with too much healing allowed (limit those glyphs), b/c it can overpower things too much.
The trade off is that you are not boosting your whole team--so, yeah, Mimring can really use the defense bonus (he needs it), but with only him getting it, it isn't quite so bad. These kind of games have always balanced well for me--and are fun, esp. for those that have a night of craving some RPG action in their HS. (And thanks for the plug, Gomolka. Tell me about things you have done to make your draft more interesting: Draft.) New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#39
|
||||
|
||||
Re: Heroscape Game Night Ideas!
Since I have a large group, 5 to 6 of us, I've come up with a mini-tournament for us. It works as follows, we play one on one games. Now heres where it gets interesting, army drafts go like this, we each chose one hero, and one squad, with an overall max of 200 points. I know that leaves out some expensive heros and or squads, but I find it a cool concept. It makes for fast games and interesting builds.
Cyprien and blade gruts Ne-gok-sa and marrden hounds these are my favs. |
#40
|
||||
|
||||
Re: Heroscape Game Night Ideas!
Here's another way to play that I added in college. This has to do with having a "3rd army" present on the battlefield. Think of them as the natives in the surrounding area that are just trying to defend their land or may be mercenaries. If I made a map that has lava the 3rd army might consist of obsidian guards or brunak, ice map (dzu teh or nilfheim), etc.
At the end of the round the two players each roll a d20, winner gets to immediately take a turn with the natives. If there is more than 1 type of native then the player chooses which unit to control. Once the turn is over, you set up for the next round as usual. If you controlled them last then they still can help in that if they are adjacent you can decide whether or not to swing disengagement attacks. It's a fun way to play. Very simple addition that requires no additional rules really. It can make the game more fun and adds even more randomness to the game. This is especially good if you have 2 'scapers that are very good and this type of randomness really adds to the suspense. |
#41
|
||||
|
||||
Re: Heroscape Game Night Ideas!
Quote:
"Chewie should move 6, lumbering or not. He's got long-ass legs"-
|
#43
|
||||
|
||||
Re: Heroscape Game Night Ideas!
Quote:
Then if one unit kills the last figure of another unit they get all of that unit's glyphs. (Glyphs are dropped if destroyed by lava/falling, etcetera.) This does result in overpowerd units and armies, but in my scenarios that is exactly the point. I usually play with 3+ people so the objective is to gather K of the N glyphs on the board, where K and N depend on the scenario. This gives people an incentive to not hold back and wait for the other guys to kill each other. We often find that the early glyph grabbers still doesn't win though, the added attention those units get results in them frequently being killed off. |
#44
|
||||
|
||||
Re: Heroscape Game Night Ideas!
Quote:
Basically start off pairing off players, first you have to destroy your opponent. Then whoever wins with whatever army they have left goes on to take on the winner in one of the other contests. The key bit is that those contestants can't attack their new (potential) opponent until that opponent attacks them. This way people who play faster get the added advantage of being able to strategically place their figures before engaging the other armies. I haven't tried it out yet but I am eager to give it a go. |
#45
|
||||
|
||||
Re: Heroscape Game Night Ideas!
Just throwing this out there, but the official name for destroying a designated figure would be regicide.
I think another interesting match type that would work best 1 vs. 2, or in any uneven odds would be a siege match. Where the player/players with the disadvantage just have to survive a certain number of rounds to win, while the other players will be recieving reinforcements every round or so. (Think helm's deep) The dice help those who help themselves. |
#46
|
||||
|
||||
Re: Heroscape Game Night Ideas!
Quote:
|
#47
|
||||
|
||||
Re: Heroscape Game Night Ideas!
So, if the chosen figure was Sujoah, it would be insecticide, right?
|
#48
|
||||
|
||||
Re: Heroscape Game Night Ideas!
Quote:
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Last Night on Earth: The Zombie Game | Jim | Other Board Games | 326 | August 15th, 2011 12:44 PM |
San Diego game night | Slinthas | Meet Other Scapers | 1 | June 30th, 2008 03:18 PM |
Friday Game Night (looking for a better name) | nyys | HeroScape General Discussion | 8 | September 12th, 2007 05:59 PM |
Would anyone like a game night in New York? | Omega | Events | 7 | December 19th, 2006 06:26 PM |
Fun Castle siege game with kids last night (pictures 9/6) | Retlaw | Battle Reports | 8 | October 29th, 2006 10:03 PM |